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The game uses the same folder across all PC platforms (and non-platforms ;P), so when you install the game on Steam it should automatically load your meta progression and achievements.
Though, it won't hurt to backup the save files before.
Just to confirm, there's absolute no check on integrity of files, you can transfer whatever you want into the game and it's going to count for achievements? I don't plan on exploiting that, but I would be extremely sad to hear that it's that trivial to mess with the game :(
I'm currently doing some testing and from the look of things at least one of your top streamers is running a modified game and cheating (as of current testing a certain streamer gets 2.84 times more resources per glade than myself OR another streamer I checked, over the course of about 10 of Streamer A's games, 4 of mine, and 6 of the other streamers)
I opted to edit and not name names. It's gotta be something. This goes WAY beyond statistical significance.
I actually emailed the devs about it as well with my findings, something does NOT add up.
And I didn't apologize, I just stated maybe I jumped to that conclusion too fast. Based on the data I'm collecting I absolutely did not. I'm just really hoping the devs actually look into it, because I'm sorry but dude just IS NOT that lucky, something is different in his rolls.
Like I mentioned, I checked against another streamer too to give an additional reference point. A certain someone is *magically* gets WAY more resources than either myself OR the other streamer I looked at, by MORE THAN DOUBLE. That's across 10 games, I'm doing the work to check more, but statistically it's a decided point, I'm not crazy, this dude is more than 3 standard deviations off already.
Why are the numbers so far off then?
I specifically checked against a low profile streamer that has neither affiliate or partner status, and they're similarly getting less resources. You should know exactly what the odds are. I'm assuming you know statistics, do the math, how is this possible?
Actually, I removed his name from the post. Any particular reason you happened to know EXACTLY which streamer I was referring to automatically?
Besides, someone who read other thred might have come to this conclusion, there is no need to have giga brain to do it.
I already sent you an email, but in case you didn't receive it, I'm planning on continuing testing for the next couple days, and I'll be sending my actual spreadsheet with full data logs on resource node and fertile soil node spawn rates.
Unless there's some bizarre glitch that causes far less nodes to spawn on a Windows 7 system the statistical anomaly, as mentioned, is beyond 3 standard deviations. I really really WANT to love your game, it has all the right elements to be my favorite game, but I'm just absolutely not enjoying what this game has turned into as I've gotten game after game after game that I just absolutely do NOT see a route to success in. I've tried asking for specifics on specific games but the community refuses to engage and just insists "you can win every game you just have to be better," but like I can't magically spawn double the resources I'm getting.
My most recent game I opened 2 regular and 4 dangerous glades and got literally no food spawns of any kind besides large grain spawns (no forager's camp was ever made available), and lost my game due to hunger after food ran out. I had no capacity to get food, and couldn't win. I'm getting really, really sick of streamers insisting that kind of game just absolutely doesn't ever happen, and at this point based on the numbers I'm collecting, something just isn't adding up
This is where I'm coming from, and why I started a spreadsheet to track actual numbers. Everyone is absolutely sure I'm just crazy, but like I'm tracking the actual numbers and sure enough, the exact anomaly I've been complaining about shows up. SOMETHING isn't right.
I don't have anything against RonEmpire or anyone, the guy seems to have genuinely tried being helpful to me, and I definitely appreciate that! The fact still remains though that his experience is objectively and (as I've now shown QUANTIFIABLY) different than mine
"We've looked and think he's legit" doesn't address an objectively very large statistical margin in any way, if he's legit then there's a problem with MY game, and I'd appreciate not being dismissed out of hand. I shouldn't have to keep a spreadsheet and do the statistical plotting myself in order to have an issue investigated. I paid money for this game too, even if I'm not a streamer
Have you tried making complex food? Maybe you start it too late?
Are you accepting too many/few people? Both will be detrimental.
Are you managing food consumption to save most needed food items?
Have you tried starving your folks in controlled manner?
Do you embark with additional food? I usually do, even if I take to poor standard option available from the beginning of the game.
Maybe you should take a camp Blueprint with your caravan (which one depends on the biome).
Or maybe you can talk to this streamer, watch him live and ask him questions about decisions that you do not understand? Just do not force him these challenges you mentioned, they are not very educational in my opinion, especially the one with always taking left (or right) Cornerstone, you cannot learn where there is no choice to learn from. Or maybe if he starts playing at your Prestige magically he will get similar amount of resources you are getting? Maybe this thing is tied to difficulty? I am just guessing, I do not know where the problem is.
- Rich Wilderness (daily modifier) - Newly discovered resource nodes have more charges: +5 for small deposits, and +20 for large deposits.
- Rich Glades - Newly discovered resource nodes have more charges: +5 for small deposits, and +20 for large deposits.
- Overexploitation - Newly discovered resource nodes have more charges (+10 charges to small deposits, +40 charges to large deposits), but you'll gain +10 Hostility upon picking this cornerstone.
- Wild Growth (Forest Mystery) - Small, energizing drops cause uncontrollable growth in certain species. All resource nodes discovered during drizzle season have more charges: +2 to small deposits, and +10 to large deposits.
I don't recall the email, but I'll ask my teammates if they stumbled on it ^^ Could you please let me know when you sent it? It will help me narrow down the search. Thanks!I'd be grateful if you could also send us the zipped contents of your entire game saves folder. It's located here:
With such files, it will be easier for us to verify if there's anything wrong. You can send them to support@eremitegames.freshdesk.com
Though, it's also important to remember, that due to procedural generation, the experience will to some extent vary for each player.
I've tried doing all sorts of population control, but it's ultimately pointless and counterproductive. I'm losing far more games going with limited population. It slows down my production, and even if I manage to get a single storm without losses extra (and end up losing pop the next storm due to the 45 point year increase in hostility), the loss of resources ultimately hurts me more than just having more pop would have from my experience.
I've been starting to do selective starvation literally every drizzle season, shifting back 1/4-1/2 through clearance, but I'm still running out of food literally every single game without (and I ran the numbers) 60%+ of my workforce devoted to food. The allegedly "50% chance" double food consumption debuff actually procs 67-69% of the time after tracking it, which really really hurts.
I've been trying to take extra food, but like my last game it got me in a while longer, but with literally NO FOOD IN *SIX* glades it didn't matter, I ran out anyway.
I actually took a trappers' camp blueprint last game (ended up being useless) and tend to lean toward a camp. RonEmpire insists that camps are a bad idea, but after doing the math I only get fertile soil about 1 in every 3.2 glades, so anything requiring fertile soil is basically useless to me.
Edit: Also checked, sent my email at 6:39am US EST (GMT -5) today - that was only about 6 hours ago so you may not have received and filtered through it yet. Sent from my work email though, if you don't think you've received it at all it's possible the attachment flagged and our internal filter kept it from sending out
Either way I'll be sending a more complete set of files after doing some more testing over the next couple days