Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Weapon Perks, Blessings and All-You-Need-To-Know (Patch 15 Part 2)
By Combine00
What do those funny little words mean. What are those things that hurt you called, so you can call them names (the correct names).
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Unit Glossary
Enemy Armour

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Unarmoured Enemies:

Terrors
Groaner

Dreg
Dreg Stalker, Dreg Bruiser (torso, limbs), , Dreg Gunner (head, limbs), Dreg Shotgunner (head, limbs)

Scab
Scab Bruiser (head, thigh), Scab Gunner (thigh), Scab Shooter (thigh, upper arm), Scab Stalker (legs, arms), Shotgunner (arms, thigh), Scab Sniper, Karnak Twins (all except head, and left arm for rodin, right arm for rinda)

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Flak Armour:

Terror
Reaper (chest)

Dreg
Dreg Gunner (torso), Dreg Shotgunner (torso), Dreg Bruiser (head)

Scab
Scab Stalker (torso, head), Scab Captain(without energy shield/bubble), Scab Mauler (torso, arms, legs), Scab Gunner (torso, arms, head, lower leg), Scab Bruiser (torso, arms, lower leg), Scab Shooter (torso, head, lower arms, lower leg), Scab Shotgunner (torso, head, lower leg), Scab Rager, Scab Bomber

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Unyielding:

Plague Ogryn, Beast of Nurgle, Bulwark (torso, head, thigh), Reaper (Head, upper arm, upper legs, pelvis), Daemonhost

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Maniac:

Dreg
Mutant

Scab
Dreg Rager, Dreg Tox Flamer, Scab Flamer, Scab Trapper

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Carapace Armour:

Terror
Crusher, Bulwark (arms, lower leg), Reaper (lower arm, lower legs)

Scab
Scab Mauler (head) Karnak Twins(Head, left arm for rodin, right arm for rinda)

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Void Shield:

Scab Captain (when the energy shield/bubble pops up)

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Infested:

Pox Burster, Pox Walker, Pox Hound

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Broad Enemy Types

Elite:
Scab/Dreg Gunner, Scab/Dreg Shotgunner, Dreg/Scab Rager, Reaper, Bulwark, Mauler, Crusher

Horde:
Pox walker, Groaner

Specialist:
Pox Hound, Pox Burster, Dreg Tox Flamer/Scab Flamer, Scab Bomber, Mutant, Scab Trapper, Scab Sniper

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Specific Enemy Types (mostly for damage resistance vs X)

Flamer:
Dreg Tox/Scab Flamer

Sniper:
Scab Sniper

Grenadier:
Scab Bomber

Hounds:
Pox Hound

Mutants:
Mutant

Gunners:
Scab/Dreg Elite Gunner, Reaper

Burster:
Pox Burster
General Terms and Information
General Terms

Rending/Brittleness:
Essentially they both provide more damage, especially vs armoured enemies. it is essentially an additional armour modifier until you reach 100% damage, after which it gives damage at a 1:4 ratio (1% dmg per 4% rending). Within talent trees if the rending effect stacks on an enemy it is generally a brittleness effect, thus would stack with rending to a cap of 40% each (80% total). Exploit Weakness (veteran talent) is its own brittleness effect, and would stack with other brittleness sources. Rending is currently capped at 100%

Weakpoint:
Head on most enemies, the yellow spot on the Beast of Nurgle

Finesse:
Headshot and crit damage

Stamina:
Adds additional "tally" to the stamina bar

Wounds:
Adds additional "tally" to the health bar

Suppression:
Suppression against you will knock your weapon around when you're ADS and make you more inaccurate, suppression against enemies most simply forces them to get into cover or makes them cower from ranged fire

(Attack) Chain:
When it specifies first attack in chain, it would mean the first light swing or the first heavy swing you do. Block cancel and misses can reset the attack chain.

Salvo:
One salvo is all the shots that happen until recoil fully resets either by swapping off and back onto the weapon or just not firing for a period of time that is weapon dependant

Soul Blaze:
Psyker's version of burn, slightly worse dot tick rate but longer duration (the blue fire)

(Hit)Mass:
How "dense" an enemy is. If a weapon has 8 cleave, and an enemy has 3 mass then the weapon can cleave two enemies with 2 remainder mass. Because there is remainder mass, the swing will pass through the second unit and hit the third and be stopped on it because it has mass greater than remaining cleave so with an 8 cleave weapon, you could cleave three 3 mass enemies.

Mansized:
Monstrosity/Boss enemies

Power
Equal to cleave, damage and impact

Extra Notes:

Close and Far Ranges
Close 12 meters, damage scales down as you go towards 30 meters
Far is 30 meters, damage scales down as you go towards 12 meters

Toughness Damage
https://www.reddit.com/r/DarkTide/comments/17ytif5/all_enemy_attacks_damage_values_healthtoughness/

Toughness Damage Bleed Through
Proportional amount to toughness lost; 10% toughness lost means 10% health damage taken, 50% toughness lost 50% health damage taken.

Corruption Damage of Enemies
25% of pox walker damage dealt will become corruption. Pox bursters will give 35% corruption when at the edge of explosion and 50% when close. Hounds deal 98% corruption damage and Plague ogryns deal 25% corruption on slams and 40% on attacks with his right arm (when he does the triple chain of attacks).

Default DOT/Enemy Debuff Properties
The max stacks of each dot, unless otherwise specified
Bleed has max stacks 16, with a of tick rate 0.5 sec/tick, and duration of 1.5 sec
Soulblaze has max stacks 31, with a of tick rate 0.75 sec/tick, and duration of 8 sec
Burn has max stacks 31, with a of tick rate 0.5 sec/tick, and duration of 4 sec (mostly applies to just flamer, infernus max stacks will be 8/10/12 depending on tier)
Brittleness/Rending(when applicable) has max stacks 16 and a duration of 5 sec
Increased damage while staggered has max stacks 8 and a duration of 5 sec
Increased impact while staggered has max stacks 8 and a duration of 5 sec

Medkits
Heal for 500 hp at 6% per second, and last 300 seconds. They have a radius of 3 units. 1 second lingering heal, extending 5 extra units. (10% speed and 30% cost towards downed players)

Base coherency toughness regen rate is 7.5 per second, at 50% effectiveness with two people, 75% with three people and 100% at four people with a weapon modifier of 1.5x

Melee kills give 5% toughness

Corruptor tentacles regrow at 25%/50%/75%/100%/200% rate on T1/T2/T3/T4/T5

Dodge reset is 0.85 seconds for all weapons

Throwing grims heal 40 corruption hp

Stimms
Stimm Stats: 15s duration

Health: 25% or 1 wound, whichever is higher

Concentration: Triples ability cooldown rate

Power boost: 25% Rending, 25% power, -15% fov, -33% peril cost

Speed:
fully refill stamina
1.035x fov
15% more reload speed
25% faster charge up
0.75x stamina cost
0.5x sprint cost
20% faster attack speed
0.75x reduction in delay for chain lightning to jump between targets
25% faster throwing knife speed
25% faster brainburst
1.25x vent speed

Pox Gas buff effects: Affects poxwalkers, lasts 30s
[buff_stat_buffs.disgustingly_resilient_damage] = -0.35,
[buff_stat_buffs.melee_attack_speed] = 0.5,
[buff_stat_buffs.movement_speed] = 0.3500000000000001
new_hit_mass = hit_mass * 2.5

Empowered twin (Only on Maelstrom mission appearances):
stat_buffs = {
[buff_stat_buffs.weakspot_damage_taken] = 1,
[buff_stat_buffs.unarmored_damage] = -0.3,
[buff_stat_buffs.resistant_damage] = -0.5,
[buff_stat_buffs.disgustingly_resilient_damage] = -0.5,
[buff_stat_buffs.berserker_damage] = -0.5,
[buff_stat_buffs.armored_damage] = -0.5,
[buff_stat_buffs.super_armor_damage] = -0.5,
[buff_stat_buffs.impact_modifier] = -3,
[buff_stat_buffs.ranged_attack_speed] = 0.5,
[buff_stat_buffs.melee_attack_speed] = 0.5
new_hit_mass = hit_mass * 3
Character Base Stats
Health
Toughness
Crit
State Toughness Damage Modifiers
Base Stamina
Stamina Regen Delay
Stamina Regen Per Second
No Stamina Sprint Speed
Ogryn
300
50
2.5%
Sliding: 1x, Dodging: 1x, Sprinting: 1x
4
1s
1
0.75x
Psyker
150
60
7.5%
Sliding: 0.5x, Dodging: 0.5x, Sprinting: 1x
1
0.5s
1
0.5x
Veteran
150
100
5%
Sliding: 0.5x, Dodging: 1x, Sprinting: 1x
2
1s
1
0.5x
Zealot
200
70
5%
Sliding: 0.5x, Dodging: 0.5x, Sprinting: 0.5x
3
0.75s
1.5
0.75x
Weapon Crit
Some of the crit chances had a basic and perfect range (determined by Critical Bonus), so i included them. If its not listed then it does not have any more or less crit on top of the archetype base crit

Tactical Axe: 0 -> 15% (12% at the 80% stat cap)
Combat Knife: 15%
Laspistol: 15%
Infantry/helbore lasgun, Rumbler, Kickback, Plasma Gun, Shotgun, Bolter (ADS): 5%
Surge Force Staff: 5% -> 25% (21% at the 80% stat cap)
Grenades: -5%
Recon Lasguns: 2%
Autoguns: -2%
Heavy Autopistol: -2%
Stub revolver: 5% -> 25% (21% at the 80% stat cap)
Ogryn Twin-linked Heavy Stubber: -2%
Ogryn Heavy Stubber mkIIa: -2%
Ogryn Heavy Stubber mkII and mkIIIa: 6.5%

Consecutive crits per crit chance trigger (ranged only).
This essentially means that when you trigger a crit within a salvo, you will get X more crit shots in a row but then X shots after will not crit. it would not affect pseudo random crit chance.
Recon Lasgun(mk2): 2
Recon Lasgun(mk6d): 2
Recon Lasgun(mk7a): 2
Braced Autogun (all): 3
Infantry Autogun (mk1): 3
Infantry Autogun (mk5): 3
Infantry Autogun (mk8): 2
Auto Pistol: 4
Ogryn Twin-linked Heavy Stubber: 6
Flamer/Purgatus: 3

Flamer/Purgatus: Each crit applies two stacks of burn/soulblaze

General Melee/Ranged Perks
(both) Increased Unarmoured/Carapace/Flak Armour/Unyielding/Maniac/Infested Enemies damage: 10%/15%/20%/25%:
Increased damage vs specific armour sections of an enemy (Refer to Unit Glossary)

(both) Increased crit chance: 2%/3%/4%/5%
Higher chance to crit

(both) Increased crit damage: 4%/6%/8%/10%
Increases the bonus damage from a crit (but not the base damage of the attack)

(both) Increased stamina by 1/1.25/1.5/2
Increases stamina amount by 1/1.25/1.5/2

(both) Increased weakspot damage: 4%/6%/8%/10%
Increases headshot damage, and damage dealt to the yellow spot on Beast of Nurgle

(both) Increased Elite/Specialist/Horde Damage: 4%/6%/8%/10%
Increased damage vs particular class of enemy. (Refer to Unit Glossary)

(both) Sprint cost multiplier: 5%/10%/15%/20%
Reduces stamina cost of sprinting by 6%/9%/12%/15%

(melee) Block Efficiency: 5%/10%/15%/20%
Reduced stamina cost when blocking attacks. Attacks cost 5%/10%/15%/20% when blocked

(ranged) Increased Reload Speed: 5%/7%/8.5%/10%
Reduces the reload animation length
(Melee) Chainaxe, Chainsword, Eviscerator
Chain Axe
Blessing
Main Effect
Scaling Effect
Bloodletter
(x) Bleed Stacks from Special Attacks
10/12/14/16
Bloodthirsty
100% Critical Chance on Special Attack Kill
N/A
Headtaker
(x)% Increased power for 3.5s on Hit. Stacks 5 times
+3.5%/4%/4.5%/5%
Rev It Up
(x)% Movement Speed for 2 seconds on Weapon Special Activation
+17%/18%/19%/20%
Slaughterer
(x)% Power for 4.5 seconds on kill. Stacks 5 times.
+5%/6%/7%/8%
Thrust
(x)% power, scaling with Charge Time (Heavy Attack). Stacks 3 times.
+5%/10%/15%/20%
Thunderous
Target receives (x) Stacks of 5% Brittleness on Hit. Lasts 5s.
1/2/3/4

Chain Sword
Blessing
Main Effect
Scaling Effect
Bloodletter
(x) Bleed Stacks from Special Attacks
11/12/13/14
Bloodthirsty
100% Critical Chance on Special Attack Kill
N/A
Devastating Strike
+(x)% Cleave for 5 seconds on Critical Hit.
65%/70%/75%/80%
Rampage
Hitting at least 3 enemies with an attack, increases your damage by (x)% for 3 seconds.
+24%/28%/32%/36%
Rev It Up
(x)% Movement Speed for 2 seconds on Weapon Special Activation
+17%/18%/19%/20%
Savage Sweep
Hitting at least 3 enemies with an attack, increases your cleave by (x)% for 2 seconds.
+140%/160%/180%/200%
Shred
(x)% Bonus Critical Chance on repeated hit. Stacks 5 times.
2.5%/3%/3.5%/4%
Wrath
(x)% Cleave on Hit. Stacks 5 times.
+25%/30%/35%/40%

Eviscerator
Blessing
Main Effect
Scaling Effect
Bloodletter
(x) Bleed Stacks from Special Attacks
3/4/5/6
Bloodthirsty
100% Critical Chance on Special Attack Kill
N/A
Momentum
Hitting at least 3 enemies, restores (x)% toughness.
+12%/13%/14%/15%
Perfect Strike
Critical Hits ignore Hit Mas Bonus from Armour.
N/A
Rampage
Hitting at least 3 enemies with an attack, increases your damage by (x)% for 3 seconds.
+24%/28%/32%/36%
Rev It Up
(x)% Movement Speed for 2 seconds on Weapon Special Activation
+17%/18%/19%/20%
Savage Sweep
Hitting at least 3 enemies with an attack, increases your cleave by (x)% for 2 seconds.
+140%/160%/180%/200%
Shred
(x)% Bonus Critical Chance on repeated hit. Stacks 5 times.
2.5%/3%/3.5%/4%
Wrath
(x)% Cleave on Hit. Stacks 5 times.
+25%/30%/35%/40%
(Melee) Combat Axe, Tactical Axe, Sapper Shovel
Combat Axe
Blessing
Main Effect
Scaling Effect
All or Nothing
Up to (x)% power, as Stamina depletes.
+25%/30%/35%/40%
Brutal Momentum
+(x)% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mas
7.5%/10%/12.5%/15%
Decapitator
(+(x)% Finesse for 5s on Enemy One-Shot. Stacks 5 times.
18%/20%/22%/24%
Decimator
Continuously chaining more than 2 attacks gives (x)% Power. Stacks 10 times.
+2%/3%/4%/5%
Headtaker
(x)% Power for 3.5s on Hit. Stacks 5 times.
+3.5%/4%/4.5%/5%
Limbsplitter
60% Power on your First Attack every (x) seconds.
5/4.5/4/3.5
Shred
(x)% Bonus Critical Chance on repeated hit. Stacks 5 times.
2.5%/3%/3.5%/4%
Thrust
(x)% power, scaling with Charge Time (Heavy Attack). Stacks 3 times.
+5%/10%/15%/20%
Thunderous
Target receives (x) Stacks of 5% Brittleness on Hit. Lasts 5s.
1/2/3/4

Tactical Axe
Blessing
Main Effect
Scaling Effect
All or Nothing
Up to (x)% power, as Stamina depletes.
+25%/30%/35%/40%
Brutal Momentum
+(x)% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mas
7.5%/10%/12.5%/15%
Decimator
Continuously chaining more than 2 attacks gives (x)% Power. Stacks 10 times.
+2%/3%/4%/5%
Headtaker
(x)% Power for 3.5s on Hit. Stacks 5 times.
+3.5%/4%/4.5%/5%
Limbsplitter
60% Power on your First Attack every (x) seconds.
5/4.5/4/3.5
Shred
(x)% Bonus Critical Chance on repeated hit. Stacks 5 times.
2.5%/3%/3.5%/4%

Sapper Shovel
Blessing
Main Effect
Scaling Effect
All or Nothing
Up to (x)% power, as Stamina depletes.
+25%/30%/35%/40%
Decimator
Continuously chaining more than 2 attacks gives (x)% Power. Stacks 10 times.
+2%/3%/4%/5%
Hammerblow
(x)% Impact for 1.5 seconds on Hit. Stacks 5 times.
+19%/21%/23%/25%
Limbsplitter
60% Power on your First Attack every (x) seconds.
5/4.5/4/3.5
Skullcrusher
Target receives (x) Stacks of 10% Damage if already staggered. Lasts 5 second.
1/2/3/4
Take a Swing
(x)% Weak Spot Damage for 3 seconds on Pushing Enemies.
+45%/50%/55%/60%
Thrust
(x)% power, scaling with Charge Time (Heavy Attack). Stacks 3 times.
+5%/10%/15%/20%
Thunderstrike
Target receives (x) +5% Impact if already Staggered. Lasts 5s.
1/2/3/4
Trauma
(x)% Impact for 2 seconds on Repeated Hit. Stacks 5 times.
+14%/16%/18%/20%
Uncanny Strike
(x)% Rending on enemy weak spot hit for 3.5 seconds. Stacks 5 times.
+12%/16%/20%/24%

(Melee) Force Sword, Power Sword, Crusher, Thunder Hammer
Force Sword
Blessing
Main Effect
Scaling Effect
Blazing Spirit
Enemy gains (x) Stacks of Soulblaze on Critical Hit. Max (x) stacks
2 stacks + 10 max/4 stacks + 12 max
Bloodthirsty
100% Critical Chance on Special Attack Kill
N/A
Deflector
This Weapon blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by (x)%
+22.5%/25%/27.5%/30%
Executor
(x)% Power on Repeated Weak Spot Hit. Stacks 5 times
+4.5%/5%/5.5%/6%
Exorcist
Quell (x)% of Peril on repeated weak spot hit.
2%/3%/4%/5%
Precognition
(x)% Finesse Damage for 2 seconds on successful Dodge.
+45%/50%/55%/60%
Riposte
(x)% Critical Chance for 6 seconds on successful Dodge
+12.5%/15%/17.5%/20%
Shred
(x)% Bonus Critical Chance on repeated hit. Stacks 5 times.
2.5%/3%/3.5%/4%
Slaughterer
(x)% Power for 4.5 seconds on kill. Stacks 5 times.
+5%/6%/7%/8%
Superiority
+10% Power for 7 seconds on Elite Kill. Stacks 3 times, deteriorating one at a time.
N/A
Uncanny Strike
(x)% Rending on enemy weak spot hit for 3.5 seconds. Stacks 5 times.
+12%/16%/20%/24%
Unstable Power
Up to (x)% Power, scaling with Peril
+14%/16%/18%/20%

Power Sword
Blessing
Main Effect
Scaling Effect
Brutal Momentum
+(x)% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mas
7.5%/10%/12.5%/15%
Power Cycler
Increased Energised Duration on Chained Energised Hits.
+1/2 extra swings
Rampage
Hitting at least 3 enemies with an attack, increases your damage by (x)% for 3 seconds.
+24%/28%/32%/36%
Slaughterer
(x)% Power for 2 seconds on kill. Stacks 5 times.
+5%/6%/7%/8%
Sunder
Your Energised Attacks have increased Cleave
N/A
Supercharge
(x) Rending on Energised Hit
1/2/3/4
Wrath
+(x)% Cleave on Hit. Stacks 5 Times
35%/40%/45%/50%

Crusher
Blessing
Main Effect
Scaling Effect
Hammerblow
(x)% Impact for 1.5 seconds on Hit. Stacks 5 times.
+19%/21%/23%/25%
Skullcrusher
Target receives (x) Stacks of 10% Damage if already staggered. Lasts 5 second.
1/2/3/4
Thunderstrike
Target receives (x) +5% Impact if already Staggered. Lasts 5s.
1/2/3/4
Trauma
(x)% Impact for 2 seconds on Repeated Hit. Stacks 5 times.
+14%/16%/18%/20%

Thunder Hammer
Blessing
Main Effect
Scaling Effect
Hammerblow
(x)% Impact for 1.5 seconds on Hit. Stacks 5 times.
+19%/21%/23%/25%
Headtaker
(x)% Power for 3.5s on Hit. Stacks 5 times.
+3.5%/4%/4.5%/5%
Momentum
Hitting at least 3 enemies, restores (x)% toughness.
+12%/13%/14%/15%
Shock & Awe
(x) Enemy Hit Mass for 2 seconds on kill.
-30%/40%/50%/60%
Skullcrusher
Target receives (x) Stacks of 10% Damage if already staggered. Lasts 5 second.
1/2/3/4
Slaughterer
(x)% Power for 4.5 seconds on kill. Stacks 5 times.
+5%/6%/7%/8%
Thrust
(x)% power, scaling with Charge Time (Heavy Attack). Stacks 3 times.
+5%/10%/15%/20%
Thunderous
Target receives (x) Stacks of 5% Brittleness on Hit. Lasts 5s.
1/2/3/4
Thunderstrike
Target receives (x) +5% Impact if already Staggered. Lasts 5s.
1/2/3/4
Trauma
(x)% Impact for 2 seconds on Repeated Hit. Stacks 5 times.
+14%/16%/18%/20%
(Melee) Combat Sword, Combat Blade
Combat Sword
Blessing
Main Effect
Scaling Effect
Devastating Strike
+(x)% Cleave for 5 seconds on Critical Hit.
65%/70%/75%/80%
Hammerblow
(x)% Impact for 1.5 seconds on Hit. Stacks 5 times.
+19%/21%/23%/25%
Rampage
Hitting at least 3 enemies with an attack, increases your damage by (x)% for 3 seconds.
+24%/28%/32%/36%
Savage Sweep
Hitting at least 3 enemies with an attack, increases your cleave by (x)% for 2 seconds.
+140%/160%/180%/200%
Shred
(x)% Bonus Critical Chance on repeated hit. Stacks 5 times.
2.5%/3%/3.5%/4%
Skullcrusher
Target receives (x) Stacks of 10% Damage if already staggered. Lasts 5 second.
1/2/3/4
Thunderstrike
Target receives (x) +5% Impact if already Staggered. Lasts 5s.
1/2/3/4
Vicious Slice
Each target in a sweep recieves (x)% more impact damage, times the number of previous hits in the sweep
+14%/16%/18%/20%
Wrath
(x)% Cleave on Hit. Stacks 5 times.
+25%/30%/35%/40%

Combat Blade
Blessing
Main Effect
Scaling Effect
Executor
(x)% Power on Repeated Weak Spot Hit. Stacks 5 times
+4.5%/5%/5.5%/6%
Flesh Tearer
(x) Bleed Stacks on Critical Hits
5/6/7/8
Haymaker
(x)% to Instakill human-sized enemies on Chained Heavy Hit. Stacks 5 Times
+1%/2%/3%/4%
Lacerate
(x) Bleed Stacks on non-Weak Spot Hits
1/2/3/4
Mercy Killer
(x)% Weak Spot Damage (Enemies with Bleed Stacks)
+52.5%/55%/57.5%/60%
Precognition
(x)% Finesse Damage for 2 seconds on successful Dodge.
+45%/50%/55%/60%
Riposte
(x)% Critical Chance for 6 seconds on successful Dodge
+12.5%/15%/17.5%/20%
Ruthless Backstab
(x)% Rending on Backstab Hit
+70%/80%/90%/100%
Smackdown
(x)% Critical Chance for 2 seconds on Special Action Hit (Staggered Enemy)
+12.5%/15%/17.5%/20%
Uncanny Strike
+(x)% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 Times.
+12%/16%/20%/24%
(Melee) Duelling Sword, Heavy Sword
Duelling Sword
Blessing
Main Effect
Scaling Effect
Precognition
(x)% Finesse Damage for 2 seconds on successful Dodge.
+45%/50%/55%/60%
Rampage
Hitting at least 3 enemies with an attack, increases your damage by (x)% for 3 seconds.
+24%/28%/32%/36%
Riposte
(x)% Critical Chance for 6 seconds on successful Dodge
+12.5%/15%/17.5%/20%
Shred
(x)% Bonus Critical Chance on repeated hit. Stacks 5 times.
2.5%/3%/3.5%/4%
Uncanny Strike
(x)% Rending on enemy weak spot hit for 3.5 seconds. Stacks 5 times.
+12%/16%/20%/24%

Heavy Sword
Blessing
Main Effect
Scaling Effect
Deathblow
+(x)% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.
7.5%/10%/12.5%/15%
Headtaker
(x)% Power for 3.5s on Hit. Stacks 5 times.
+6.5%/7%/7.5%/8%
Perfect Strike
Critical Hits ignore Hit Mass Bonus from Armour
N/A
Rampage
Hitting at least 3 enemies with an attack, increases your damage by (x)% for 3 seconds.
+24%/28%/32%/36%
Savage Sweep
Hitting at least 3 enemies with an attack, increases your cleave by (x)% for 2 seconds.
+140%/160%/180%/200%
Wrath
(x)% Cleave on Hit. Stacks 5 times.
+25%/30%/35%/40%

(Melee) Cleaver, Latrine Shovel, Ogryn Club, Power Maul, Slab Shield
Cleaver
Blessing
Main Effect
Scaling Effect
Bash
(x)% Critical Chance for 3 seconds on Pushing Enemies.
+7.5%/10%/12.5%/15%
Confident Strike
(x)% Toughness on Chained Hit
+5%/6%/7%/8%
Devastating Strike
+(x)% Cleave for 5 seconds on Critical Hit.
65%/70%/75%/80%
Momentum
Hitting at least 3 enemies, restores (x)% toughness.
+12%/13%/14%/15%
Savage Sweep
Hitting at least 3 enemies with an attack, increases your cleave by (x)% for 2 seconds.
+140%/160%/180%/200%
Slaughterer
(x)% Power for 4.5 seconds on kill. Stacks 5 times.
+5%/6%/7%/8%
Tenderiser
(x)% Power (next attack) on Special Action Hit
+7.5%/10%/12.5%/15%
Thrust
(x)% power, scaling with Charge Time (Heavy Attack). Stacks 3 times.
+5%/10%/15%/20%
Unstoppable Force
Heavy Attacks ignore Hit Mass Bonus From Armour.
N/A

Latrine Shovel
Blessing
Main Effect
Scaling Effect
Brutal Momentum
+(x)% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mas
7.5%/10%/12.5%/15%
Confident Strike
(x)% Toughness on Chained Hit
+5%/6%/7%/8%
Perfect Strike
Critical Hits ignore Hit Mass Bonus from Armour
N/A
Skullcrusher
Target receives (x) Stacks of 10% Damage if already staggered. Lasts 5 second.
1/2/3/4
Thrust
(x)% power, scaling with Charge Time (Heavy Attack). Stacks 3 times.
+5%/10%/15%/20%
Thunderous
Target receives (x) Stacks of 5% Brittleness on Hit. Lasts 5s.
1/2/3/4

Ogryn Club
Blessing
Main Effect
Scaling Effect
Confident Strike
(x)% Toughness on Chained Hit
+5%/6%/7%/8%
Haymaker
(x)% to Instakill human-sized enemies on Chained Heavy Hit. Stacks 5 Times
+1%/2%/3%/4%
Momentum
Hitting at least 3 enemies, restores (x)% toughness.
+12%/13%/14%/15%
Perfect Strike
Critical Hits ignore Hit Mass Bonus from Armour
N/A
Skullcrusher
Target receives (x) Stacks of 10% Damage if already staggered. Lasts 5 second.
1/2/3/4
Smackdown
(x)% Critical Chance for 2 seconds on Special Action Hit (Staggered Enemy)
+12.5%/15%/17.5%/20%
Thrust
(x)% power, scaling with Charge Time (Heavy Attack). Stacks 3 times.
+5%/10%/15%/20%
Thunderous
Target receives (x) Stacks of 5% Brittleness on Hit. Lasts 5s.
1/2/3/4

Power Maul
Blessing
Main Effect
Scaling Effect
Brutal Momentum
+(x)% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mas
7.5%/10%/12.5%/15%
Confident Strike
(x)% Toughness on Chained Hit
+5%/6%/7%/8%
Skullcrusher
Target receives (x) Stacks of 10% Damage if already staggered. Lasts 5 second.
1/2/3/4
Thunderstrike
Target receives (x) +10% Impact if already Staggered. Lasts 5s.
1/2/3/4

Slab Shield
Blessing
Main Effect
Scaling Effect
Brutal Momentum
+(x)% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mas
7.5%/10%/12.5%/15%
Confident Strike
(x)% Toughness on Chained Hit
+5%/6%/7%/8%
Skullcrusher
Target receives (x) Stacks of 10% Damage if already staggered. Lasts 5 second.
1/2/3/4
Thunderstrike
Target receives (x) +10% Impact if already Staggered. Lasts 5s.
1/2/3/4
(Ranged) Heavy Laspistol, Helbore Lasgun, Infantry Lasgun, Recon Lasgun
Heavy Laspistol
Blessing
Main Effect
Scaling Effect
Between the Eyes
Gain Suppression Immunity for (x)s on Weak Spot Hit
2.4s/2.8/3.2/3.6
Dumdum
(x)% Close Range damage on Repeated Hit. Stacks 5 times.
+4.5%/5%/5.5%/6%
Ghost
Immune to ranged attacks for (x) second on weak spot hit.
0.6/0.8/1/1.2
Infernus
+3 Burn Stacks on Critical Hit to a maximum of (x) stacks
8/10
Raking Fire
(x)% Damage when shooting Enemies in the back.
+32.5%/35%/37.5%/40%
Reassuringly Accurate
(x)% Toughness on Critical Hit Kill
+10%/12%/14%/16%
Speedload
(x)% Reload Speed for 3 seconds after Close Kill
+7%/8%/9%/10%

Helbore Lasgun
Blessing
Main Effect
Scaling Effect
Falter
(x)% Target Stagger on Weak Spot Hit
+60%/70%/80%/90%
Infernus
+4 Burn Stacks on Critical Hit to a maximum of (x) stacks
10/12
No Respite
Up to (x)% Damage on Hit (Staggered Enemy), scaling with Stagger.
+14%/16%/18%/20%
Onslaught
Chaining Charged Attacks reduces their charge time by (x)%. Stacks 5 times.
-6%/-8%/-10%/-12%
Surgical
+10% Critical Chance for every (x)s while aiming. Stacks 10 times. Discharges all stacks upon firing
0.45s/0.4s/0.35s/0.3s
Sustained Fire
(x)% Damage on Third and Fourth shots in a Salvo
+14%/16%/18%/20%

Infantry Lasgun
Blessing
Main Effect
Scaling Effect
Between the Eyes
Gain Suppression Immunity for (x)s on Weak Spot Hit
2.4s/2.8/3.2/3.6
Deadly Accurate
+(x)% Critical Weak Spot Damage.
+70%/80%/90%/100%
Efficiency
+33% Reduced Ammo use after not shooting for (x) seconds
5.5/5/4.5/4
Falter
(x)% Target Stagger on Weak Spot Hit
+60%/70%/80%/90%
Ghost
Immune to ranged attacks for (x) second on weak spot hit.
0.6/0.8/1/1.2
Headhunter
(x)% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
+14%/16%/18%/20%
Infernus
+4 Burn Stacks on Critical Hit to a maximum of (x) stacks
10/12
No Respite
Up to (x)% Damage on Hit (Staggered Enemy), scaling with Stagger.
+14%/16%/18%/20%
Opening Salvo
(x)% Power on Salvo's First shot.
+14%/16%/18%/20%

Recon Lasgun
Blessing
Main Effect
Scaling Effect
Deathspitter
(x)% Power for 1.75 seconds on Close Range Kill. 5 Stacks
+5%/5.5%/6%/6.5%
Dumdum
(x)% Close Range damage on Repeated Hit. Stacks 5 times.
+4.5%/5%/5.5%/6%
Headhunter
(x)% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
+2%/3%/4%/5%
Hit & Run
Immune to Ranged Attacks for (x) seconds on Close Range Kill
0.7/0.8/0.9/1
Infernus
+2 Burn Stacks on Critical Hit to a maximum of (x) stacks
10/12
Punishing Salvo
(x)% Damage on Third and Fourth shots in a Salvo
+35%/40%/45%/50%
Speedload
(x)% Reload Speed for 3 seconds after Close Kill
+7%/8%/9%/10%
Stripped Down
Gain Ranged Attack Immunity while sprinting with over (x)% Stamina.
80%/70%/60%/50%
Sustained Fire
(x)% Damage on Third and Fourth shots in a Salvo
+14%/16%/18%/20%
(Ranged) Auto Pistol, Braced Autogun, Headhunter Autogun, Infantry Autogun
Auto Pistol
Blessing
Main Effect
Scaling Effect
Blaze Away
+8% power for every shot fired during continuous fire. Stacks 5 times.
N/A
Cavalcade
+(x)% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times
+3.5%/4%/4.5%/5%
Inspiring Barrage
+4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times
N/A
Powderburn
+(x)% damage against Suppressed Enemies, +(x)% Suppression and -(x)% Recoil on Close Range Kill
+14%, 28%, -28%/16%, 32%, -32%/18%, 36%, -36%/20%, 40%, -40%
Pinning Fire
(x)% Power for every Enemy you Stagger. Stacks 5 times.
+4.25%/4.5%/4.75%/5%
Raking Fire
(x)% Damage when shooting Enemies in the back.
+32.5%/35%/37.5%/40%
Speedload
(x)% Reload Speed for 2 seconds after Close Kill
+7%/8%/9%/10%
Sustained Fire
(x)% Damage on Third and Fourth shots in a Salvo
+14%/16%/18%/20%
Terrifying Barrage
Suppress Enemies within (x) Radius on Close range Kill. (x) Suppression on enemies in range. 1.5s cooldown
5/6/7/8 meters, 10/15/20/25 amount

Braced Autogun
Blessing
Main Effect
Scaling Effect
Deathspitter
(x)% Power for 1.75 seconds on Close Range Kill. 5 Stacks
+5%/5.5%/6%/6.5%
Fire Frenzy
Gain a (x)% Ranged Close Damage increase against nearby enemies for 1.75 seconds after killing an enemy at close range. Stacks 5 times
7%/8%/9%/10%
Hit & Run
Immune to Ranged Attacks for (x) seconds on Close Range Kill
0.7/0.8/0.9/1
Speedload
(x)% Reload Speed for 2.5 seconds after Close Kill
+7%/8%/9%/10%
Stripped Down
Gain Ranged Attack Immunity while sprinting with over (x)% Stamina.
80%/70%/60%/50%
Sustained Fire
(x)% Damage on Third and Fourth shots in a Salvo
+14%/16%/18%/20%
Terrifying Barrage
Suppress Enemies within (x) Radius on Close range Kill. (x) Suppression on enemies in range. 1.5s cooldown
5/6/7/8 meters, 10/15/20/25 amount

Headhunter Autogun
Blessing
Main Effect
Scaling Effect
Between the Eyes
Gain Suppression Immunity for (x)s on Weak Spot Hit
2.4s/2.8/3.2/3.6
Crucian Roulette
+(x)% Critical Chance for each expended round in your mag (resets on reload).
+0.45%/5%/0.55%/0.6%
Deadly Accurate
+(x)% Critical Weak Spot Damage.
+70%/80%/90%/100%
Falter
(x)% Target Stagger on Weak Spot Hit
+60%/70%/80%/90%
Ghost
Immune to ranged attacks for (x) second on weak spot hit.
0.6/0.8/1/1.2
Headhunter
(x)% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
+14%/16%/18%/20%
No Respite
Up to (x)% Damage on Hit (Staggered Enemy), scaling with Stagger.
+14%/16%/18%/20%
Opening Salvo
(x)% Power on Salvo's First shot.
+14%/16%/18%/20%
Surgical
+10% Critical Chance for every (x)s while aiming. Stacks 10 times. Discharges all stacks upon firing
0.35s/0.3s/0.25s/0.2s

Infantry Autogun
Blessing
Main Effect
Scaling Effect
Deathspitter
(x)% Power for 1.75 seconds on Close Range Kill. 5 Stacks
+5%/5.5%/6%/6.5%
Dumdum
(x)% Close Range damage on Repeated Hit. Stacks 5 times.
+4.5%/5%/5.5%/6%
Fire Frenzy
Gain a (x)% Ranged Close Damage increase against nearby enemies for 1.75 seconds after killing an enemy at close range. Stacks 5 times
7%/8%/9%/10%
Hit & Run
Immune to Ranged Attacks for (x) seconds on Close Range Kill
0.7/0.8/0.9/1
Punishing Salvo
(x)% Damage on Third and Fourth shots in a Salvo
+14%/16%/18%/20%
Raking Fire
(x)% Damage when shooting Enemies in the back.
+32.5%/35%/37.5%/40%
Speedload
(x)% Reload Speed for 2.5 seconds after Close Kill
+7%/8%/9%/10%
Stripped Down
Gain Ranged Attack Immunity while sprinting with over (x)% Stamina.
80%/70%/60%/50%
Sustained Fire
(x)% Damage on Third and Fourth shots in a Salvo
+14%/16%/18%/20%
Terrifying Barrage
Suppress Enemies within (x) Radius on Close range Kill. (x) Suppression on enemies in range. 1.5s cooldown
5/6/7/8 meters, 10/15/20/25 amount
(Ranged) Boltgun, Combat Shotgun, Flamer, Plasma Gun, Quickdraw Stub Revolver
Boltgun
Blessing
Main Effect
Scaling Effect
Cavalcade
+(x)% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times
+3.5%/4%/4.5%/5%
Gloryhunter
(x)% Toughness on Elite Kill
+10%/12%/14%/16%
Inspiring Barrage
+4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times
N/A
Pinning Fire
(x)% Power for every Enemy you Stagger. Stacks 5 times.
+4.25%/4.5%/4.75%/5%
Shattering Impact
Target receives (x) stacks of 5% Brittleness on direct projectile hit. Lasts 5s
1/2/3/4
Surgical
+10% Critical Chance for every (x)s while aiming. Stacks 10 times. Discharges all stacks upon firing
0.35s/0.3s/0.25s/0.2s

Combat Shotgun
Blessing
Main Effect
Scaling Effect
Deathspitter
(x)% Power for 2.75 seconds on Close Range Kill. 5 Stacks
+5%/5.5%/6%/6.5%
Fire Frenzy
Gain a (x)% Ranged Close Damage increase against nearby enemies for 1.75 seconds after killing an enemy at close range. Stacks 5 times
7%/8%/9%/10%
Flechette
+6 Bleed Stacks on Critical Hit.
N/A
Full Bore
(x)% Power for 5 seconds when every pellet in a shot hits the same enemy.
+14%/16%/18%/20%
Hit & Run
Immune to Ranged Attacks for (x) seconds on Close Range Kill
0.7/0.8/0.9/1
No Respite
Up to (x)% Damage on Hit (Staggered Enemy), scaling with Stagger.
+14%/16%/18%/20%
Man-Stopper
Increased Cleave on Critical Hit.
N/A
Scattershot
(x)% Critical Chance for each enemy hit by your previous attack. Stacks 5 times.
+6%/8%/10%/12%
Terrifying Barrage
Suppress Enemies within (x) Radius on Close range Kill. (x) Suppression on enemies in range. 1.5s cooldown
5/6/7/8 meters, 10/15/20/25 amount

Flamer
Blessing
Main Effect
Scaling Effect
Blaze Away
+8% power for every shot fired during continuous fire. Stacks 5 times.
N/A
Fan the Flames
Primary Attack ignores (x)% Stagger Resistance on Burning Enemies, as well as dealing (x)% impact.
30%, 30%/40%, 35%/50%, 40%/60%, 45%
Inspiring Barrage
+4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times
N/A
Overpressure
Up to (x)% Power, scaling with remaining Ammunition. Stacks 5 times.
+2%/3%/4%/5%
Quickflame
(x)% Reload Speed if empty.
+24%/28%/32%/36%
Showstopper
(x)% chance Elite and Special enemies Explode on kill.
+14%/16%/18%/20%

Plasma Gun
Blessing
Main Effect
Scaling Effect
Blaze Away
+8% power for every shot fired during continuous fire. Stacks 5 times.
N/A
Gets Hot!
Up to (x)% Critical Chance (scales on Heat Level)
+27.5%/35%/42.5%/50%
Gloryhunter
(x)% Toughness on Elite Kill
+10%/12%/14%/16%
Shattering Impact
Target receives (x) stacks of 5% Brittleness on direct projectile hit. Lasts 5s
1/2/3/4
Volatile
(x)% Charge Speed on low Overheat. Stacks up to 5 times.
+2.5%/3%/3.5%/4%

Quickdraw Stub Revolver
Blessing
Main Effect
Scaling Effect
Crucian Roulette
+(x)% Critical Chance for each expended round in your mag (resets on reload).
+4.5%/5%/5.5%/6%
Gloryhunter
(x)% Toughness on Elite Kill
+18%/22%/26%/30%
Hand-Cannon
(x)% Rending on Critical Hit.
+30%/40%/50%/60%
Point Blank
(x)% Ranged Critical Chance on melee kill for 2.5 seconds.
+14%/16%/18%/20%
Run 'N' Gun
You can Hipfire with this weapon while Sprinting. Hidden -30% spread, +10% close damage
N/A
Speedload
(x)% Reload Speed for 4 seconds after Close Kill
+7%/8%/9%/10%
Surgical
+10% Critical Chance for every (x)s while aiming. Stacks 10 times. Discharges all stacks upon firing
0.45s/0.4s/0.35s/0.3s
Sustained Fire
(x)% Damage on Third and Fourth shots in a Salvo
+14%/16%/18%/20%
Terrifying Barrage
Suppress Enemies within (x) Radius on Close range Kill. (x) Suppression on enemies in range. 1.5s cooldown
5/6/7/8 meters, 10/15/20/25 amount
Trickshooter
(x)% Power on Chained Weak Spot Hit (Any Target). Stacks 5 Times.
+4.5%/5%/5.5%/6%
(Ranged) Purgatus Forcestaff, Surge Forcestaff, Trauma Forcestaff, Voidstrike Forcestaff
Purgatus Forcestaff
Blessing
Main Effect
Scaling Effect
Focused Channeling
Your Secondary Attack cannot be interrupted.
N/A
Run 'N' Gun
You can Hipfire with this weapon while Sprinting. Hidden -30% spread, +10% close damage
N/A
Terrifying Barrage
Suppress Enemies within (x) Radius on Close range Kill. (x) Suppression on enemies in range. 1.5s cooldown
5/6/7/8 meters, 10/15/20/25 amount
Warp Flurry
(x)% Charge Rate on chained Secondary Attack. Stacks 3 times.
-5.5%/-6.5%/-7.5%/-8.5%
Warp Nexus
Gain between (x)% and (x)% Critical Chance based on current level of peril.
3.5% and 14%/4% and 16%/4.5% and 18%/5% and 20%

Surge Forcestaff
Blessing
Main Effect
Scaling Effect
Focused Channeling
Your Secondary Attack cannot be interrupted.
N/A
Run 'N' Gun
You can Hipfire with this weapon while Sprinting. Hidden -30% spread, +10% close damage
N/A
Terrifying Barrage
Suppress Enemies within (x) Radius on Close range Kill. (x) Suppression on enemies in range. 1.5s cooldown
5/6/7/8 meters, 10/15/20/25 amount
Warp Flurry
(x)% Charge Rate on chained Secondary Attack. Stacks 3 times.
-5.5%/-6.5%/-7.5%/-8.5%
Warp Nexus
Gain between (x)% and (x)% Critical Chance based on current level of peril.
3.5% and 14%/4% and 16%/4.5% and 18%/5% and 20%

Trauma Forcestaff
Blessing
Main Effect
Scaling Effect
Blazing Spirit
Enemy gains +3 Stacks of Soulblaze on Critical Hit.
N/A
Focused Channeling
Your Secondary Attack cannot be interrupted.
N/A
Rending Shockwave
Target receives up to (x) stacks of 5% Brittleness, scaling with the charge time of Secondary attack. Lasts 5s
2/4/6/8
Run 'N' Gun
You can Hipfire with this weapon while Sprinting. Hidden -30% spread, +10% close damage
N/A
Surge
2 Shots on Critical Hit.
N/A
Sustained Fire
(x)% Damage on Third and Fourth shots in a Salvo
+14%/16%/18%/20%
Terrifying Barrage
Suppress Enemies within (x) Radius on Close range Kill. (x) Suppression on enemies in range. 1.5s cooldown
5/6/7/8 meters, 10/15/20/25 amount
Transfer Peril
Quell (x)% of your Peril on Weak Spot Hit
7%/8%/9%/10%
Warp Flurry
(x)% Charge Rate on chained Secondary Attack. Stacks 3 times.
-5.5%/-6.5%/-7.5%/-8.5%
Warp Nexus
Gain between (x)% and (x)% Critical Chance based on current level of peril.
3.5% and 14%/4% and 16%/4.5% and 18%/5% and 20%

Voidstrike Forcestaff
Blessing
Main Effect
Scaling Effect
Blazing Spirit
Enemy gains +3 Stacks of Soulblaze on Critical Hit.
N/A
Focused Channeling
Your Secondary Attack cannot be interrupted.
N/A
Run 'N' Gun
You can Hipfire with this weapon while Sprinting. Hidden -30% spread, +10% close damage
N/A
Surge
2 Shots on Critical Hit.
N/A
Sustained Fire
(x)% Damage on Third and Fourth shots in a Salvo
+14%/16%/18%/20%
Terrifying Barrage
Suppress Enemies within (x) Radius on Close range Kill. (x) Suppression on enemies in range. 1.5s cooldown
5/6/7/8 meters, 10/15/20/25 amount
Transfer Peril
Quell (x)% of your Peril on Weak Spot Hit
6.5%/7%/7.5%/8%
Warp Flurry
(x)% Charge Rate on chained Secondary Attack. Stacks 3 times.
-5.5%/-6.5%/-7.5%/-8.5%
Warp Nexus
Gain between (x)% and (x)% Critical Chance based on current level of peril.
3.5% and 14%/4% and 16%/4.5% and 18%/5% and 20%
(Ranged) Grenadier Gauntlet, Heavy Stubber, Kickback, Ripper Gun, Rumbler
Grenadier Gauntlet
Blessing
Main Effect
Scaling Effect
Blaze Away
+8% power for every shot fired during continuous fire. Stacks 5 times.
N/A
Gloryhunter
(x)% Toughness on Elite Kill
+20%/25%/30%/35%
Pinpointing target
+(x)% Power every 0.4 seconds while aiming, stacking 5 times. Discharges all stacks upon firing.
+5%/6%7%/8%
Reassuringly Accurate
(x)% Toughness on Critical Hit Kill
+24%/28%/32%/36%
Shattering Impact
Target receives (x) stacks of 5% Brittleness on direct projectile hit. Lasts 5s
1/2/3/4

Heavy Stubber
Blessing
Main Effect
Scaling Effect
Blaze Away
+8% power for every shot fired during continuous fire. Stacks 5 times.
N/A
Ceaseless Barrage
Continuous firing increases Suppression over time.
N/A
Charmed Reload
(x) Bullets loaded on Critical Hit.
+2/3/4/5
Deathspitter
(x)% Power for 1.75 seconds on Close Range Kill. 5 Stacks
+5%/5.5%/6%/6.5%
Overwhelming Fire
(x)% for every 4 Single Target Hits. Lasts 2s and Stacks 5 times
+7%/8%/9%/10%
Inspiring Barrage
+4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times
N/A
Roaring Advance
-(x)% Movement Speed Reduction for every 5% of magazine spent during continuous fire. Stacks 5 times.
-7%/-8%-9%/-10%

Kickback
Blessing
Main Effect
Scaling Effect
Blaze Away
+8% power for every shot fired during continuous fire. Stacks 5 times.
N/A
Expansive
+(x)% Melee Power for 3.5 seconds on Hitting 3+ Enemies with a Ranged Attack
+30%/34%/38%/42%
Full Bore
(x)% Power for 5 seconds when every pellet in a shot hits the same enemy.
+18%/22%/26%/30%
Inspiring Barrage
+4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times
N/A
Pierce
(Special Attacks ignore Hit Mass Bonus from Armour.
N/A
Punishing Fire
(x)% Power on Ranged Attacks for 3 seconds after cleaving through several enemies with your weapon's special attack. (2 minimum)
+6%/9%/12%/15%
Run 'N' Gun
You can Hipfire with this weapon while Sprinting. Hidden -30% spread, +10% close damage
N/A
Surgical
+10% Critical Chance for every (x)s while aiming. Stacks 10 times. Discharges all stacks upon firing
0.35s/0.3s/0.25s/0.2s
Terrifying Barrage
Suppress Enemies within (x) Radius on Close range Kill. (x) Suppression on enemies in range. 1.5s cooldown
5/6/7/8 meters, 10/15/20/25 amount

Ripper Gun
Blessing
Main Effect
Scaling Effect
Blaze Away
+8% power for every shot fired during continuous fire. Stacks 5 times.
N/A
Born in Blood
(x)% Toughness on Close Range Kill
+4.5%/5%/5.5%/6%
Can Opener
Target receives (x) stacks of 2.5% Brittleness on weapon special hit. Lasts 5s
10/12/14/16
Cavalcade
+(x)% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times
+3.5%/4%/4.5%/5%
Fire Frenzy
Gain a (x)% Ranged Close Damage increase against nearby enemies for 1.75 seconds after killing an enemy at close range. Stacks 5 times
7%/8%/9%/10%
Flechette
+8 Bleed Stacks on Critical Hit.
N/A
Inspiring Barrage
+4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times
N/A
Terrifying Barrage
Suppress Enemies within (x) Radius on Close range Kill. (x) Suppression on enemies in range. 1.5s cooldown
5/6/7/8 meters, 10/15/20/25 amount

Rumbler
Blessing
Main Effect
Scaling Effect
Adhesive Charge
Your Grenades stick to Ogryns and Monstrosities
N/A
Blaze Away
+8% power for every shot fired during continuous fire. Stacks 5 times.
N/A
Gloryhunter
(x)% Toughness on Elite Kill
+20%/25%/30%/35%
Pierce
(Special Attacks ignore Hit Mass Bonus from Armour.
N/A
Shattering Impact
Target receives (x) stacks of 5% Brittleness on direct projectile hit. Lasts 5s
1/2/3/4
Curio Perks
Primary Properties (Blessings)

Health
10-25% more Health (it technically goes down to 5%, but i haven't seen anything that low and there's a soft cap at 21% because that's the 80% max that current ranges hit)

Stamina
+1/2/3 stamina bars

Toughness
10-20% more Toughness (it technically goes down to 5%, but i haven't seen anything that low and there's a soft cap at 17% because that's the 80% max that current ranges hit)

Wounds
+1 more division on the health bar, letting you go down an additional time

Secondary Properties (Perks)

Block Efficiency
6%/8%/10%/12% Reduction of stamina cost from blocking enemy attacks

Combat Ability Regen
1%/2%/3%/4% Faster ult cooldown

Corruption Resistance
6%/9%/12%/15% less corruption received

Curio as Mission reward (instead of weapon)
5%/10%/15%/20% chance for curio to replace weapon during emperor's gift

Damage Reduction vs Flamer/Sniper/Grenadier/Hounds/Mutants/Gunners/Burster
5%/10%/15%/20% less damage from specifically listed enemy

Health
2%/3%/4%/5% more Health

Ordo Docket Bonus
4%/6%/8%/10% more ordo dockets at the end of a mission

Revive Speed
6%/8%/10%/12% faster revives, does not affect rescues or net saves.

Sprint Cost Reduction
6%/9%/12%/15% Less stamina to sprint

Stamina Regen
6%/8%/10%/12% Faster stamina regen

Toughness
2%/3%/4%/5% more Toughness

Toughness Regen
7.5%/15%/22.5%/30% Faster toughness regen after taking toughness damage and increased regen rate for coherency bonus; reduces the delay before toughness can start regenerating with coherency toughness regen and increases regen rate

Xp bonus
2%/4%/6%/10% more xp at the end of a mission
Loadout Compilation to Make Use of These Blessings
167 Comments
Combine00  [author] Dec 10, 2023 @ 12:55pm 
@Ross mustve missed it, updated. thanks!
Ross Dec 10, 2023 @ 12:28pm 
It looks like there was an change to Skullcrusher, it now says 10% instead of 5% per stack on weapons. I haven't tested it to see if the damage has changed or if the description was changed in error. It was not in the patch notes as far as I can tell.
Combine00  [author] Nov 23, 2023 @ 11:02am 
@Bitz seems it did, thanks for the heads up!
Bitz and Richez Nov 23, 2023 @ 10:57am 
Thanks for pooling all this info in one place, very helpful!

For information's sake: I was doing tests in the Psychanium today (Patch 15,) and it seems the Crit% on Recon Lasguns changed from -2% to +2% at some point.
Combine00  [author] Nov 14, 2023 @ 5:37am 
updated a few blessings
Combine00  [author] Oct 30, 2023 @ 5:14pm 
@Yummy Boy which other weapons did you test? i changed the recon numbers, but psykhanium showed rest to be what was written but it could have been error on my part in some way
Yummy Boy Oct 30, 2023 @ 4:12am 
Great guide man, been using it a ton.

It looks like there's been an (unmarked?) change for patch #14 that reduces the number of consecutive crits for ranged weapons. I've been testing the recon lasgun VId in the psykanium and I'm only getting 2 consecutive crits everytime I crit. Probably a big reason the gun doesn't feel as good as it used to, in addition to the armor modifiers change.

Might want to look into updating the "Consecutive crits per crit chance trigger (ranged only)." section. Brief testing with other weapons seems like theres more changes like this around on other weapons too.
Combine00  [author] Oct 27, 2023 @ 8:15am 
@Mezmorki neat, i did also have a suppression chart kicking around since i saw you had a bit on that, i started doing a veteran loadout setup which does remind me i should maybe add a note about suppression on braced 8 :steambored:
https://steamcommunity.com/sharedfiles/filedetails/?id=2909606925
Mezmorki Oct 27, 2023 @ 8:10am 
Here's my link to my enormous Damnation strategy guide. I referenced a number of your guides throughout.

https://steamcommunity.com/sharedfiles/filedetails/?id=2973174310
Combine00  [author] Oct 26, 2023 @ 2:26pm 
@Mezmorki yeah, thats sort of what i was thinking: show a core of talents, if theres extra points then show perks i take and alternates that could also be good. have some variety of melee and ranged weapons, state the main use case of each, then have curio variations and why.

i think the biggest thing stopping me is that i also wanted to have gameplay showing the build on an auric maelstrom but also a hard one, or just do a duo hi-int stg but thats probably unnecessary bloat. i might also try to avoid using external sites just because i think its better for user experience to keep it all in one spot