Bomb Rush Cyberfunk

Bomb Rush Cyberfunk

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Arion Jul 22, 2020 @ 9:37am
What engine are you using?
Congrats on the announcement, the game looks super slick. Out of curiosity, what engine are you using to build the game?
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Showing 1-15 of 41 comments
YinYin  [developer] Jul 22, 2020 @ 9:47am 
Unity!
big poo's brother Jul 22, 2020 @ 9:47am 
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Originally posted by YinYin:
Unity!
Dropped.
Mikedot Jul 22, 2020 @ 9:52am 
What's wrong with Unity?
Aegix Drakan Jul 22, 2020 @ 10:00am 
Originally posted by Mikedot:
What's wrong with Unity?

It's got a bad rap because it's easy enough to use that people have made a lot of asset-flip garbage in it, and flooded Steam with them. :(

Like...You know how RPGmaker has the "Baby's first unfinished/unbalanced Final Fantasy fangame" reputation despite being capable of making some really fun games? Unity's got a similar issue.

Honestly, it's silly. There's some seriously good stuff made in Unity, and the fact it's got a low barrier to entry means that smaller, more visionary studios can make some really good stuff in it without needing like a dozen C++ programmers like Unreal tends to.
YinYin  [developer] Jul 22, 2020 @ 10:02am 
On one hand there is the real issue of rare hardware setups not handling it well. (as is true for any engine)

And on the other there is a stigma from the free version forcing the Unity splash screen onto a lot of small, experimental and rough games.

If the Unity splash gives you nightmares, don't worry! Our games don't feature that.

edit: and keep your comments civil
Last edited by YinYin; Jul 22, 2020 @ 10:02am
7NGEL Jul 22, 2020 @ 10:04am 
Originally posted by YinYin:
On one hand there is the real issue of rare hardware setups not handling it well. (as is true for any engine)

And on the other there is a stigma from the free version forcing the Unity splash screen onto a lot of small, experimental and rough games.

If the Unity splash gives you nightmares, don't worry! Our games don't feature that.

edit: and keep your comments civil
Awesome. Unity will work fine for your game and the screenshots clearly show it's a beautiful game. Can't wait!
big poo's brother Jul 22, 2020 @ 10:06am 
Originally posted by YinYin:
On one hand there is the real issue of rare hardware setups not handling it well. (as is true for any engine)

And on the other there is a stigma from the free version forcing the Unity splash screen onto a lot of small, experimental and rough games.

If the Unity splash gives you nightmares, don't worry! Our games don't feature that.

edit: and keep your comments civil


Nice looking game, the most beautiful game I know that was made in unity was Hollow Knight
Only issue I have with unity is 3d games in it undeniably run a lot worse than than they do in other engines. I really want this game though, so hopefully it ships in some decent form. Every unity game in 3d has either ran poorly for what it's doing aka 90% gpu usage for 100 frames where any other engine it would be like 45%, or frame times are poor unless in exclusive fullscreen, or anything other 60 just borks frame timings. Hopefully team reptile can make something decent out of it. Because this game is a dream come true conceptually.
big poo's brother Jul 22, 2020 @ 10:11am 
Originally posted by λ HAIL SUCKER PUNCH:
Only issue I have with unity is 3d games in it undeniably run a lot worse than than they do in other engines. I really want this game though, so hopefully it ships in some decent form. Every unity game in 3d has either ran poorly for what it's doing aka 90% gpu usage for 100 frames where any other engine it would be like 45%, or frame times are poor unless in exclusive fullscreen, or anything other 60 just borks frame timings. Hopefully team reptile can make something decent out of it. Because this game is a dream come true conceptually.


Ikr, every person who I know that plays indie games have a low end PC majority of the time and only resort to those genres
7NGEL Jul 22, 2020 @ 10:16am 
Originally posted by koko:
Originally posted by λ HAIL SUCKER PUNCH:
Only issue I have with unity is 3d games in it undeniably run a lot worse than than they do in other engines. I really want this game though, so hopefully it ships in some decent form. Every unity game in 3d has either ran poorly for what it's doing aka 90% gpu usage for 100 frames where any other engine it would be like 45%, or frame times are poor unless in exclusive fullscreen, or anything other 60 just borks frame timings. Hopefully team reptile can make something decent out of it. Because this game is a dream come true conceptually.


Ikr, every person who I know that plays indie games have a low end PC majority of the time and only resort to those genres
You can get a beast of a PC for pretty cheap these days.
Leonard Jul 22, 2020 @ 10:28am 
Ori, Cuphead and Cities Skylines are all made in Unity before anyone dismisses it :P

The list of popular games that use it is actually longer than I expected.
Last edited by Leonard; Jul 22, 2020 @ 10:28am
Arion Jul 22, 2020 @ 11:48am 
Originally posted by YinYin:
Unity!
Thanks for the reply. I just started learning game development and I'm using Unity as well. Hopefully one day (not anytime soon) I can make games that look as vibrant and beautiful as yours. Best of luck and god speed.
I mean I have an 8700K and a 1080TI high end rigs still have tons of issues.
7NGEL Jul 22, 2020 @ 2:48pm 
Originally posted by λ HAIL SUCKER PUNCH:
I mean I have an 8700K and a 1080TI high end rigs still have tons of issues.
What games in particular?
TimeSpaceWanderer Jul 23, 2020 @ 9:09am 
I don't think a game with cell shaded graphics is going to be a problem under Unity, I've seen titles with this style run far better on Unity than other meme engines like UE4 for example
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Date Posted: Jul 22, 2020 @ 9:37am
Posts: 41