Against the Storm

Against the Storm

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Global Event Rewards Need Revamping
Love the game but I rarely see any point in doing many of the global events. For example, the "Obsidian Loremaster" rewards 20 vegetables and 10 planks. I can produce that through normal gameplay in just a few minutes. These rewards should be WOW moments that make me excitedly launch the event right away. IMO, either up the quantity of rewards or include permanent boosts like +1% carry capacity, or increase the duration of the reward such as making it last multiple storm cycles.

Am I missing with these? Are there sequel events with greater rewards that I'm not seeing or are the majority of them 'meh'? If so, would love to see these expanded/enhanced.
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You couldnt be more wrong. It needs revamping indeed because it is insanely OP.

I quit my last QHT run because of boredom. I started on low difficulties to make 3 year games consistently. 20 games later, i have so many of those bonusses you talk about that i can do high prestige games on 3 years. The game becomes trivial when you start with so much extra stuff.

Yes you could produce them in a few minutes, but what you are missing is that you get them at the start. Everything is more valuable the earlier you get it. Also, when you gather 10 of these bonusses that each would take a few minutes, you are talking about dozens of minutes, or in game terms: years. Years that you can win faster, resulting in more games in a cycle and thus even more of those bonusses.....

Also, the cycles are getting longer with every seal you close. In the end you have >90 year cycles. That means you can get 32 games in a cycle. These bonusses help you in every game during the rest of the cycle. They are immensely more powerful than those measly 1-time-use 4 reserve embarkation points you can get from map modifiers.
Last edited by arjensmit79; Feb 1 @ 9:09am
Just in case Arjensmit did not make it obvious, these "poor" rewards like + 20 vegetables will benefit ALL your games in this cycle.
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