Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
You have some ideas here.
But speaking of SC, as I linked you can add glorious analog controller support. You just need to edit some ini.
And, in the name of everything that's holy, don't damn use that scum program. If you are really desperate, at least use antimicro[github.com],
XBCD doesn't work properly with a lot of games when using XInput, which is a shame, I love XBCD to death. It works perfect for all DInput games but not XInput and it also conflicts with SCP ToolKit, you can technically fix that by forcing SCP to use Micrsoft's X360 pad driver but it's a messy work around that you'll need to fix often.
Also, thanks for the link.
EDIT: Actually, since SCP ToolKit has resumed development, I might ask Nefarious how possible it would be for some XBCD support, that'll at least be one less reason to not use XBCD.
Speaking of SCP instead.. It's supposed to expose a fully functional xbox controller to the system. The OS then loads whatever driver it is expected to assign to 360 controller. So, I guess no.
XBCD hasn't been updated in some time and even then, it was picked up by a single guy, whom I remember never gave the access to the source code to anyone.
Streamlining for kids, housewifes and apple users XD , i hate to miss any point. Anyway im glad that since i discovered Xinput Plus on some japanesse site and wrote about it on PCgamingWiki it became quite popular solution to issues in many of old and even new games that we was seeking so many years. I hope author will make it open source just like x360ce so it can evolve and deal with some issues (like count intuitive UI for binds) faster.
Every Splinter Cell has at least leftover gamepad support, since it was designed for Xbox initially, you just have to mess with ini to restore it. My best advise - search for xbox versions, get their ini from isos or physical disks, replicate xbox ini configuration in windows version. Some messing with U files and files that does UI could be required as well to restore UI controls, but core thing is already in games, i played SC1 and 2 with natively restored gamepad configs few years ago, got some problems with UI, but rest of game was controllable.
I might surprise but even HItman since 2 has hidden gamepad support leftovers that can be reenabled and a lot of cross platform games has, so require just ini configs, some needs script modification, some require hex editing of binary config files (for example i added gamepad support to manhunt just by analyzing data it writes to config and manually composing binary config for my x360 controller, combined with xinput plus to support triggers and dpad), and very few need memory or exe hacking to bring gamepad support back.
Even works with DS3 & SCP drivers, they should sticky this!!
http://steamcommunity.com/app/13570/discussions/0/1473096694448504524/
SCCT_Xbox360_controller_fix.7z[drive.google.com]
Extract the archive to game's System folder overwriting any files.