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https://www.youtube.com/watch?v=iWPb5bUx9TM
I recommend setting small goals for yourself and focusing on achieving those instead of worrying about whether or not you win a particular bout. Watch your replays, look for areas where you can improve, then set a small, specific goal based on your observations (Example: I'll focus on anti-airing more and will stuff 1 jump in with an anti-air. I'll try to get this one simple combo off. I'll try to be more patience and block the next meaty. Etc.)
Taking this approach will help you feel motivated when you accomplish the goals you set for yourself. As a fortunate biproduct, you will also improve, which means you will also start to win more matches against tougher opponents.
Seems to always be because they play Juri or Cammy, two characters that require little to no skill, thought or effort.
And they end up paying for it in ranks where their mindless inputs spam aren't viable anymore.
As a Gief player, a character that requires actually a lot more effort than even normal characters, I'd be lying if I said I don't love to see it.
Just made Gold after 170 matches (regardless of what the triggered folks might say, it's pretty good for someone who not only plays Gief and who never bought a Fighting Game before), and I'm really pleased to meet so little Juris and Cammys there.
Every match is fun now, win or lose.
I personally have troubles playing and improving. And I lose a lot. Sometimes it's me, sometimes is input related and sometimes my opponent is just better. As I'm having issues with right hand, I can't even press buttons properly. But I get around.
Well, Gief is the only honest grappler in this game and was in SFV. You have someone ridiculous like Manon that makes significanly more damage than Gief and has stacks. Absolute abomination of a character.
I'm still silver Chun, playing with gold and above. It's difficult.
Gief might be low tier but that shouldn't stop you from SPDing people all day in that rank, as he's way more effective in lower ranks.
just stop worrying about rank and wins.
just go intoo the matches with a singular goal. like "in this match im going to prevent 100% of the opponents jump ins with my anti airs"
and keep at those small goals till you as per the example do actually start preventing them from jumping in on you completely.
then once you have that down on reflex start another small goal of "teching throw attempts" ect
and take those as wins when you succeed regardless of the outcome of the match.
you'll get better.
if you just keep going in without a game plan for improvement and just trying to randomly tunnel a win as your only goal you wont improve much.
If you want to just play a character and press the buttons to do the damage, stop playing Cammy. Hear me out, I know this seems like a gatekeep, but you need to understand what makes her good.
You can use your hooligan, aerial spike, and your meaty meaty normals to keep people entirely locked on the ground. If you can't get them into your oki mixups or against the wall, you are absolutely going to have a bad time trying to fish out a random c.MK > 236K.
People in lower ranks are going to turtle really hard or be mashing buttons like there's no tomorrow, so use it as an opportunity to deal with people who have bad habits. It may seem like their strategies are good, but they tend to be flawed in that they're only focused on doing one thing really well or are going off a really predictable set of movements. Are they mashing buttons? Crush counter and punish hard. Are they turtling? Walk them into the corner, slowly gaining space until they have to jump over you or deal with your corner pressure.
If people are jumping at you a lot, cannon spike them or air throw. Your air throw comes out faster than any attack in the game and can be used on reaction to squish people who try to jump over you. You can also use b.MP as an anti-air and b.HK as an anti-air can be followed up with a special or super.
Your drive is very important in that you need to use parry drive cancel to close distance for situations where they're floating in the air after a hit or on the ground and you're too far away to do your meaty meat meats. It's a good gap closer but a lot of players are just waiting until they see jingle key movement so baiting is the way a lot of the time.
j.LK crosses up. Abuse it in low ranks. You can tiger knee your air spike by doing the input then jumping. Use MK at max range to set up good spacing for your air spikes so you don't get punished for them, though honestly they kind of suck in a lot of situations and you're better off just doing oki using hooligan or feinting out of it into a throw. Feinting hooligan is a good way to beat Ryu/Ken players who like to back up, spam projectiles, and shoryu with their instant 1-button modern control special input.
Lastly, and MOST IMPORTANTLY, do all of the combo trials like they're a religion and do them several times. They are impractical for the most part, but them being STUPIDLY SPECIFIC AND HARD makes them perfect for giving you a combo tool for every move and situation you find yourself in. The most important ones for basic survival are c.lk c.lp 236k and counter c.mp c.mp > anything really. You get a counter c.mp you know you can do another one, an EX spiral arrow (the flashy yellow one) and then a level 2 super for freesies. Practice this confirm because people will give you several chances a game at low ranks by throwing out random wakeup shoryus which you can get a free counter combo on for big damage.
EDIT: Seriously, you don't want to be in Gold. It's just people who fell all the way to the back of the Bad Habit Bus and every character is a flowchart Ken now. I thought it would be more like Third Strike with the parry but any time I see a modern control scheme I know it's going to be an absolute slog of a game against somebody who has a really specific and boring strategy. I don't mind Guile players, but a Luke who's backing up the entire game until he gets a chance to try a tic throw and fail for the 57th time isn't fun to play against.
To the OP - you can start playing with different character, in ranked, or man up and work on getting better at the game.
https://www.reddit.com/r/StreetFighter/comments/13xiury/no_demotion_through_gold/
I'm nearly Platinum, and I've now considering down-ranking deliberately, as the Gold, Platinum and Diamond players I'm being matches with are garbage to play -- either "Modern" scrubs, or the aforementioned cheese players who aren't even playing to play a proper fighting game (to whatever extent SF6 even allows for thus).
"Rank" in this game, perhaps more than any other, is the least accurate indicator of skill. If anything, 95% of the time, the higher the rank, the worse the player style and skill (disambiguation: knowing how to win via the game's myriad exploits).