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Loosing villager isnt usually a big problem to me... it is not getting exploitable ressources that hurt the most...
For me those are the stuff that insta losed me runs were.
Not getting a single 2 star harvesting camp in the first free buildings, so i cannot really go for dangerous/forbidden glade since they will give me nothign to use...
Or getting full fertile land in every glade but having no building to exploit it. since fertile land take the place of ressources it can mean glade giving nothign except an event and fertile land, it suck... hard...
Everything els elike extra impatience hald the people dying and stuff like that arent a problem usually, just a time sink at worst.
For those reason i always at least take a camp or a fertile land building (if map doesnt favor one or the other (extra fertile land/no fertile land), it reduce the early rng which is when rng hurt the most.