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I found your 1, 2, 3 approach quite interesting; no idea how hard it would be to code, taking into account that both villager carry capacity and storage capacity can be increased independantly. How well would that mechanic scale with a great imbalance between the two is something I'm worried about.
There could also be added an essential building (that would be unlocked rather early similarly to food consumption, maybe one or two levels later) that could employ up to 2-3 workers that will have for sole duty to haul stuff around; BUT every worker in the settlement would still haul by themselves if they deem it necessary. (obviously early game, this building wont be a priority)
It would be an extra addition during transition to mid-late game.
This would allow players to target the specific item of critical need, in the same way items are managed for the input side of the same facility. It also allows micro-managing building storage to reduce some of the more dumb worker behaviour when emptying building storage (ie, if you deliver your 14 logs now you avoid a bunch of useless trips with workers delivering one leather, one plant fiber etc.)
For what it's worth, I have input this as a suggestion via the in-game F11 command.
Nevermind how, once the delivery is triggered, workers returning from woodcutting can end up dropping their yield and then immediately take that one wood to deliver it by its own.
That one can happen with other buildings too of course, but its usually not too bad elsewhere. With camps, you can at least also cancel the delivery period early by moving them around, though a setting or general mechanic change where the delivery "mode" turns off when there isn't much left in the storage anyway would definitely be nice. Even clicking the button again to deactivate it would help (either option should still allow workers to finish their current delivery run, unlike current workarounds where the carried goods just get teleported back to the building).
Hell, maybe replace Harpy Firekeeper's +5 capacity bonus with that. At least in that case Harpy wouldn't be a middling pick in most situations...