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Reading comprehension level 0.
There have always been tiers. There have always been good/bad match-ups. Some people play with disabilities that their opponents do not suffer through. Some people can afford better hardware and controllers than others. So long as a game features characters or situations that are not identical, perfect balance is impossible.
Also, anyone who thinks any technical feat is impossible to perform in a fighting game did not take home the correct lesson from EVO Moment 37.
There was never a level playing field, and there never will be. Instead of pursuing a mythical balance point, I'm glad Capcom instead sought to bring in a whole new audience to fighting games that up until now have found the medium inaccessible. It would be senseless to lock those newcomers out from overall matchmaking just after they discovered their love for the genre.
Just think, before this game was ruining everything, SF5 was ruining everything.
Can't wait until SF7. That's really gonna ruin everything.
Then comes SF8 when we can finally hear how great SF6 was before 8 ruined everything.
Ah nostalgia. It seems like it was only yesterday when SF3 was ruining everything.
Of course I don't mean perfect balance like you're describing, nothing can be that "perfect".
Perfect balance like I described in the original post is simply two players with the same pool of fighters to choose from, all with the same inputs to execute the moves of each character.
Classic and modern players are not playing the same game.
It's no different to having a seperate league for regular football and 5 a side football. Or 9x9 Go Vs 19x19 Go. Same rules (for the sake of this analogy), different game.
What Capcom is trying to do is the equivalent of having a league containing a mixture of 11 a side teams and 5 a side teams. It's dumb, they're two different games.
They wouldn't be locked out of anything, they would have their own matchmaking. No different to any other game that has different versions.
Doesn't even matter in the long run because it's clearly designed in a way that Modern controls players will eventually either stop playing or move on to Classic.
Like said above, if it's got any kind of advantage, why is there no Modern Diamond and Master players? What, you think they're on the honor system or something?
I can guarantee players this competitive would grab any advantage they could get their hands on.
It's got nothing to do with whether modern is "good" or "bad". That's irrelevant.
It's that Modern & Classic are two fundamentally different games. Therefore each should have its own matchmaking. It's really not that difficult to understand.
That's my point...
If I'm playing modern I want to fight modern.
If I'm playing classic, I want to fight classic.
Two different games.
Should be two rankings.
Of course for beginning players this is a massive issue with the game. As I stated multiple times over it effectively creates a double entry barrier for new players trying classic controls.
with that same logic, it should also be like:
If I'm playing ryu, I want to fight ryu...