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Turning is super tight, if you are half way through a trick and hit the floor you land just fine, if you ram head first into a wall you just ignore it, there aren't any obstacles when grinding that get in your way.
It's odd to complain about controls being too good and too uninterruptible, but it also means that the skill ceiling is really low, because it's hard to make mistakes. Once you understand how to just grind corners and manual then you're good to go, it's hard to lose challenges, even post game ones.
Nah you're right. The challenge in Tony Hawk games, for example, was that the longer you grind and manual the harder it is to keep balance. It didn't make huge scores impossible but you had to work more for them.
Don't really understand why pop density can't have more hand placed NPCs but w/e. How few dudes there are just messing about doing their own thing doesn't feed into the style and setting but that was obv a conscious choice.
I haven't died yet.
The controls are a simplified/engagement version of Jet Set to the point it's kinda hard to "mess up" certain things
The only time I died was twice, intentionally. During end game score battle I lost a high combo and had no way of finishing it and it was faster to jump into water over and over rather than wait for the timer to go down.
A 'retry' button would be nice.
As this follows JSR with the graffiti mini game, they should make it harder to pull off, and the time limit to complete should be 1/10 of the current. It's practically impossible to fumble - you can do it blindfolded just by wiggling the sticks around. Also the cops could intervene if you don't do it in time and you take a hit. I understand it provides choices to enable different tags but it makes it too easy, get rid of the ability to swing the cursor perhaps.
I really dig everything else about the game - it definitely deserves some respect and has a ton of potential.
Some people managed to ignore tutorials and are having a hard time, anyone who knows what they are doing has a way too easy time.