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Add to this unskippable cutscenes when switching characters, probably taxi too. Oh and there's no way to stop doing tag once you've started, you have to either finish it or wait for a time out.
More control over music would be nice, like an ability to skip a song/remove from playlist/loop a song/maybe switch to the next or previous song.
The map could use some quality of life updates, yes. Including maybe toilet/taxi/cypher locations as well.
Percentage of collectibles sounds like a nice idea.
Just a thought: Is having 'jump' and 'confirm' on the same button an ok decision? I've had like two cases where I collect something or get a text popup while actively moving/jumping, resulting in closing popup without reading it at all.
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Upgrading phone memory would be nice - I mean with all the tech they have why does the phone only allow up to 50 photos?
Photo viewer could use some updates too. Currently I see some issues (bugs?) here:
1. When removing a photo, the cursor will always switch to the first photo. Would be nice to see it stay where it was;
2. If the mouse cursor is on a photo and I view a different photo fullscreen, when I go back the photo cursor will be at the photo pointed by mouse cursor even if there was no mouse movement; something feels off in terms of controls priority (mouse over keyboard);
3. For some photos I have this gliitch, if I press 'delete photo' I can only choose one answer with mouse cursor (the other one won't be active even with the cursor on it), but the keyboard works fine, allowing to choose any of the options (yes/no). Something about mouse control "hitboxes" I guess.
The controls when taking photos... I guess I'm ok with the movement, though the angles are limited when taking photos. Aside from the fact that currently there's no way to remap phone controls and the memory is limited to 50 photos it's ok I think.
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That's all for now. Might come back later with more when I finish the game :)
I did however find that the pyramid island one can be reset with a quit to menu and reload, dunno if that works for the rest as I did em already
I think adding toilets, taxis, and cyphers onto the map is just a no brainer, they should really be on there as soon as you discover them but at the same time you could probably just memorize where they are since the areas for the most part aren't too big.
As for binding jump and confirm to the same button, it really depends on how much of an issue it is, for me it wasn't that big of a deal besides maybe two times when I accidentally pressed A to jump and had it close the notification but I can understand that may be annoying if it happens often.
I didn't have any issues using the photo gallery since I used a controller to play but thanks for commenting with that.
The camera I think could be better as in letting us have more control over the angle and field of view and adding more filters.
Lastly, I personally think the 50 photos limit in game isn't that big of an issue since you can just take a steam screenshot of it to save on your Steam Cloud, view them in your file explorer, and then delete the photos in game which you can do on Switch, PlayStation, and Xbox too (when they release).
You can walk up to the challenge-giver and tell them you're quitting / then ask them to retry, but a menu retry would be superior.
I really hope they change the "Andrecht Invert" to "Natas Spin", because that's what you do on the firehydrants, a Natas Spin, not a lip. Additionally, I didn't notice a majority of the bonus characters, I would like them to have a dot on the map.
Also, a collectable tally, as you mentioned, on the pause would be nice. E.G. XX/2 shirts, XX/XX music etc.
As for the graffiti, i'd rather just be able to "favorite" a piece in the phone and have the pattern hint show up next to the spray window.
Just press B. I had it cancel even after the first line was connected
Is it just me or is it really kinda not obvious? I've finished the base game and only now I learn that I can jump to cancel.
I mean, I wouldn't even think of pressing jump, as that is a movement button and in most cases I am already moving, maybe jumping and keeping 'space' pressed as I do bombing to keep momentum after the cutscene. Or I wouldn't press jump fearing it might mess up my flow - something unexpected like releasing jump early or doing boost-jump when spamming jump button.
DJ Spider
DJ What Am I Supposed To Do
DJ Boring Fight jk
I've spent good 15 minutes here I think running in circles, hitting high-five thingies, jumping, trying to hit him. After that by pure chance I've learned that I can somehow reflect projectives back at him. Aren't they so deadly that you'd want to avoid them though? Once again I am questioning myself if what I missed was really obvious.
And the second phase? He just goes away LOL. And if you get too close to him? He goes away again LOL. Not complaining, this part just requires a strategy get some boost stored, follow him from far, reflect projective, then when reflected run to hit him as fast as you can using stored boost
Having a UI element in the bottom part of the screen telling you what to press to cancel spraying graffiti would be better.
I personally didn't have much trouble with the DJ Cyber fight, I learned relatively quickly that I could reflect the records but having something like a flash effect while he throws them would be a helpful hint as to what you're meant to do
Honestly I think it'd be nice to still see implemented suggestions but have them striked out instead of being removed completely, for context/history to see what changed/improved.
I mean reading patchnotes is an option, but seeing a list of improvements that came to life in one place (not over multiple patchnote posts) would also be nice.
Thanks for updating the post and for letting us know. Time to play some more