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Just the same, there are many ways to win besides doing the queens orders, and some games you just cant do them all and have to find another way.
I will say, on pioneer difficulty, no amount of RNG will force a loss to a skilled player, the game is not, as you say, random rng just designed to make you fail.
The queen has flickery demand and attitude.
It is yourself have to make sure whatever way to win.
1) Recheck current biome are you able to produce such items? Can get such ingredient?
2) Keep an eye, maybe can complete it in next 1 or 2 year
"so, are orders like that common in this game? cause right now it feels like a random rng ♥♥♥♥♥♥♥♥ just designed to make me fail and waste time"
This is extremely harsh sentence. However I can understand if you are from gaming background without dealing much with randomness.
The game did not design for you to fulfill every order. Your only order is "secure enough reputation and then you victory".
The path has multiple options, there are even special landmark modifier remove queen order from a settlement, and you can only rely on secure reputation through happiness and event.
Even then, the game is entirely winnable.
Order from the queen is just 1 way to gain reputation.
Finally, this is not game like RTS and Simcity.
A player have to plan around "choose the least worst thing from option"
guess i expected less rng nonsense and more planning from this title
There is a lot of RNG in this game, if you dislike that, then I recomment refunding. The RNG (luck) may be blind, but this game is about working with what you are given. If you make correct decisions, you will almost always win. I am playing mid-high difficulty (Prestige 11), to get there I played around 45 games with 100% win ratio. Even better, there are people who play on max difficulty and have win streak of 80+ games. Do you think in a game that forces you to rely on good luck (RNG) you can achieve this? I don't.
It's normal to get 1-3 orders that are impossible or unfeasible to complete. The game technically doesn't have "dud orders" - nothing like opening an order packet and getting "oops, you were expecting an order, but actually this order slot is wasted now".
I personally find it irritating. There should be some "pass" option where you refuse both orders, and get a much smaller reward than what a successful order would give, like 0.2 rep and and 5 food or something. But the game does seem balanced such that you don't have to complete all orders to win, assuming you don't get a string of bad orders at a very unlucky time.
However the current algorithm for generating orders is probably very simple. Making it not generate impossible orders would require adding quite a bit of complex logic. Or alternatively you could give players more control over orders but then it would be work to balance. Meanwhile a lot of people on these forums love the RNG shenanigans and think it adds to the "challenge" and "skill ceiling". So I doubt the devs will do all that work while also going against a very vocal group in their forums.
Welcome to AtS lol. This seems like the intended experience. You're just missing the last part where you go back and trash talk on the forums about how you totally won by skill and people should gitgud.
oh... then in that case yes, it was my galactic-sized gigabrain that allowed me to overcome all obstacles in front of me, and all of you scrubs should bow in defiance to my obvious superiority. grovel. grovel, i say!
(seriously though, not sure where skill comes into rolling the dice. maybe i'll figure it out sometime)
There you go, now you're getting it!
People say it's about mitigating the RNG and to some extent it's true. But there's always a big chunk you can't mitigate.
I guess that's true of all roguelikes. There's always the one streamer guy who plays the game all day every day like a full time job and he can win any character. And then you have most players grinding through many runs that are crippled by RNG until they have a good one.
The fact that "that one streamer" can win consistently tells you the game is not decided by RNG, it really is just a matter of player skill. The other players who lose until they get a lucky run are actually just less skilled, and so they rely on luck. This does not mean the game is all about luck, it means exactly that skill is entirely what matters, with luck only mattering if you lack skill.
Thanks for proving my point lol
it's time for a revolution