庄园领主 Manor Lords

庄园领主 Manor Lords

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=7CAV=SPC.Henson.K 2024 年 5 月 10 日 下午 1:38
Trade Route Cost
I'm playing the new beta and wanted to set up new trade routes. With the Trade Logistics a trade route to buy barley was 200? This is half price?
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MCR 2024 年 5 月 10 日 下午 1:43 
yes, something is wrong after the patch ;) in one region I have to pay for a trading route 12000 .... before it was max 800? other trading routes are also now 8000 or 9k.... my poorer regions have nice prices. So its depending how advanced you are, but some prices are really off
=7CAV=SPC.Henson.K 2024 年 5 月 10 日 下午 1:51 
680 for an ale trade route? Half price?
danmak27 2024 年 5 月 10 日 下午 1:51 
引用自 MCR
yes, something is wrong after the patch ;) in one region I have to pay for a trading route 12000 .... before it was max 800? other trading routes are also now 8000 or 9k.... my poorer regions have nice prices. So its depending how advanced you are, but some prices are really off
It's on purpose. People wanted a harder challenge.
Hugemoron 2024 年 5 月 10 日 下午 1:59 
I didnt want a harder challenge. Id rather have a town reach a pop of 70 without bugging out all over.
Fekin 2024 年 5 月 10 日 下午 2:00 
引用自 danmak27
引用自 MCR
yes, something is wrong after the patch ;) in one region I have to pay for a trading route 12000 .... before it was max 800? other trading routes are also now 8000 or 9k.... my poorer regions have nice prices. So its depending how advanced you are, but some prices are really off
It's on purpose. People wanted a harder challenge.


I think this could do with being a game option.

1. Realistic trade prices
2. Sadistic trade prices.
Kedryn 2024 年 5 月 10 日 下午 2:01 
It's hard if you go from pre-beta save because every route you have purchased increases it exponentially; and with the original version of the development, you likely bought quite a few.

Why I said "geometrically"? lol
最后由 Kedryn 编辑于; 2024 年 5 月 10 日 下午 2:18
cachmandrake 2024 年 5 月 10 日 下午 2:08 
Cost of opening new trade routes now scales exponentially with every opened trade route

It seems that if you load a save game that had a lot of opened trade routes you will end up with silly high prices to open new ones.
最后由 cachmandrake 编辑于; 2024 年 5 月 10 日 下午 2:08
Slaughterhouse 2024 年 5 月 10 日 下午 2:13 
So, while i was dabllin around the map the other night, i believe each squar has unique products it gets cheaper than other squares. I havent fully tested the idea or seen any threads on it but if you hover over the trade routs per squar it does say something to the affect of "discounted materilal" I also use the tech tree for the 25 coin/whatever max per rout, well worth it as you buy more it gets higher without it.
TheLostPenguin 2024 年 5 月 10 日 下午 2:21 
引用自 Slaughterhouse
So, while i was dabllin around the map the other night, i believe each squar has unique products it gets cheaper than other squares. I havent fully tested the idea or seen any threads on it but if you hover over the trade routs per squar it does say something to the affect of "discounted materilal" I also use the tech tree for the 25 coin/whatever max per rout, well worth it as you buy more it gets higher without it.
That might be materials that you can trade between your regions, which if I read the notes right should be cheaper than buying from offmap. Maybe check to see if its something you export elsewhere?
=7CAV=SPC.Henson.K 2024 年 5 月 10 日 下午 8:14 
Why isn't the cost just a straight flat fee? What government in history had a exponential rate schedule for additional licenses?
Red 2024 年 5 月 10 日 下午 8:45 
it is straight up impossible for me to open new trade routes in some settlements.
OKOK 2024 年 5 月 10 日 下午 8:46 
With this we need to specialise sale at each village.

This game have too many unlogical restrictions.
CatPerson 2024 年 5 月 10 日 下午 8:53 
Is this going to be one of those early-access games where a small vocal minority on Discord ends up dictating the direction of the game? I've seen that happen before.


Having the trade route cost be an option on new-start would certainly be a decent choice, I think. Those that want a mega economic challenge could have it, then, and those that are wanting a more casual/sandbox experience could still have it.

I *DO* think trade could be a little OP'd, but using/cheesing trade excessively is a choice a player picks. Not everyone picks that choice. So raise those prices/alter those nodes a bit, sure, it probably did need that, tbf, but "exponentially?" That''s kind of silly. Just imo.
the dude 2024 年 5 月 10 日 下午 9:27 
Establishing a trade route for plate armor in my year 6 campaign is 43,440. I don't think that was what the developer had intended ... at least I hope not.
laserg 2024 年 5 月 10 日 下午 9:31 
Seriously price of opening new routes goes in to 1000's?

I don't think it works as intended.

Trade development points were OP, not trade itself.
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发帖日期: 2024 年 5 月 10 日 下午 1:38
回复数: 29