Street Fighter™ 6

Street Fighter™ 6

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CyberDNIWE 29 ABR 2023 a las 7:07 a. m.
8
60 FPS lock in 2022... what a joke!
So, the battles are locked at 60 fps, even though the menu (and I assume word tour mode) can be 120+.
What kind of console pesantry is this? Please give us unlocked framerate in battles too.
Publicado originalmente por jahhone:
the fighting game community has been so slow to migrate over to pcs. do you remember when sf5 came out and there was obvious input lag on ps4? people still argued in favor of playing on console. in a similar way people are still being apologists for bad reasons.

there is absolutely nothing wrong with having a higher framerate. the frame data would simply be x2 whatever the numbers were. they could still make the feel of the game the same by having all of the active, startup and recovery frames in even numbers.

they dont do this because they only care about console sales and the consoles cant run the game at 120fps. if the fighting game community switched to the obviously superior hardware maybe things would change.

the idea of playing any other competitive game that is cross platform, at least any game i can think of, on a console instead of a computer is wild.
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Mostrando 91-105 de 162 comentarios
Suntorias 15 MAY 2023 a las 1:51 p. m. 
Publicado originalmente por Shadowlet:
Publicado originalmente por ElderGoose:
ppl who know nothing about frame data complaining about 60 fps in a fighting game. literally everything is tied to 60 fps in a fighter

Not literally every fighter is 60fps.

Really really old ones are 30fps, when that was otherwise the standard, and a few rare of the newest ones that use full 3D graphics allow for interpolation while still using 60 for the game logic, but that's it.
Knowsome 15 MAY 2023 a las 2:04 p. m. 
Publicado originalmente por ComboMaker69:
The animations are meant to run at 60 fps, due to frame data.

Frame data has to be consistent across the board, so its locked at 60 fps. Its basic logic.

this, the game's speed and logic is based on the framerate, which is the staple of 60 fps.
that also goes for framedata on how long an attack active frames is,recovery and startup.

capcom isn't re-inventing the wheel when it comes to netcode, and every single fighting game is like that because OF IT, it is what it is OP.
this isnt some consipracy theory of "consoles are holding PC back", its just the nature of the genre, and how it intrinsically works...

if this was capcom not figuring out that you can run the games speed independant of framerate, then resident evil 4 remake, and monster hunter WOULD have the same problem.
Última edición por Knowsome; 15 MAY 2023 a las 2:04 p. m.
Shadowlet 16 MAY 2023 a las 9:22 a. m. 
Publicado originalmente por Suntorias:
Publicado originalmente por Shadowlet:

Not literally every fighter is 60fps.

Really really old ones are 30fps, when that was otherwise the standard, and a few rare of the newest ones that use full 3D graphics allow for interpolation while still using 60 for the game logic, but that's it.

SamSho Xbox can run at 120fps
BFTG has a 120fps toggle
Tekken 7 has a 120fps mod
Necropants 16 MAY 2023 a las 9:32 a. m. 
Tekkens 120fps mod breaks saves and it's not really a true 120hz mode anyway.
Samurai showdown is not even playable online due to garbage netcode.

This conversation comes up every single time a fighting game is released. 60hz is for synchronicity so people are on a more level playing field and to keep the online competitive nature of these titles on a level playing field.

Can they circumvent this? maybe. But we live in an era where we barely have functioning netcode in fighting games. You think you want 120hz ... but if you really understood whats going on you would realize you dont. .. I dont care I think 60fps is fine.

whats not okay is the 30fps lock they seem to have put into world tour mode for the consoles lol
Última edición por Necropants; 16 MAY 2023 a las 9:33 a. m.
Suntorias 16 MAY 2023 a las 9:49 a. m. 
Publicado originalmente por Shadowlet:
Publicado originalmente por Suntorias:

Really really old ones are 30fps, when that was otherwise the standard, and a few rare of the newest ones that use full 3D graphics allow for interpolation while still using 60 for the game logic, but that's it.

SamSho Xbox can run at 120fps
BFTG has a 120fps toggle
Tekken 7 has a 120fps mod

https://youtu.be/bFtcLJVN8yg
Última edición por Suntorias; 16 MAY 2023 a las 9:50 a. m.
AL2009man 4 JUN 2023 a las 10:09 a. m. 
Publicado originalmente por jahhone:
the fighting game community has been so slow to migrate over to pcs. do you remember when sf5 came out and there was obvious input lag on ps4? people still argued in favor of playing on console. in a similar way people are still being apologists for bad reasons.

there is absolutely nothing wrong with having a higher framerate. the frame data would simply be x2 whatever the numbers were. they could still make the feel of the game the same by having all of the active, startup and recovery frames in even numbers.

they dont do this because they only care about console sales and the consoles cant run the game at 120fps. if the fighting game community switched to the obviously superior hardware maybe things would change.

the idea of playing any other competitive game that is cross platform, at least any game i can think of, on a console instead of a computer is wild.

Consoles are fully capable of running a Fighting Game at 120fps, and both Samurai Shodown (2019 video game, 120fps mode currently available on Xbox Series) and Power Rangers: Battle for the Grid are proof of that, but these two games are what I consider to be very niche in comparison to the gigamount of a game like Street Fighter and the likes.

The REAL problem is adoption.

not many players own a 120hz monitor or television display, so we're still need to cather to those guys, but since Street Fighter 6 now supports 120hz output support (but gameplay is still 60fps), it'll makes a difference and I already expect future fighting games to start adopting higher refresh rate support while the FGC starts to upgrade to newer Displays while preparing for tournaments (in fact: the FGC already started getting into recording issues)
Última edición por AL2009man; 4 JUN 2023 a las 10:13 a. m.
Count Scaphandre 4 JUN 2023 a las 10:41 a. m. 
Publicado originalmente por jahhone:
the fighting game community has been so slow to migrate over to pcs. do you remember when sf5 came out and there was obvious input lag on ps4? people still argued in favor of playing on console. in a similar way people are still being apologists for bad reasons.

there is absolutely nothing wrong with having a higher framerate. the frame data would simply be x2 whatever the numbers were. they could still make the feel of the game the same by having all of the active, startup and recovery frames in even numbers.

they dont do this because they only care about console sales and the consoles cant run the game at 120fps. if the fighting game community switched to the obviously superior hardware maybe things would change.

the idea of playing any other competitive game that is cross platform, at least any game i can think of, on a console instead of a computer is wild.

The FGC primarily uses consoles because it’s easier for TOs to setup and maintain events with. You seem to forget the majority of fighting game events are grassroots funded out of pocket. While playing on PC is objectively better, it’s more expensive and has more variables when maintaining, and becomes a logistical nightmare transporting every PC, setting up every PC, and having entrants who use different controllers be able to plug and unplug their controller so you can keep the matches going.
orig4mi 4 JUN 2023 a las 10:48 a. m. 
60 fps is standard for fighting games. Consoles and weaker hardware should be reasonably expected to reach a standard (and you don't want 30 to be the standard...) so they pick the next best thing.

I am on a 144 hz monitor and definitely have the means to play on higher framerates but if SF6 was running higher than 60 there'd be issues with crossplay for sure.
Kaladin 4 JUN 2023 a las 12:35 p. m. 
Publicado originalmente por CyberDNIWE:
So, the battles are locked at 60 fps, even though the menu (and I assume word tour mode) can be 120+.
What kind of console pesantry is this? Please give us unlocked framerate in battles too.

it's a fighting game, they need to be locked at 60 fps for consistency lmao
algae 4 JUN 2023 a las 12:37 p. m. 
60 FPS on fighting games is on PURPOSE for measuring frame data. It's for game balance and fairness. It helps during lag and rolling back netcode. It's INTENTIONAL.
In fighting games they need the FPS to remain as steady as possible. In FPS or anything else, they don't.

Tell me you don't play fighting games without telling me...🙄
Última edición por algae; 4 JUN 2023 a las 12:38 p. m.
Vault Traveler 4 JUN 2023 a las 12:38 p. m. 
ofc 120fps or higher would work for fg, but the 60fps is the lowest common denominator for all, accessibility and network function.

Maybe in the future we can have 120fps+ fighting games but as of now 60fps is here for a (good) reason
DJukor 4 JUN 2023 a las 12:53 p. m. 
Making a fighting game be mandatory 120 would piss off and alienate a lot more more people than appease the tiny amount of people who care about 120 fps.
Not to mention no fighting game so far has done more than 60 fps it's difficult to say would this even work on a competitive level.
We would first have to get some kind of smaller project to test if this would even work.
Última edición por DJukor; 4 JUN 2023 a las 12:54 p. m.
Pozitiv 7 JUN 2023 a las 10:53 a. m. 
Publicado originalmente por Fezes Liquefeitas:
yeah i refunded and bought Redfall instead.
F
CyberDNIWE 12 JUN 2023 a las 12:15 p. m. 
Publicado originalmente por DJukor:
Making a fighting game be mandatory 120 would piss off and alienate a lot more more people than appease the tiny amount of people who care about 120 fps.
Not to mention no fighting game so far has done more than 60 fps it's difficult to say would this even work on a competitive level.
We would first have to get some kind of smaller project to test if this would even work.
Nobody is telling that you can't play at 60, so if you have inferior hardware you should be able to.
King Hadu 12 JUN 2023 a las 12:55 p. m. 
the reason is obvious, this game has crossplay and most console users use 60HZ TV secondly most PC Gamers also use 60HZ Monitors and most can't run SF6 more than 60 FPS anyways.

120HZ and up is NOT the norm not even close. If we are lucky come SF7 and we will indeed get 120HZ / 120FPS support.
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Publicado el: 29 ABR 2023 a las 7:07 a. m.
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