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If you have 4-5 markets no wonder that you need half your population to make they run.
I think it also is made worse by those professions that spend so much time out in the field on the job, that they don't "peddle" long enough to keep their stalls stocked up.
Not really sure how to efficiently keep track of and manage the solution to this even if my suspicions are correct. For the time being though, I get super cautious about ever removing someone from a building who currently has a stall that is well supplied, which oddly enough always seems to be workers from jobs with a good amount of downtime (i.e. warehouse/granary workers and apiary workers).
So if you have 20 burgage lots, the stalls will stock 20 of each item. This only becomes a problem for the FOOD stall especially if you've got 4 or more types of food.
You probably have too many market stalls.
You only want your storage/granary workers managing the stalls. If your production workers like wood cutters/hunters are peddling at a stall, reassign them temporarily/bulldoze the stall and let someone else - hopefully the granary/storehouse workers rebuild the stall.
As your town grows in population, you'll have to math it out to make sure that you have enough stall coverage per BURGAGE LOT, since the max a stall can store is 50 units.
So if you're always stocking 5 different food types, that ONE STALL will only be able to support 10 BURGAGE lots (regardless of how many families live on that plot). Same applies for all other products your market stalls store.