Ys IX: Monstrum Nox

Ys IX: Monstrum Nox

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Mandy Jul 10, 2021 @ 11:47pm
Dualsense: No vibration?
I recently started chapter 4, and I realized something: For some reason, my dualsense controller (which I use with Steam's big picture) has yet to vibration despite having it set to vibrate in the setting and despite Steam being able to vibrate it through it's controller identification. I wouldn't really classify it as a bug, especially since the dualsense, being new and all, might not officially be supported by the PC version, but I figured I might as well mention it.
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Durante  [developer] Jul 11, 2021 @ 8:30am 
Could it be the case that you had multiple controllers connected before you started the game, and that the one you ended up using is not the primary one?

Please try starting the game with only one controller connected and see if the vibration works then.
Mandy Jul 11, 2021 @ 11:56am 
Originally posted by Durante:
Could it be the case that you had multiple controllers connected before you started the game, and that the one you ended up using is not the primary one?

Please try starting the game with only one controller connected and see if the vibration works then.
I've only ever had one controller hooked up, which I use wired via USB. I do have dualshock 4 controllers, but I leave those disconnected unless a game drastically messes up inputs from the dualsense.
Last edited by Mandy; Jul 11, 2021 @ 12:24pm
Algester Jul 12, 2021 @ 5:00am 
maybe the issue with dual sense in scarlet nexus might be a good start

somehow vibration and mic output are interlinked with the dual sense... exactly why sony did this...
perhaps its also why the haptic feedback get fudgegy on the PS5 is the same reason why its fudgey on the PC? people point it to the mic as well
Last edited by Algester; Jul 12, 2021 @ 5:08am
Mandy Jul 12, 2021 @ 12:23pm 
Originally posted by Algester:
maybe the issue with dual sense in scarlet nexus might be a good start

somehow vibration and mic output are interlinked with the dual sense... exactly why sony did this...
perhaps its also why the haptic feedback get fudgegy on the PS5 is the same reason why its fudgey on the PC? people point it to the mic as well
I might be wrong, but I think the dualsense has two different vibration methods. When playing Horizon zero dawn on the PC, for example, I notice different actions, like rolling on the ground, causes thebcontroller to vibrate. However, once you route the the sound through the controller speakers, additional vibrations will be included based on the sound routed to what windows identifies as the left and right surround speakers in the controller. This makes sense since sound is just vibrations, with the volume corresponding to how strong the vibrations are. One caveat is that in the case of HZD, this could actually prevent you from hearing dialogue and whatnot if its sent to said souround speakers xD Luclily I was able to figure out how to fix that and exploit it as seen in in https://www.reddit.com/r/LinusTechTips/comments/nagx8c/fun_dualsense_trick_vibration_synced_to_audio/?utm_medium=android_app&utm_source=share (though now I am wondering if that issue exists in the ps5 or not...)

I mention this because regardless of whether the controllers speakers are disabled or not, I could feel the usual vibrations in HZD caused by Aloy rolling on the ground and whatnot. This leads me to believe there's probably two vibration triggers (inputs?) in the controller, with one being unique to the dualsense and one being the usual trigger present in most controllers.

Also, before you ask, I did not use my dualsense trick. I actually had my controller's speakers disabled for awhile now but, as I mentioned before, that doesn't stop the controller from vibrating due to the usual trigger.
Algester Jul 12, 2021 @ 9:13pm 
using VoiceMeeter was also the "fix" for Scarlet Nexus and then update to SDL 2 for proper input support it seems its still "far from perfect"
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