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You can probably speed it up by doing lke Becky said.
While we're at it, do crops need workers when on the growing stage, or will they be doing that on their own?
But i already placed it on High priority. they still wont do it :-/
When they run out of field work, they will thresh it.
It doesn't mean anything that whoever moved their windmill closer, further away, on top of it. That is something completely different.
Hell, I put my windmill about halfway between the fields and wherever the baker is planned to end up, because cut that travel time!
Cut and stored grasses last forever. They can wait. There is no hurry, there is no rush, to get to that, since it can be done (in real life, YEARS if needed) later.
It comes down to manpower. If you want the farming done 'right now', all of the farm work, throw more labour at it. Which is why that is a thing in every farming area...ever. Everyone gets together to get the time critical stuff done.
If you plan badly, and need food *NOW*, then set the fields to fallow.
1) Make sure you have your fields set to fallow at least once in the crop rotation. (This will make sure that they make grain and such at some point if all else fails)
2) Set threshing to High if they aren't doing it.
3) There is a known "bug" where they kinda just forget to do it. This can be fixed by deleting the field after its been harvested and they'll start threshing. OR you can try simply saving and restarting the game, which has been known to fix it too, OR again unassign, and re assign families.
4) Make sure the families assigned to the farm live close. They have to travel to the farm, to actually do stuff. If they are taking an extended long time going there, there may not be enough time to actually thresh.
I generally build houses right next to the farm that will be the farmers and manually assign them. I've never had them not thresh by doing this.
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If all of the rest of the above are not working, then something may be completely out of whack with the balance of your town.
The AI in this game from my experiences, can be pretty intelligent (As far as game AI goes). If they see the town is struggling severely in 1 area, but the job they're working is oversupplied, or not as high of a priority, they may automatically go to fill said job.
I've noticed the basic burghurs doing this at any rate, and is why you sometimes find buildings empty when you come back and they've gone to do something else.
In this respect, having wheat is top priority but not threshing if something else just as important or more important is available CLOSER to where they live.
That is why you might want to try to build a few houses right next to the farm, and assign those families to the farm. They'll generally hard stick themselves to that farm, and complete all its tasks before potentially running off somewhere else, and will always come back when its time to do field work and thresh again.