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And it worked in GC1 too, on all starbases in the same sector basis.
Economic starbases are how your economy is jumpstarted before you can even begin adding planetary improvements economic buildings. Building up a sustainable economy is vital to improving all core world colonies. I certainly don't want any limits on how many economic starbases I can build around a single core world colony especially if play TALL.
A single economy station gives a 24% buff to manufacturing and an 18% buff to research in the game I'm looking at right now, plus trade and influence. That's pretty good for a constructor and 14 modules.
Constructor costs 100, 3 modules is 150. So total cost of less than 1k military production. Definitely worthwhile.
Those bonuses are additive, a planet is typically going to have bonuses in the hundreds of percent range (if not near 1000) so that one economy station is providing like 5% or less actual improvement. You really need to stack them to see any benefit.