Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Brittleness is essentially an anti-armor debuff when you hit an enemy that helps you AND your team.
Personaly i think rending is just better as you want to kill the target via weak spot idealy on one hit or as few hits as possible.
I do not have experience with chain axes.
Why not just armor ignore or armor break?
Just 1 and iirc only last hit of the special attack counts as 'hit' in terms of appling procs 'on hit'
It makes for more variety in buff/debuffs, I guess. I just wish they had a menu you could scroll through to read all the keywords and their explanations.
For immersion that it sets within the 40k lore. Same as Dark Souls use of "old english" (Elizabethan english).
If you need to help with explanation about any weapos stats you can refer to those 2 guides:
https://steamcommunity.com/sharedfiles/filedetails/?id=2892198053
https://steamcommunity.com/sharedfiles/filedetails/?id=2892028185
I haven't tested Rending myself, but back around spring/summer I did run tests on Brittleness. Based on the tests then it caps at 80%, lasts for 5s per each application of the debuff. I also remember that back then Boltguns with max brittleness added a little over +250% dmg. So if you normally did say 200 dmg per shot, with 80% Brittleness you would instead do 700 per shot. But obviously this depends on the weapon, and something like lasguns that normally do 2-5 dmg per shot would instead go up to hundreds.