Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
From a story stance you're building an outpost, not a city. Your goal isn't really to do everything, it's to specialize. So for instance lizards will mostly hunt and cook meat, making a hunter outpost. Humans will mostly farm and brew, making a farmer outpost. They both work for the city by making extra in their specialization, and could also trade with each other till the storm comes.
Something I do kind of hope for ( I don't know if it is already in the game ) is that as you build outposts, other outposts come up along with yours. I mean the game does make it sound like you are one of many Viceroys. Or at least the option for them. Like maybe an npc Viceroy will take a land you wanted, forcing you to make an outpost somewhere else, but also expanding the map more from their settlement.
This starts happening once you unlock factions!
If the goal is 'to specialize' like you say, then the species that appear should reflect that, but that's not the case. As an an example: Lizards have one of their focuses around meat (and insects), and on some maps only eggs can be found as a direct resource rather than meat or insects. On the other hand, the same area has good farmland and forageables, which aregreat for humans. To specialize in that location particular, humans would be far superior than lizards, so why exactly did I get lizards? The lizards that I got should've gone to a different viceroy setting up camp in a local with lots of sources of meat for better optimization.
If not diversity, I'd like choice, but that's very limited as well.
This guy really just called a beaver a dwarf.
I suppose you do have a point, but a lot of time it's just frustrating rather than fun since I also can't properly choose what species I get either. As I mentioned in the above comment, you can get a map that humans would be better at but then get lizards instead.
A good thing to note as well as that newcomers are pretty random between the species you have in your settlement. Even if you had all 5 species you'd still need to choose which newcomer group you want between themselves and what they have on them. There still is RNG in there and player choice.
RNG isn't inherently a good thing, and different people have different levels of bad luck they'll tolerate. Games are meant to be fun, so at least having an option somewhere to allow getting all species feels like a good idea to me.
Personally, I'm far more nervous about going to higher difficulties than pioneer right now due to the low player agency in choosing species, since they can matter a lot. I could easily end up with a run that is off so much worse because of the species choose the game gave me, which I have absolutely no control over.
The beavers are obviously dwarves.
The major thing about races is that they make each game different, and I think it helps that some games I have to look and see that I am missing humans, so farming might be a bit harder this game. Really though, the races aren't a huge difference, and the effect on farming of having or not having humans is pretty small, it matters, sure, but it is small enough that i would suggest not to worry about it for the most part.
It's not a genre where the player is expected to prosper, it's a genre where the player survive against bad odds.
Part of my issue with it is that in the context of the story behind the game, wouldn't the Queen want better chances of success? So why arbitrarily have it so that only 3 species can join a settlement when it would be objectively better to allow all of them? And if it's due to settlements supposedly needing to be specialized, then the options given aren't always that great for that task either.
Jokes aside, regarding mismatching species and maps, I'd recommend going on a lower difficulty for that one particular game, or even just straight up trashing that settlement immediately to re-roll the species list. I honestly have more trouble if I'm given bad RNG on cornerstones or blueprints than species, since all species are eventually useful one way or another. Source: Prestige 15+ games.
Also I really like Lizards in my Human settlement, because in addition to being great at hunting eggs, they really like cooking and smelting. I end up with a little army of Lizard chefs making biscuits and pies for those fat little humans, as well as making jerky and skewers for themselves and any Harpies that join. Or if there are Beavers then I can have the Lizards run the kiln and smelter. Of course it is much nicer for the Lizards to be in a settlement that has natural meat for them to hunt, but they aren't just meat based workers.
One thing I have noticed is when I get Harpies and hope I got good cloth industries to make coats, I either don't get a blueprint to make coats, or my cloth industry is bad, either lacking natural cloth resources or never getting a blueprint that makes cloth. Also it seems like I never get things I need to make Harpies happy, except making them hundreds of pies. I guess it's not about the villagers though, it's about the city and the Queen.
"You cannot have everything, a correct option mean whenever you choose something, you always feel losing something"
Regardless of lore reason or not. limiting 3 races play heavily to favor food, luxury option and their specialization.
You cannot have every specialization
Don't need to bring in queen or lore. We can start challenge all classic RPG games of "only 4 or 6 hero party"
A game need to have certain limitation to control the balance.
As if DOTA why can't we have 65 heroes vs 65 heroes in tournament play