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So this is kinda annoying... The walls say they are 100% air tight, and floors come up as 5% and shows as red, because the codex says they are only 5% airtight to the floor next to them...But that's not really important, is it airtight from the vacuum of space is the important thing. I've been playing for a few hours and just found where it says this is normal in the codex. Usually 5% and red is a really bad thing, I'd suggest that if everything is normal it should show 100% and green.
Tutorial started off great then just dipped.
I had the same frustration; turns out a solar panel on the floor in the enclosed space was not considered a floor element. After replacing it with a floor element: room is pressure tight.
If you submit a bug report it will contain a copy of your game and then Spajus can have a look and see what exactly the problem is. It will no doubt be something very small you've overlooked.
Air-tightness just showed as if everything was good I think similar to OP's description, if I'm not mistaken; would be good if game made it more clear, it is not difficult once you get the hang of it, but makes the tutorial or first game frustrating if you can't easily tell.
About waste of replacing, it doesn't matter for the purpose of OP's question as far as I can tell; but yeah good to know :) Posted this in case someone else has trouble and figure out Solar Panel's might be the problem as it was not mentioned before.