Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I would also like to see a way to change the current equipped style's cosmetic on the fly instead of having to head back to the hideout for that. Sure, keep the actual style change as an interactable we have to walk up to in the hideout, but at least let us customize the looks on the go. That's not map-related, but I'd say it's also a must-have. It's pretty annoying to have to head back to the hideout everytime we unlock a new character (to change the style look specifically) or find a new cosmetic.
But back to map improvemnts... We already have a post-chapter collectible that shows every missing graffiti spot on the map. It'd be nice if there was one such map for collectibles as well. The robo posts could be included in this map since they all hold a collectible.
A lot of developers, especially if they're independent in some way, tend to be tight-lipped about any sort of update. You could bug the devs for info on their official Discord, but I'd just wait and see what sort of fixes and improvements we get between now and the end of September. I'm sure they're compiling all the feedback and will work on what they can when it's feasible. For one, I'd say the bugs will take priority over QOL improvements.