Against the Storm

Against the Storm

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Is this complicated ?
Looking at getting it but I dont want anything overly complex. Thankyou
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Showing 1-8 of 8 comments
arjensmit79 Apr 26 @ 11:53am 
Complexity scale using games i have in my steam lib.

1: Raptor Call of the shadows
2: Graveyard Keeper
3: Ozymandias
4: World of Warships
5: Frostpunk
6: Against the storm
7: Civ 6
8: Path of Exile
9: Crusader Kings
10: Command Modern ops
Hariman Apr 26 @ 1:13pm 
It's moderately complex, but there's references in game for which buildings and which resources are needed for each craftable item.

There's also guides that can help understand what's worth prioritizing and what can wait at various difficulty levels.

You'll need to pause and spend some time analyzing what is needed for each settlement and which foods, services, and fuels are best.
Woudo Apr 26 @ 8:19pm 
The complexity scales with the difficulty. Early on it's really quite scaled down and simple. Later difficulties have a lot more variables and constraints to consider.

It's not on the same level as say, a 4x game or a milsim, but is more complex than a typical RTS.
Without knowing OP's standard it's hard to give proper assessment. OP, among strategy / settlement builder games, what do you consider complex?
Originally posted by Woudo:
The complexity scales with the difficulty. Early on it's really quite scaled down and simple. Later difficulties have a lot more variables and constraints to consider.

It's not on the same level as say, a 4x game or a milsim, but is more complex than a typical RTS.
Perfect , Thankyou
The game is as complex as you want it. There are a lot of difficulty levels, but no element of the game (outside the player's own pride) is forcing you to engage with those difficulty levels.

It starts off simple enough and progressively gets more complicated as you uncover new species to join your settlement and new recipes/buildings, but the concept stays the same. It simply gives you more options to deal with situations and allowing for creative plays.

I have roughly 200h in the game and never felt like it inconvenienced or pushed me in a way I didnt want to be. In fact, I could call it my comfort game, since I've taken the habit of playing one run before going to sleep, just to unwind from a day.
Originally posted by IIII coAtL IIII:
The game is as complex as you want it. There are a lot of difficulty levels, but no element of the game (outside the player's own pride) is forcing you to engage with those difficulty levels.

Gold seal requires viceroy and gives you credits which is an ending of sorts but the game does force you to engage with every difficulty level to actually win and beat the final seal. So what you said isn't true, actually beating the game requires playing through every single difficulty level.
Ranch May 3 @ 6:42am 
The ui will look more confusing than the actual gameplay itself. The game itself has enough complexity that you do wanna think and plan to make things more efficient, but you can sort of just coast as well.
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