Bomb Rush Cyberfunk

Bomb Rush Cyberfunk

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Feedback, Suggestions, and Known Bugs for Bomb Rush Cyberfunk
Last edited on 11/4/23

Quick little thing before reading:
I’m not sure if some of these can be done and I understand if some of these weren’t added deliberately, but if the developers take their time out of their day to even consider these changes I would be very grateful because I love this game and would love to see it improved to the best it could possibly be. (Or hey, maybe these could even make it into a sequel). ;)

Main feedback/suggestions:
- Add manual saves (nothing more needs to be said).
- Let us create/upload our own graffiti locally into our games.
- Add Mod support via the Steam Workshop. It would make modding the game infinitely better and would allow for people to play the game in new ways and keep it alive even longer.
- Teach players how to perform boost tricks while in a manual as it's poorly explained if at all during the game, especially since it resets your manual and can keep your line going which can be important at times.
- This is more of a quality of life thing so you don’t have to go back and forth between the hideout and where you were or constantly switch characters but; add the ability to change from Skateboard, Inline Skates, and BMX from anywhere (similar to how one mod in particular uses holding your Ride Movestyle Button and pressing one of the Trick Buttons to switch or possibly with a button that doesn’t do anything such as select on an Xbox controller to bring up a menu).
- Similar to how the BMX Gates are fairly obvious, change the Breakable Glass with Roller Blades and Fire Hydrants with Skateboards to be more informative on how to interact with them. It's never explained in the game how to use any of these and the glass and hydrants especially are near impossible to know what to do. The Fire Hydrants could at least be a different more vibrant color with some indent where a Skateboard would fit on top, and the Glass could have like skid marks on top presumably from Roller Blades.
- Add markers for characters you're able to talk to onto the map like there are with story characters. (I would suggest making story characters and other characters you can just talk to or unlock different colors on the map).
- Add multiplayer to the game (I'm pretty sure the developers said that this isn't planned but the mod for it is pretty fun, I recommend checking it out).
- Allow us to lean while performing tricks, the mod for this makes combos feel much nicer to perform and allows for greater combos quicker. This isn't that big of a deal as I still believe that not being able to trick while leaning is fine but rather just something to possibly add because why not.
- [SOMEWHAT RESOLVED] (Faster cutscene skipping has made this much less of an issue). Don't have players watch a cutscene for every branch of police that appear after spraying one graffiti spot. (Showing the cutscene the first time is fine but a textbox saying what’s been deployed after the first time you see the cutscenes would be infinitely better).
- Allow us to have a way to quick replay or skip songs, possibly with a double press of left/right on the d-pad or maybe a way to loop a song with buttons similar to those when using the camera.
- While spraying graffiti, let us be able to press a button (such as select on Xbox controllers as they aren’t mapped to anything) to quickly view all owned graffiti designs without having to exit to open up the phone and check. OR Allow us to favorite pieces of graffiti, possibly one of each size to quickly use when tagging so you don't have to memorize or check each piece you like.

Other relatively small suggestions or quality of life features:
- It'd be nice if the hitboxes for collectibles such as Graffiti, Outfits, and Inline Skates/BMX/Skateboard cosmetics were a tad larger.
- Transfer boost from previous areas into new ones, this is already a thing with heat but it doesn't make sense why boost doesn't stay as well.
- Let us upload our own music locally into our games. (This isn’t that big of a deal since you can just play external music but i think it would sounds better if it was played in game instead of over all the game sound effects).
- Add a day/night cycle to the game if possible. I did see a post from one of the devs saying that the baked in lighting for each area allows for greater control over visuals but having time go by naturally would be nice and the mods that implement it enhance the game.
- Change the color of graffiti spots on the pause map as sometimes they’re very hard to see with the yellow on yellow/yellow on white.
- Only have toilets lock after use when you have heat.
- Add a setting in the post game to not gain heat.
- Make the sound of your hits in combat have more impact so combat is more satisfying to perform.
- Add more NPCs, vehicles, and objects in general around Versum Hill, Millennium Square, Millennium Mall, as these areas feel a little empty and a bit too open sometimes.
- It would be cool to have a way to skate/ride backwards.
- A sound effect when changing and applying settings so you can be sure they’ve changed.
- A UI element in the bottom portion of the screen while spraying graffiti telling you which button you can press to cancel tagging.

Known bugs and issues
- Graffiti spot in Brink Terminal that's hard to tag that doesn't have any "real" way to get to, isn't marked on the map, and gives you 2 rep greater than the max if you have all other graffiti spots tagged. More information on this issue in this discussion: Brink Terminal Impossible Graffiti
- Unsure of what causes this bug but, after taking a taxi to the hideout or a cutscene plays, (again I'm unsure what causes this), the in-game music volume will be the volume of the music in the pause menu. Going into the audio settings and exiting out does not fix this.
- Connecting a controller takes multiple screenshots.

Suggestions that have been implemented and Issues that have been resolved:
- Collectibles now have a counter on the map labeled as "Stuff".
- Markers for Cyphers, Toilets, and Taxi Signs have been added to the map.
- A Cypher has been added to the Hideout.
- All Outfits for the Oldheads, Jay, and Base now show as unlocked if they were previously locked.
- Heat now builds up slower than it did before in Chapter 6.
- Music shuffling has been added to the phone app.
- Cutscenes now take a considerably less amount of time to skip.
- Movestyle unlock cutscenes in the Hideout no longer repeat.
- VSync setting now saves between launches of the game.
- While using mouse and keyboard, if you connect a controller, the controllers inputs will be delayed. This also happens while the controller is already connected and you use your mouse and keyboard.

Lastly:
- Please make Escher a playable character ;(

Feel free to reply with thoughts or other suggestions as I'll be reading them and adding some to the list or modifying some pre-existing suggestions!
Thanks for reading <3
Last edited by sistermachinegun; Nov 4, 2023 @ 2:53pm
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Showing 1-15 of 19 comments
ItzJustSpicy Aug 19, 2023 @ 12:03pm 
Number 6 is a doozy but i do agree that it needs to be changed but it is doable. I have all of them, just find a gameplan
sistermachinegun Aug 19, 2023 @ 12:13pm 
Yeah, I understand it’s supposed to be challenging but the window for error is almost none, you absolutely have to keep your combo that you build up from going around the whole area and just finishing with like 30 seconds left. Maybe more time or a lesser point requirement would let it be a little more lenient.
ItzJustSpicy Aug 19, 2023 @ 1:09pm 
Originally posted by neko:
Yeah, I understand it’s supposed to be challenging but the window for error is almost none, you absolutely have to keep your combo that you build up from going around the whole area and just finishing with like 30 seconds left. Maybe more time or a lesser point requirement would let it be a little more lenient.
yes its very no mess ups i had a 50 train and lost it, once i did getting the building up is IMPOSSIBLE
sistermachinegun Aug 19, 2023 @ 4:01pm 
I've done the rest of the rival challenges now and they're not as bad as I initially thought, probably even fine how they are, especially knowing how to do tricks to keep resetting my manuals by holding my boost button and doing tricks while in a manual.
Last edited by sistermachinegun; Aug 19, 2023 @ 4:11pm
Amasoken Aug 21, 2023 @ 9:36am 
Nice list you have here. I'll add up some of mine.
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Add to this unskippable cutscenes when switching characters, probably taxi too. Oh and there's no way to stop doing tag once you've started, you have to either finish it or wait for a time out.

More control over music would be nice, like an ability to skip a song/remove from playlist/loop a song/maybe switch to the next or previous song.

The map could use some quality of life updates, yes. Including maybe toilet/taxi/cypher locations as well.

Percentage of collectibles sounds like a nice idea.

Just a thought: Is having 'jump' and 'confirm' on the same button an ok decision? I've had like two cases where I collect something or get a text popup while actively moving/jumping, resulting in closing popup without reading it at all.
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Upgrading phone memory would be nice - I mean with all the tech they have why does the phone only allow up to 50 photos?

Photo viewer could use some updates too. Currently I see some issues (bugs?) here:
1. When removing a photo, the cursor will always switch to the first photo. Would be nice to see it stay where it was;
2. If the mouse cursor is on a photo and I view a different photo fullscreen, when I go back the photo cursor will be at the photo pointed by mouse cursor even if there was no mouse movement; something feels off in terms of controls priority (mouse over keyboard);
3. For some photos I have this gliitch, if I press 'delete photo' I can only choose one answer with mouse cursor (the other one won't be active even with the cursor on it), but the keyboard works fine, allowing to choose any of the options (yes/no). Something about mouse control "hitboxes" I guess.

The controls when taking photos... I guess I'm ok with the movement, though the angles are limited when taking photos. Aside from the fact that currently there's no way to remap phone controls and the memory is limited to 50 photos it's ok I think.
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That's all for now. Might come back later with more when I finish the game :)
SaroPoroggo Aug 21, 2023 @ 9:40am 
The main issue with those rival challenges is no quit / retry option. You basically have to get it in one combo, but if you don’t you have to wait for ages due to it being 5min for some.

I did however find that the pyramid island one can be reset with a quit to menu and reload, dunno if that works for the rest as I did em already
Ahriman Aug 21, 2023 @ 9:49am 
Originally posted by SaroPoroggo:
The main issue with those rival challenges is no quit / retry option. You basically have to get it in one combo, but if you don’t you have to wait for ages due to it being 5min for some.

I did however find that the pyramid island one can be reset with a quit to menu and reload, dunno if that works for the rest as I did em already
Quitting to main menu and loading again works for all challenges
sistermachinegun Aug 21, 2023 @ 5:19pm 
Originally posted by Amasoken:
Nice list you have here. I'll add up some of mine.
----
Add to this unskippable cutscenes when switching characters, probably taxi too. Oh and there's no way to stop doing tag once you've started, you have to either finish it or wait for a time out.

More control over music would be nice, like an ability to skip a song/remove from playlist/loop a song/maybe switch to the next or previous song.

The map could use some quality of life updates, yes. Including maybe toilet/taxi/cypher locations as well.

Percentage of collectibles sounds like a nice idea.

Just a thought: Is having 'jump' and 'confirm' on the same button an ok decision? I've had like two cases where I collect something or get a text popup while actively moving/jumping, resulting in closing popup without reading it at all.
----
Upgrading phone memory would be nice - I mean with all the tech they have why does the phone only allow up to 50 photos?

Photo viewer could use some updates too. Currently I see some issues (bugs?) here:
1. When removing a photo, the cursor will always switch to the first photo. Would be nice to see it stay where it was;
2. If the mouse cursor is on a photo and I view a different photo fullscreen, when I go back the photo cursor will be at the photo pointed by mouse cursor even if there was no mouse movement; something feels off in terms of controls priority (mouse over keyboard);
3. For some photos I have this gliitch, if I press 'delete photo' I can only choose one answer with mouse cursor (the other one won't be active even with the cursor on it), but the keyboard works fine, allowing to choose any of the options (yes/no). Something about mouse control "hitboxes" I guess.

The controls when taking photos... I guess I'm ok with the movement, though the angles are limited when taking photos. Aside from the fact that currently there's no way to remap phone controls and the memory is limited to 50 photos it's ok I think.
----
That's all for now. Might come back later with more when I finish the game :)
After doing everything I can besides getting all the collectibles i think at least a percentage completion tracker (or trackers for different types of items) for each map/area is necessary as it's near impossible to know if you've done everything there is to do without manually checking each characters cosmetics, checking your Board/Skate/BMX cosmetics, and looking up a full list of Graffiti and Music in the game.

I think adding toilets, taxis, and cyphers onto the map is just a no brainer, they should really be on there as soon as you discover them but at the same time you could probably just memorize where they are since the areas for the most part aren't too big.

As for binding jump and confirm to the same button, it really depends on how much of an issue it is, for me it wasn't that big of a deal besides maybe two times when I accidentally pressed A to jump and had it close the notification but I can understand that may be annoying if it happens often.

I didn't have any issues using the photo gallery since I used a controller to play but thanks for commenting with that.

The camera I think could be better as in letting us have more control over the angle and field of view and adding more filters.

Lastly, I personally think the 50 photos limit in game isn't that big of an issue since you can just take a steam screenshot of it to save on your Steam Cloud, view them in your file explorer, and then delete the photos in game which you can do on Switch, PlayStation, and Xbox too (when they release).
Last edited by sistermachinegun; Aug 22, 2023 @ 11:27am
Full Metal Aug 21, 2023 @ 8:11pm 
The number of proximity mines in the DJ Cyber/Tachikoma boss fight was obnoxious. So is the clipping on the turret chains.
DescipleOfZen Aug 21, 2023 @ 8:17pm 
Originally posted by SaroPoroggo:
The main issue with those rival challenges is no quit / retry option. You basically have to get it in one combo, but if you don’t you have to wait for ages due to it being 5min for some.

I did however find that the pyramid island one can be reset with a quit to menu and reload, dunno if that works for the rest as I did em already

You can walk up to the challenge-giver and tell them you're quitting / then ask them to retry, but a menu retry would be superior.

I really hope they change the "Andrecht Invert" to "Natas Spin", because that's what you do on the firehydrants, a Natas Spin, not a lip. Additionally, I didn't notice a majority of the bonus characters, I would like them to have a dot on the map.

Also, a collectable tally, as you mentioned, on the pause would be nice. E.G. XX/2 shirts, XX/XX music etc.


As for the graffiti, i'd rather just be able to "favorite" a piece in the phone and have the pattern hint show up next to the spray window.
Last edited by DescipleOfZen; Aug 21, 2023 @ 8:21pm
NihonCom Aug 21, 2023 @ 9:12pm 
Originally posted by Amasoken:
Oh and there's no way to stop doing tag once you've started, you have to either finish it or wait for a time out

Just press B. I had it cancel even after the first line was connected
Amasoken Aug 22, 2023 @ 4:46am 
Originally posted by NihonCom:
Just press B. I had it cancel even after the first line was connected
Ok, after poking literally every possible button found out it IS possible to cancel bombing. The key for bombing cancel is.. space.
Is it just me or is it really kinda not obvious? I've finished the base game and only now I learn that I can jump to cancel.

I mean, I wouldn't even think of pressing jump, as that is a movement button and in most cases I am already moving, maybe jumping and keeping 'space' pressed as I do bombing to keep momentum after the cutscene. Or I wouldn't press jump fearing it might mess up my flow - something unexpected like releasing jump early or doing boost-jump when spamming jump button.

Originally posted by Full Metal:
The number of proximity mines in the DJ Cyber/Tachikoma boss fight was obnoxious. So is the clipping on the turret chains.
DJ Spider
DJ What Am I Supposed To Do
DJ Boring Fight jk

I've spent good 15 minutes here I think running in circles, hitting high-five thingies, jumping, trying to hit him. After that by pure chance I've learned that I can somehow reflect projectives back at him. Aren't they so deadly that you'd want to avoid them though? Once again I am questioning myself if what I missed was really obvious. :candyman:

And the second phase? He just goes away LOL. And if you get too close to him? He goes away again LOL. Not complaining, this part just requires a strategy get some boost stored, follow him from far, reflect projective, then when reflected run to hit him as fast as you can using stored boost
sistermachinegun Aug 22, 2023 @ 7:44am 
Originally posted by DescipleOfZen:

You can walk up to the challenge-giver and tell them you're quitting / then ask them to retry, but a menu retry would be superior.

I really hope they change the "Andrecht Invert" to "Natas Spin", because that's what you do on the firehydrants, a Natas Spin, not a lip. Additionally, I didn't notice a majority of the bonus characters, I would like them to have a dot on the map.

Also, a collectable tally, as you mentioned, on the pause would be nice. E.G. XX/2 shirts, XX/XX music etc.


As for the graffiti, i'd rather just be able to "favorite" a piece in the phone and have the pattern hint show up next to the spray window.
Favoriting pieces of graffiti, maybe one per size, is a cool idea

Originally posted by Amasoken:
Ok, after poking literally every possible button found out it IS possible to cancel bombing. The key for bombing cancel is.. space.
Is it just me or is it really kinda not obvious? I've finished the base game and only now I learn that I can jump to cancel.

I mean, I wouldn't even think of pressing jump, as that is a movement button and in most cases I am already moving, maybe jumping and keeping 'space' pressed as I do bombing to keep momentum after the cutscene. Or I wouldn't press jump fearing it might mess up my flow - something unexpected like releasing jump early or doing boost-jump when spamming jump button.


DJ Spider
DJ What Am I Supposed To Do
DJ Boring Fight jk

I've spent good 15 minutes here I think running in circles, hitting high-five thingies, jumping, trying to hit him. After that by pure chance I've learned that I can somehow reflect projectives back at him. Aren't they so deadly that you'd want to avoid them though? Once again I am questioning myself if what I missed was really obvious. :candyman:

And the second phase? He just goes away LOL. And if you get too close to him? He goes away again LOL. Not complaining, this part just requires a strategy get some boost stored, follow him from far, reflect projective, then when reflected run to hit him as fast as you can using stored boost
Having a UI element in the bottom part of the screen telling you what to press to cancel spraying graffiti would be better.

I personally didn't have much trouble with the DJ Cyber fight, I learned relatively quickly that I could reflect the records but having something like a flash effect while he throws them would be a helpful hint as to what you're meant to do
Last edited by sistermachinegun; Aug 22, 2023 @ 7:51am
sistermachinegun Aug 30, 2023 @ 11:47am 
The developers have just released the first patch which addresses some of these issues and suggestions so I have removed them from the list and added any new bugs I have discovered.
Amasoken Aug 30, 2023 @ 12:16pm 
Ok, makes sense.
Honestly I think it'd be nice to still see implemented suggestions but have them striked out instead of being removed completely, for context/history to see what changed/improved.
I mean reading patchnotes is an option, but seeing a list of improvements that came to life in one place (not over multiple patchnote posts) would also be nice.


Thanks for updating the post and for letting us know. Time to play some more :letsroll:
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Date Posted: Aug 19, 2023 @ 11:48am
Posts: 19