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Core game mechanics are locked behind meta progression for a long time.
This is not a story game. Its a rouguelike.
Villagers are a resource. There are perks that reward you for their deaths. Losing Villagers causes impatience. Sometimes you need more workers or can't afford the impatience loss. This is devastating. The time you finish a matters. So then does labor shortages.
Cheat Engine to give yourself meta resources if you want. Or play on the easiest difficulty for 10 hours and win faster.
So, there are fundamental mechanics of the game that are locked behind the meta resources you acquire as you play; Food, Machinery, and Artifacts.
The game slowly eases you into it as you pick and choose what game mechanics you want to learn next.
This game is... weird.
It has a roguelike mode, but that is something you have to unlock by beating the hardest seal on the map at the highest difficulty; prestige 20.
Before that, it's a city builder with a particular focus on the very beginning stages of the city.
Up until you unlock that hard, roguelike mode, you're essentially playing a Roguelite in the sense that:
Every map is randomly generated.
You will never really get the exact same setup from game to game.
If you lose a settlement, you lose all the progress you made THERE, but can still keep going.
The game doesn't really have a huge focus on the intro and story, it's primarily focused on the gameplay itself.
Many people have treated it like a chill, short term city builder while others are basically pushing the limits of what they can achieve in shorter and shorter times.
If you're looking for a long term city builder with continuous progression as you watch your city grow bigger and more self sufficient, this isn't that.
This game is about making the most with what relatively little resources you can gain.
By the time you're making your city self sufficient and people happy, you're more then likely moments away from winning and going on to the next city to do something similar again.
I'm RTS-fan, city simulator like Frostpunk and Tropico etc.
"Against the storm" is similiar to Frostpunk, it's about surviving and the goal is to make full reputation bar.
Your level will unlock new upgrade, new event, rolls, perks, buildings etc.
Villagers are resources.
I guess it's not the game for me then and I had different expectations. Thank you, this was very helpful.
But a standard city builder, it is not, I think was more his meaning.
If it doesnt "click" for you, I would personally get the refund before the 2 hour mark. I did the same for Frostpunk. Different folks, different strokes.
Mouse over my name now.
You need to increase the difficulty level before it's gonna click. And then the more you increase it the more interesting it gets.
It's a settlement building game, not a city management game. You build a settlement that lasts for a few years at most, explore and extract everything you need, quickly adapt to your constantly evolving environment (citizen needs and skills, forest hostility, glade events, Queen's orders, calamitite, cornerstones, perks and traders, mostly) and leave before everything falls apart. Rinse and repeat.
It's a roguelike, first and foremost. Players who like to juggle with randomness, fast-paced strategical choices and different play styles will probably like it if they don't hate resource management and the first few gameplay elements of city building games.
Clearly, if you like city builders because you like finding some permanent equilibrium and you don't like when some events mess with your perfect balance, this is not a game for you.