Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Yeah I thought so too. I mean switching to melee to finish off a downed enemy is something I do when playing any classic RE game but having to go through the menu constantly like that is very tedious.
Plus the downed enemy's animations go wonky when I attack them, it looks like they're standing back up.
Could be ALOT worse, forget the title but I played one where you had to switch weapons like you do here, only in that one, the action wan't paused, granted I can get from nailer to crowbar in about a second, 2 at most but that ♥♥♥♥ counts in a game.
2- Providing an alternative for killing the enemies blocking certain walls (which must be killed in order to progress) in case you happen to run out of ammo to prevent a possible soft lock.
3- Custom challenges? Like in classic RE games, it's not like the knife is good or you have to use it, it sucks and you can box it immediately and forget it exists, but some players do like to use them to challenge themselves.
And yes, what is the reason for melee here? In SH or RE there alway were tonn of healing items, but very low ammo. So you have to go melee, loose hp, run through enemies and heal yourself after. But here? There is at least twice much ammo than you will ever need and nearely zero heal items, specially in early game.
The knife in RE:CVX isn't that bad! It works great angainst all standard enemies like zombies and doggos. But wonder if the knife is useless or realistic? But thats a discussion for another topic.
Unlike in RE games, what makes melee feel pointless in TS is not how weak and hard to use it is, but how much ammo you get for simply better weapons.
If the devs wanted to take the game towards RE balancing, they could make the crowbar deal less damage and give it much smaller knockdown chance. But I think having it this way makes more sense because there are no difficulty options in the game, so better to have things a bit on the OP side.
Melee has always been done very badly in survival horror games (with a few exceptions/Silent Hill 2-3 had decent melee). Classic RE knives are clunky, SH1 and SH4 had clunky combat, and this game.
I believe the melee is clunky on purpose to make it more "intense." In reality no person would ever swing an item this slow, take a break, and then aim and swing again. It would just be constantly BAM,BAM,BAM,BAM,BAM,BAM,BAM,BAM GTA style.
Just a bit of a nitpick. You say Silent Hill 2 and 3 has great melee. Sure SH3's melee is fine but god dayum SH2's is a bit clunky. SH1's melee really gets the job done.
I'm a huge RE series fan and I would rather juke zombie than to try fighting it with a knife. Here melee is at least useful for hitting downed enemies. Not that you need it because there's enough ammo to shoot everything.