Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I really like the gameplay and art of BRCF (because I like JSR) but there are too many caveats from what made the OGs so special that I can't get into BR.
To me it's like the original Resident Evil 3 vs the remake. The OG is clunky and stupid and that's what makes it special. The new one loses the magic.
Sure, it is meant to carry it's spirit in some form, specially in the gameplay and aesthetics, but it stops there, it is it's own game and it has it's own identity in the first place, and the devs have made that clear from the start.
The only people that can make JSR3 is Sega themselves. BRC is it's own thing, and it's a gem. The only thing that brought me a similar amount of joy and fun this year is Hi-Fi Rush. It has it's OWN magic.
Seriously, try to look at it as it's own thing for a second, and you may appreciate it as well. It has a lot of love and thought put into it, and it's a great experience, even though it may not be what you set up your expectations to be.
What the ♥♥♥♥ did you just ♥♥♥♥♥♥♥ say about OG RE3, you little zombie? I’ll have you know I graduated top of my class in the STARS, and I’ve been involved in numerous secret raids on Umbrella, and I have over 300 confirmed kills. I am trained in biological warfare and I’m the top boulder-puncher in the entire BSAA. You are nothing to me but just another zed. I will wipe you the ♥♥♥♥ out with precision the likes of which has never been seen before in Raccoon City, mark my ♥♥♥♥♥♥♥ shotgun shells. You think you can get away with trying to bite me all over the world? Think again, ♥♥♥♥♥♥. As we speak I am contacting my secret network of agents from STARS and your IP is being traced right now so you better prepare for the magnum, maggot. The magnum that wipes out the pathetic little thing you call your itchy tasty. You’re ♥♥♥♥♥♥♥ dead, zed. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my combat knife. Not only am I extensively trained in dodging enemies, but I have access to the entire arsenal of the BSAA and I will use it to its full extent to wipe your miserable rotten ass off the face of Raccoon City, you little ♥♥♥♥. If only you could have known what unholy retribution your little “clever” ambush was about to bring down upon you, maybe you wouldn't have scared me. But you couldn’t, you didn’t, and now you’re paying the price, you ♥♥♥♥♥♥♥ walker. I will ♥♥♥♥ handgun rounds all over you and you will drown in them. You’re ♥♥♥♥♥♥♥ dead, zed. I have THIS!
I don't like how JSRF feels, it's clunkier than the original and has honestly aged like milk. JSRF is also a reboot of the GGs, which I loathe. (Screw Future Yo-Yo and Clutch is a terrible character, too) -- It's incredibly stupid how you start the game off as Yo-Yo and have to recruit beat, yet Beat is on the box art for all regions, front and center, without a lick of Yo-Yo outside the manual.
The trick system was never a focus in the original, but feels blatantly shoe-horned in to JSRF once you find a challenge tape, especially since the RAILS dictate your multiplier, not the tricks; Literally just find the x500 rail and spam it for X amount of time, where as in the original, you actually had to traverse the stage and find an infinite grind on your own.
By fat the biggest offender for me though would be the graffiti, holding down a button to spray is just excruciatingly boring, where as in the original, you had to actually plan your routes within a time limit, avoid cops and beat the clock.
The original was arcade bliss and outsmarting the cops was fun. Future has their weird forced combat sections, like BRC, but much worse considering you actually have to find paint. They also just pop up out of nowhere like a Poke`mon, where as BRC has the courtesy to prepare you.
I will say in JSRF's case, it does have a lot of interesting locations like Sky Dinosaurian Square and 99th street's back alleys, but the controls really ruin it for me. The music is (mostly) decent, but I much prefer the original soundtrack and feel of the game. The story is pretty funny too, the DJ K segments, but again, I'm more about the gameplay, and it just doesn't hit it home.
Admittedly, a lot of gamers now simply cannot handle arcade experiences, so I can see why JSRF would be more appealing. Aside from a few missions, you pretty much just go at your own pace and explore, but I love arcade-y score based games, and JGR hits that adrenaline for me.
I do really appreciate that JSRF had split-screen game modes, which is something I really wanted when the original dropped. We did eventually get it on the Gameboy Advance version of JGR, which IMO is pretty solid as well, but still, it's nice future has it.
I recently beat Future again, about 5 days ago before typing this. I hasn't aged well in my opinion; I give it a 6/10. I play the original about twice a year, I give it an 8.5/10.
Just for fun, I give GBA 7/10... I'd give it a 7.5 but the last Golden Rhino stage grinds my gears, and there's also the rail crash on Kogane. You can also play as Professor K!
EDIT: I also want to say that I love BRC. No, it's not arcade-y and no, it doesn't have any split-screen modes, but in terms of gameplay, It surpasses JSRF. I love doing combos in this game, and the story was well done, not to mention spraying graffiti IS ACTUALLY FUN *cough*.
It's clear SEGA feels the same way too, seeing as every cameo, official and in other games, except one, are JGR instead of future.
I agree with you that Jet Set Radio is still a great game and I prefer it over Future as well, but I enjoy fast paced arcade style games with failure scenarios and a learning curve
I think that most people nowadays enjoy "interactive experiences" instead of games that might make you have to repeat a level over and over until you beat them
That's my big disappointment with JSRF and even more so with Bomb Rush Cyberpunk, it is completely devoid of any challenge and is more just about exploring the environments and watching the story
At first I found the graffiti system cool but then I realized you can't fail, you can literally just flick the stick around randomly and complete a piece, and even if you could fail it wouldn't matter because you never run out of spray.
I think there are a lot of cool ideas in this game and I appreciate the art style but just that is not enough keep me interested. I think this could be easily remedied by adding some new modes or expanding on the challenges that gaing members on map give you.
For instance, instead of just freely tagging to increase your rep maybe they can add urgency to with a time limit to complete some tags in an enclosed area just like the original Jet Set Radio. There could even be an option to turn the time limits off for people who prefer the slower pace.
It would also be nice if they added some sort of penalty for not pushing the stick in the right direction during tagging, like you have to restart from the beginning or it knocks a little off your timer. Again this could be a toggleable option.
I've only beaten the second gang in the game so far, so I don't know if this is already in there, but races like in JSRF would be great here too
i understand that maybe the story aspect isn't for everyone but i personally enjoy the story aspect which JSR/JSRF lacked ( JSR moreseo as JSRF does have some story elements ) i do have some slight gripes with how the story was handled at the end though and if team reptile ever changes their minds abt non cosmetic dlcs i would enjoy a postgame dlc. ( also to that one person who was saying the BRC characters act too serious for a gang of teens; I don't think any of the characters with the exception of maybe Fresh Prince and Jay are teens. they all read as like young adults so that is probably a factor in them being more serious/mature than the jsr characters )
so all in all i think its a case of you having expectations for the game basically being a third jsr and was disappointed when it wasn't
hope i didn't come off as like rude or condescending im just giving my personal opinions
And I hate to break it to ya chief; JSR aged like milk gameplay wise. But continue to have at it ig
Jet Set also has obnoxiously repetitive tracks too? Let Mom Sleep? Sneakman? Fly like a Butterfly?? Soul Brother?? I love love you???
Its plunderphonics. Nostalgia selection bias making you think its totally different
I grew up on Jet Set too and BRC fleshes out and advances a lot of concepts and mechanics it started the ground work for
All I see in this is post is "I can't believe this isn't Jet Set :((((" , miss out on a dope game then cuz, thats on you
Also Operator ♥♥♥♥♥♥ slaps, you tweakin