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I'm fine with that, just need more weapons for my militia or to delay or turn off brigand raids.
My attack was 30 brigands though i had already got my spearman unit up to the full 30+ (32? 36?)
Still didnt help though.
However I loaded a previous save and the next time it triggered it was only 20 and they spawned on top of the AI player's units so that dealt with it.
But yeah it needs reigned in a bit for the earlier raids
If you spear Militia were on "hold ground" and not fatigued they should have been able to withstand the Brigands attack and hold.
- Add in the Retinue for a flank around move and attack from the back should have cleaned up the Brigands.
If you set your Militia on "balanced" and ran them to meet the enemy you'll lose rather quickly.
- Lack of stamina, lack of defence, fatigued, loss of cohesion. (all bad)
Initially it was 30+ spearmen vs. 10 brigands as they came in drabs the 5 retinue could not deal with 10 brigands. after they died it was maybe 20 spearmen vs. 20+ brigands out of the original 30 which is insane odds considering we stood and waited for them to arrive.
You should have possibly placed the Retinue behind the spearmen (set to hold) and allowed them to take the brunt of the attack, then push the retinue around the spearmen for each wave.
Brigands will go for any Retinue first, but having them behind the spears forces the attackers to try to move through the spears. Not a good option for the Brigands.
See here for all the units stats, bottom of page;
https://hoodedhorse.com/wiki/Manor_Lords/Warfare
Spears have an 8 defence (and only impaling unit) against the Brigands 2 attack or 3 charge.
Will take it on the chin and carry on!
You do not even need to fight the bandits in the bandit camps with your spear militia or retinue. You can simply outmaneuver the bandits, destroy and loot their camp after outrunning them, then pause the game, put the loot into your treasury, open the mercenary menu, hire a band of melee focused mercenaries - preferably one that will spawn close by - and use your militia or retinue to lure the pursuing bandits to the mercs, who will easily deal with them. Then you can use the mercs to clear any other bandit camps that might be on the map, while sending your own guys home.
I recommend hiring the "Brigands for Hire" (30 silver), the "Wayward Sons" (archers, but tanky ones that can defeat a band of brigands on their own, 45 silver) or the "Battle Brothers" (2 full units of melee fighters, each strong enough to take out a bandit camp on their own, 50 silver).
https://www.youtube.com/watch?v=kzhMGwEWBM8&t=5s
Cool, never thought of kiting in this game actually. Didnt know if the units reacted well enough to do so.
Thanks very much for the tips
Kiting works exceptionally well, best with archers or hired brigands, actually.
If you need any other helpful tips for the combat oriented scenarios, check out my guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=3354877685