Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Normaly dirt roads are all I use.
Bottom line, faster road travel = more productive workers = win.
Don't understand why need road.
Manpower have better usage where else
They take so little time to build and are free. Set them to a low priority and whenever a builder has nothing to do (or wood cutters during storm) they'll get them up for you. Their biggest advantage IMO isn't the speed boost, but as a marker so I keep straight lines to hearth/warehouses free. I don't want to accidentally block off access so my workers have to take a huge detour around to get somewhere. Not to mention that storm modifier where you have -30% speed off road.
I don't often use stone/copper roads either. I rarely have enough of those resources to spare and, when I do, it's the late game and I forget about it. They're also much slower to build as it requires a trip to the warehouse for each tile to get the resource. There's also the problem that when upgrading from one type of road to another, it acts like there is no road until a builder finally gets around to making it. Not worth the hassle, except to complete an order or the like.
as to whether stone/copper roads are worth it... depends on if you have spare builders not doing much (maybe waiting on your woodcutters opening the next glade and other buildings are saturated/at their build caps) and the spare resources. some maps you can end up with tons of stone and copper. at a minimum i try get stone/copper circling any hearths and make a fast path to warehouses. and leave the rest of the settlement as dirt roads if necessary
Always found them to be a more of a "win more" building, when you can afford them you're already doing well
I only just unlocked the copper roads, so maybe I'll use them more in some specific cases for main routes between hubs, but overall I'm skeptical that I'll use them a lot unless I have resources to spare.
I'd say there are three reasons not to:
1) It takes quite a lot of builder time, essentially for long roads. Builders that might have better things to build, or buildings to work in.
2) If you're building them on top of dirt paths, you lose the benefit of the dirt path until the new road is completed. Without a ton of micromanagement, this can be very substantial.
3) Sell the excess copper/stone to a trader and use the amber for anything more important.
Stone: Maybe if I have a reliable Stone income and do not need to spam it for some other production line. Even then mostly around the "main" roads at the Hearth.
Copper: Nope, never used. Never seen a Copper mine, so that resource is too precious to squander on roads.