Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Please try starting the game with only one controller connected and see if the vibration works then.
somehow vibration and mic output are interlinked with the dual sense... exactly why sony did this...
perhaps its also why the haptic feedback get fudgegy on the PS5 is the same reason why its fudgey on the PC? people point it to the mic as well
I mention this because regardless of whether the controllers speakers are disabled or not, I could feel the usual vibrations in HZD caused by Aloy rolling on the ground and whatnot. This leads me to believe there's probably two vibration triggers (inputs?) in the controller, with one being unique to the dualsense and one being the usual trigger present in most controllers.
Also, before you ask, I did not use my dualsense trick. I actually had my controller's speakers disabled for awhile now but, as I mentioned before, that doesn't stop the controller from vibrating due to the usual trigger.