Manor Lords

Manor Lords

Lihat Statistik:
Markets and storage are too demanding on the population
Too many people are needed to operate a market and then take away from the jobs of the storage houses and granaries which too need too many people.

Once your town gets so big half the pop is trying to man the 100 markets you need to supply everyone and storage facilities nearby to supply the markets. Markets should just be something you build just like you draw out a house that has a few employees to fetch any supplies they can sell and man the market.

Markets also need to service a larger area, why do i need 4-5 markets to serve a small town of 50 houses?
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vinc49 29 Apr 2024 @ 10:08am 
You don't need 4-5 markets, you need one big market well stocked and staffed all the time.
If you have 4-5 markets no wonder that you need half your population to make they run.
Knight0vvl 29 Apr 2024 @ 10:14am 
1 market does not work. if you're getting by with only 1 then your towns arent very big. but i can assure you when my villages get to be 300-400 pop 1 is not enough
SirFlausch 29 Apr 2024 @ 10:26am 
I am running into a similar issue. I have 300+ppl on 110 plots (15lvl3, 21lvl2) and since the generously build first market wasn't big enough I added another one. I got ~50 stalls and 3 fully staffed granaries. I just can't seem to properly micro my logistics to get enough onto the market. But the markets also for some reason never stock more than 56 ressources of one type. So every full moon when people get their groceries there isn't enough for everyone initially. It usually fixes itself as soon as workers get around to restocking the market but it kind of doesn't make sense. Half the market stalls are never stocked anyway.
Tenoshii 30 Apr 2024 @ 7:34am 
I can't be sure, but I get the suspicion that this problem is probably caused when you remove people from a building that has someone working a market stall and don't assign them somewhere where people can work a stall. Then you get a stall that's "assigned" but not worked.

I think it also is made worse by those professions that spend so much time out in the field on the job, that they don't "peddle" long enough to keep their stalls stocked up.

Not really sure how to efficiently keep track of and manage the solution to this even if my suspicions are correct. For the time being though, I get super cautious about ever removing someone from a building who currently has a stall that is well supplied, which oddly enough always seems to be workers from jobs with a good amount of downtime (i.e. warehouse/granary workers and apiary workers).
WindFly 30 Apr 2024 @ 7:39am 
Diposting pertama kali oleh vinc49:
You don't need 4-5 markets, you need one big market well stocked and staffed all the time.
If you have 4-5 markets no wonder that you need half your population to make they run.
What were you on? A single markert's area of effect fall off HARD after like 2~5 houses away
Knight0vvl 30 Apr 2024 @ 1:17pm 
Diposting pertama kali oleh Tenoshii:
I can't be sure, but I get the suspicion that this problem is probably caused when you remove people from a building that has someone working a market stall and don't assign them somewhere where people can work a stall. Then you get a stall that's "assigned" but not worked.

I think it also is made worse by those professions that spend so much time out in the field on the job, that they don't "peddle" long enough to keep their stalls stocked up.

Not really sure how to efficiently keep track of and manage the solution to this even if my suspicions are correct. For the time being though, I get super cautious about ever removing someone from a building who currently has a stall that is well supplied, which oddly enough always seems to be workers from jobs with a good amount of downtime (i.e. warehouse/granary workers and apiary workers).
ive seen this mentioned a few times, i tested it by never removing anyone from any jobs and i found that the market did better but still werent providing everything all the time, it was also spotty coverage. id have houses hat were green and had everything then the house next door or across the road was missing things every other house had.
Blaiyze 30 Apr 2024 @ 1:23pm 
You only need 3 stalls up to a certain amount of population. Each stall will only stock 1 item PER BURGAGE, not per house/per person.

So if you have 20 burgage lots, the stalls will stock 20 of each item. This only becomes a problem for the FOOD stall especially if you've got 4 or more types of food.

You probably have too many market stalls.
You only want your storage/granary workers managing the stalls. If your production workers like wood cutters/hunters are peddling at a stall, reassign them temporarily/bulldoze the stall and let someone else - hopefully the granary/storehouse workers rebuild the stall.

As your town grows in population, you'll have to math it out to make sure that you have enough stall coverage per BURGAGE LOT, since the max a stall can store is 50 units.

So if you're always stocking 5 different food types, that ONE STALL will only be able to support 10 BURGAGE lots (regardless of how many families live on that plot). Same applies for all other products your market stalls store.
Terakhir diedit oleh Blaiyze; 30 Apr 2024 @ 1:24pm
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Tanggal Diposting: 29 Apr 2024 @ 9:56am
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