Street Fighter™ 6

Street Fighter™ 6

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I AM ∞ Jun 23, 2023 @ 6:57pm
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Why Modern & Classic Controls need to be seperated - It's not what you think
No, it's not because a majority of Modern Control players are brain dead and are annoying/boring to play against due to their one dimensional playstyle. Although this is often true, it's something far deeper than that.

The whole appeal of fighting games and what makes them unique is the fact that you're on a totally even playing field (same character pool, same inputs) with your opponent, the only thing seperating you is skill. Mixing modern and classic controls absolutely destroys this balance, since you're essentially playing two different versions of the game and pitting them against each other.

There are distinct advantages and disadvantages to each control scheme, meaning IT'S NO LONGER A BALANCED, EVEN PLAYING FIELD, the core concept that is at the heart and soul of fighting games. For the first time there really are excuses/factors why you can win or lose that aren't dependent on your skill level.

You may lose to a Modern player finishing you with level 3 super that would have otherwise been impossible to input at such speed under pressure using classic controls, or get beat by a combo as a modern player which involves moves that only Classic players have access to. THIS RUINS THE GAME.

It's disgraceful that people are even trying to defend this. If you bend over and accept this now, watch what happens if this becomes normalised and the whole genre gets ruined when other companies cash in on dumbing down their games in order to please the suits who only care about profit and don't give a crap about the players. It's a slippery slope, I've seen similar things ruin other genres in the past.

There would be absolutely nothing wrong with this at all if each mode had its own seperate matchmaking, as the core appeal of fighting games would retain its integrity. (Since in each mode, things would be even, skill being the only difference separating players).

I personally have nothing much invested in this since I'm quite new to fighting games and will simply move onto another that doesn't have such a dumb design on release, after mastering the fundamentals in SF6 if things don't change. But man I feel sorry for the long term Street Fighter players, even the not very smart ones that are too blind to see why this is a bigger deal than it appears to be on the surface.
Last edited by I AM ∞; Jun 23, 2023 @ 7:00pm
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Showing 1-15 of 66 comments
Maxx_Crowley Jun 23, 2023 @ 7:02pm 
The cycle of "Big Angy" continues.
I AM ∞ Jun 23, 2023 @ 7:06pm 
Originally posted by Maxx_Crowley:
The cycle of "Big Angy" continues.

Reading comprehension level 0.
Orange Brutus Jun 23, 2023 @ 7:08pm 
I think I saw 3 or 4 Modern control players from starting ranked in low silver and getting to Platinum. I think the consensus for Classic players is that seeing the M means it's free.
Lysamus Jun 23, 2023 @ 7:10pm 
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Perfectly balanced, even playing fields in fighting games are myths.

There have always been tiers. There have always been good/bad match-ups. Some people play with disabilities that their opponents do not suffer through. Some people can afford better hardware and controllers than others. So long as a game features characters or situations that are not identical, perfect balance is impossible.

Also, anyone who thinks any technical feat is impossible to perform in a fighting game did not take home the correct lesson from EVO Moment 37.

There was never a level playing field, and there never will be. Instead of pursuing a mythical balance point, I'm glad Capcom instead sought to bring in a whole new audience to fighting games that up until now have found the medium inaccessible. It would be senseless to lock those newcomers out from overall matchmaking just after they discovered their love for the genre.
Maxx_Crowley Jun 23, 2023 @ 7:10pm 
Originally posted by I AM ∞:
Originally posted by Maxx_Crowley:
The cycle of "Big Angy" continues.

Reading comprehension level 0.
It's okay man. The cycle started before you, and it'll continue long after.

Just think, before this game was ruining everything, SF5 was ruining everything.

Can't wait until SF7. That's really gonna ruin everything.

Then comes SF8 when we can finally hear how great SF6 was before 8 ruined everything.

Ah nostalgia. It seems like it was only yesterday when SF3 was ruining everything.
I AM ∞ Jun 23, 2023 @ 7:37pm 
Originally posted by Lysamus:
Perfectly balanced, even playing fields in fighting games are myths.

There have always been tiers. There have always been good/bad match-ups. Some people play with disabilities that their opponents do not suffer through. Some people can afford better hardware and controllers than others. So long as a game features characters or situations that are not identical, perfect balance is impossible.

Also, anyone who thinks any technical feat is impossible to perform in a fighting game did not take home the correct lesson from EVO Moment 37.

There was never a level playing field, and there never will be. Instead of pursuing a mythical balance point, I'm glad Capcom instead sought to bring in a whole new audience to fighting games that up until now have found the medium inaccessible. It would be senseless to lock those newcomers out from overall matchmaking just after they discovered their love for the genre.

Of course I don't mean perfect balance like you're describing, nothing can be that "perfect".

Perfect balance like I described in the original post is simply two players with the same pool of fighters to choose from, all with the same inputs to execute the moves of each character.

Classic and modern players are not playing the same game.

It's no different to having a seperate league for regular football and 5 a side football. Or 9x9 Go Vs 19x19 Go. Same rules (for the sake of this analogy), different game.

What Capcom is trying to do is the equivalent of having a league containing a mixture of 11 a side teams and 5 a side teams. It's dumb, they're two different games.

They wouldn't be locked out of anything, they would have their own matchmaking. No different to any other game that has different versions.
Bluebeard Jun 23, 2023 @ 7:42pm 
I'm playing modern and rarely even see anyone else using it. More people are playing Cammy, Ken or Manon than use modern in ranked. Like what are you guys even complaining about, if it's so damn good why isn't everyone using it?
Last edited by Bluebeard; Jun 23, 2023 @ 7:43pm
Yann Jun 23, 2023 @ 7:50pm 
Same playing field also applies to control schemes. You too have access to modern. It's not like only some player get to use it.
You should be playing with Modern controls to begin with if you're bad enough with Classic that Modern feels like it has any kind of advantage.

Doesn't even matter in the long run because it's clearly designed in a way that Modern controls players will eventually either stop playing or move on to Classic.

Like said above, if it's got any kind of advantage, why is there no Modern Diamond and Master players? What, you think they're on the honor system or something?

I can guarantee players this competitive would grab any advantage they could get their hands on.
I AM ∞ Jun 23, 2023 @ 7:54pm 
Originally posted by Bluebeard:
I'm playing modern and rarely even see anyone else using it. More people are playing Cammy, Ken or Manon than use modern in ranked. Like what are you guys even complaining about, if it's so damn good why isn't everyone using it?

:steamfacepalm:

It's got nothing to do with whether modern is "good" or "bad". That's irrelevant.

It's that Modern & Classic are two fundamentally different games. Therefore each should have its own matchmaking. It's really not that difficult to understand.
JJJohhh Jun 23, 2023 @ 7:57pm 
Let the modern players rot in the lower ranks. If you win a game against one: win quit and block them. Simple as that. Make sure you style on them while your at it.
Last edited by JJJohhh; Jun 23, 2023 @ 7:58pm
I AM ∞ Jun 23, 2023 @ 7:57pm 
Originally posted by Yann:
Same playing field also applies to control schemes. You too have access to modern. It's not like only some player get to use it.

That's my point...

If I'm playing modern I want to fight modern.

If I'm playing classic, I want to fight classic.

Two different games.

Should be two rankings.
breast milk🥛 Jun 23, 2023 @ 8:00pm 
Honestly, I feel that the higher the rank, the less Modern matters. Just because the higher rank players are so good they're still often better than modern. It matters in lower ranks only kuz people like me aren't all the good at the game in general, so playing against modern can get aggravating.
Snobby Hobo Jun 23, 2023 @ 8:19pm 
Splitting the playerbase is why they didn't do this. Introducing Modern controls themselves is quite easily justified from a marketing perspective.

Of course for beginning players this is a massive issue with the game. As I stated multiple times over it effectively creates a double entry barrier for new players trying classic controls.
Yann Jun 23, 2023 @ 8:22pm 
Originally posted by I AM ∞:
Originally posted by Yann:
Same playing field also applies to control schemes. You too have access to modern. It's not like only some player get to use it.

That's my point...

If I'm playing modern I want to fight modern.

If I'm playing classic, I want to fight classic.

Two different games.

Should be two rankings.

with that same logic, it should also be like:

If I'm playing ryu, I want to fight ryu...
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Date Posted: Jun 23, 2023 @ 6:57pm
Posts: 66