Tormented Souls

Tormented Souls

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Kizuna Dragon Sep 5, 2021 @ 7:11am
frustrating save system
Other than that game is an old school masterpiece. Maybe patch in an auto save system kind of like the RE2-3 remakes.
Last edited by Kizuna Dragon; Sep 5, 2021 @ 7:12am
Originally posted by Kharnivore2099:
Yeah, the saving is pretty ♥♥♥♥♥♥ in this game.

Even in the original RE games, one tape would give mulltiple save opportunities, where this game requires to to go hunting for god knows how long before you can save...or forces you to just forfeit any progress you may have made.

It's not like you NEED more saves due to difficulty or anything, you just need to be able to save more frequently without hunting for more tapes. Unless you like tedium, of course.
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Showing 1-15 of 132 comments
Sotomar0 Sep 5, 2021 @ 7:41am 
Exactly, or simply a permanent to use tape in the inventory would also be nice.
dragonalvaro Sep 5, 2021 @ 8:55am 
not needed IMHO
DougyFresh Sep 5, 2021 @ 9:10am 
I think its suppose to be like the old school ink ribbon saves in Resident Evil. Maybe the dev can correct me on that?
Powellinho.72 Sep 5, 2021 @ 10:06am 
Originally posted by DryBoneJones_:
I think its suppose to be like the old school ink ribbon saves in Resident Evil. Maybe the dev can correct me on that?

Yeah its basically an ink ribbon from RE. Tapes in this games setting makes sense.

In my opinion, they should not add in auto saves unless its on a easier difficulty. Because the whole point is to be old school and for the player to make difficult choices and not be able to SPAM SAVE every 5 mins.

Because that takes away any sense of challenge or danger of losing progress and dying. But on an easier setting, it wouldnt bother me as i wouldnt play that mode.
N Sep 5, 2021 @ 10:16am 
There really is not enough save tapes for this type of game. If you really want it to be a classic Resident Evil save system then let each save tape pickup provide three save tapes like in RE (where you get three ink ribbons per pickup).

Or better just scrap the limited save amount idea and make it unlimited saves at limited locations like in almost every other survival horror game (Silent Hill series, RE series after the first three games, Alien Isolation, The Evil Within, Dead Space etc etc).

Having unlimited saves at limited locations does not make these games easy, only less frustrating. Frustration =/= difficulty.
Last edited by N; Sep 5, 2021 @ 10:16am
Maedhros Sep 5, 2021 @ 10:40am 
Game is already easy the way it is. You can get tons of ammo, healing itens and save tapes.

There´s no need for infinte saves. You don´t need to save every few steps.
DougyFresh Sep 5, 2021 @ 10:51am 
Originally posted by Ryan:
Originally posted by DryBoneJones_:
I think its suppose to be like the old school ink ribbon saves in Resident Evil. Maybe the dev can correct me on that?

Yeah its basically an ink ribbon from RE. Tapes in this games setting makes sense.

In my opinion, they should not add in auto saves unless its on a easier difficulty. Because the whole point is to be old school and for the player to make difficult choices and not be able to SPAM SAVE every 5 mins.

Because that takes away any sense of challenge or danger of losing progress and dying. But on an easier setting, it wouldnt bother me as i wouldnt play that mode.

Yeah, I'm not bothered by the save tapes although it might need a couple more in the main campaign. Other than that its great. They could add in an easy mode for auto saves as long as their are options.
highhunt Sep 5, 2021 @ 12:12pm 
The developer stated that there will never be autosave implemented.
NewRaven Sep 5, 2021 @ 12:38pm 
There are plenty of save tapes after the first hour or so. I never had less than two in my inventory. Just use them only if you actually accomplished something in game and not every time you see a checkpoint you have already visited five times before and everything will be fine.
LT. Vixen Fox Sep 5, 2021 @ 1:01pm 
Save system is old school, but the game is normal mode....
Kizuna Dragon Sep 5, 2021 @ 1:10pm 
Originally posted by DryBoneJones_:
I think its suppose to be like the old school ink ribbon saves in Resident Evil. Maybe the dev can correct me on that?


it is and i understand that. However there is a reason auto save was invented. Some old school things are just annoying and shouldn't carry over. not everything in those old school games were "good". Again the remakes of RE2-3 have an auto save and a manual one and it works perfectly.
Powellinho.72 Sep 5, 2021 @ 1:19pm 
You find it annoying but not everybody else does. Lots of us grew up with save features like that, and i never had an issue even as a child playing them.
NewRaven Sep 5, 2021 @ 1:34pm 
Originally posted by Sashimi-X:
it is and i understand that. However there is a reason auto save was invented. Some old school things are just annoying and shouldn't carry over. not everything in those old school games were "good". Again the remakes of RE2-3 have an auto save and a manual one and it works perfectly.

So, you actually don't understand it?! Because the reason these things were invented is exactly the same reason some players craved for a game without these inventions. And while you have plenty of choice as far as games with these inventions goes (for example... you could just play the remakes of RE 2 and 3...) those players just haven't. Now there is one small indie-game released catering to their "old school" taste which, intentionally, doesn't have these "inventions" and people start coming here to complain about an game intended to being old-school being indeed old-school, instead of just playing something more "modern", which is obviously more of your taste. I don't get it. At all.
Kizuna Dragon Sep 5, 2021 @ 1:58pm 
Originally posted by Ryan:
You find it annoying but not everybody else does. Lots of us grew up with save features like that, and i never had an issue even as a child playing them.

I grew up with it too. Resident Evil was the reason I bought my Playstation (well the reason i begged my dad to buy me one) But there is a better way of doing things now. Like i said not everything in those old school games was a good idea. Things evolve.
Fyk0 Sep 5, 2021 @ 2:08pm 
Originally posted by NewRaven:
So, you actually don't understand it?! Because the reason these things were invented is exactly the same reason some players craved for a game without these inventions. And while you have plenty of choice as far as games with these inventions goes (for example... you could just play the remakes of RE 2 and 3...) those players just haven't. Now there is one small indie-game released catering to their "old school" taste which, intentionally, doesn't have these "inventions" and people start coming here to complain about an game intended to being old-school being indeed old-school, instead of just playing something more "modern", which is obviously more of your taste. I don't get it. At all.
I feel the limited save system doesn't really serve anything in this game. Combat wise the game is really easy, enough ammo to kill every enemy. Just shooting enemy until knockdown to go melee them gets the job done. Usually you take hits only due to unfair camera angles, when the camera doesn't even properly show the enemy. Almost every game these days have auto save, which makes them easy to pick and play since you can basically quit anytime. Here I feel we have this old school save system only for the sake of it, but it doesn't really add anything challenge wise since you don't really run out of resources.
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