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there are no scenario-based campaigns. each settlement is self-contained, so I guess that would fall under "the previous settlement is effectively deleted and I "move on to the next"
Then after a period of time, the entire map of settlements is wiped clean and you start over, but your upgrades remain. You ideally want to aim toward map goals called Seals to extend this map-wipe time, but in the end, even that goal is an optional one.
You can continue to play after you've established your city, but it doesn't count to the progression of the game.
Also take into account that it is a roguelite, which means that you don't have full control on what tools you use to win. Instead, you try to make do with the cards you are dealt. RNG element is a fundamental part of the game. You'll have to make decisions based on incomplete information and plan for uncertain future.
It is also a survival city builder,so there's constant pressure you have to keep up with. Think of the Frostpunk, but with a lot more happening each "day" (in case of AtS it is "year", but the real time duration is mostly the same) and with average settlement lifespan 5 to 9 years.
I'm not the most quick witted person, so I usually avoid RTS, since I can't both plan the base development and microcontrol units, but I really love AtS. In fact it ruined other city builders for me: now I expect something meaningful to happen every few minutes and hate to just sit and wait on double game speed.
Another point in 'against the storms' favor, you can really play it at your own pace, you can go breakneck speed to open each sigil, or only get 2-3 settlements per cycle done, the progression rewards will come slower but they'll still come, and you'll have a very low stress experience. The game is also very transparent in telling you how difficult it's going to (potentially) make things at each difficulty level, and what your reward will be upon completion (exact same currencies, just more of them for higher difficulties).
If you decide it's a game that could be interesting to you I hope you give it a shot. I was hooked within 1 map after completing the tutorial (I didn't even know what I was doing, but I had so much fun doing it).
This is bite size roguelite settlement builder with game time around 1 hour exclude pause.
Then you move on to next.
And why this so good ? Because it has a unique marriage of roguelite and city builder.
I spit on city builder genre, but I am hardcore fans of rogue ish game.
The result is a bite size roguelite city game that has a lot of build and replayability to win.
The key is "replayability and build" like how you play diablo and POE. You will have to adapt what is provided to you, which is always the key fun of rogue ish game
Why do you "expect" that? The best classic city-builders -- Caesar, Pharaoh, etc -- were scenario-based like this.