Against the Storm

Against the Storm

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Starseed Nov 12, 2022 @ 10:49pm
Service Building ???
Which buildings are classified as "service buildings"?
One is required to be built within the hearth area to upgrade it to the next hub level.
Ive tried the outpost, the crude workstation, a smithy and looked in encyclopedia and its not obvious to me which buildings it means?
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Showing 1-9 of 9 comments
If you hover over the needs of your people, it tells you if they are "housing," "complex food," "clothing," or "services." Service building provide those services.
alexshiro Nov 12, 2022 @ 11:02pm 
Tavern, Monastery, Clan Hall etc

The ones that use Beers, Brawling Gear, Scrolls, Incense, Wine and Cosmetics
Starseed Nov 12, 2022 @ 11:39pm 
oh ok lol thank you. Like CPT says service buildings provide complex food, clothing etc. the taverns, halls dont do that! Just different terminology I guess. Perhaps it needs to be highlighted in the encyclopedia .
Originally posted by Starseed:
oh ok lol thank you. Like CPT says service buildings provide complex food, clothing etc. the taverns, halls dont do that! Just different terminology I guess. Perhaps it needs to be highlighted in the encyclopedia .
No, what I meant is "service buildings" provide needs that have "services" in their tooltips. They are the ones that use the items that alexshiro listed. The needs are leisure, luxury, brawling, education, and cleanliness.
BlackSmokeDMax Nov 13, 2022 @ 2:37am 
Originally posted by CPT Chthonbeard the Pirate:
Originally posted by Starseed:
oh ok lol thank you. Like CPT says service buildings provide complex food, clothing etc. the taverns, halls dont do that! Just different terminology I guess. Perhaps it needs to be highlighted in the encyclopedia .
No, what I meant is "service buildings" provide needs that have "services" in their tooltips. They are the ones that use the items that alexshiro listed. The needs are leisure, luxury, brawling, education, and cleanliness.

And religion.
Starseed Nov 13, 2022 @ 4:42am 
Originally posted by ZirzoR:
TL:DR

Services are buildings which contain things that your people use to increase their resolve that isn't food/housing/clothing.

Ale,Wine,Scrolls,Weapons,Incense, etc.

Which is: Education, Leisure, Brawling, Wining & Dining, Religion, Cleanliness, etc.

Which also is: Taverns, Explorer's league, Guild hall, Clan hall, Monastery, Temple, Bathhouse, etc.

Hopefully saying it atleast 4 times makes it somewhat obvious of what it is.
Please excuse me. It takes me a little longer figuring things out lol I was actually just thinking after the game I just played. I love even how the rewards system is. Where it doesnt really matter if you lose, its not about winning or losing, and if you saw my earlier posts, its taken me this long to figure that out! but hey at least Im still here willing to spend the time on this and master it and it will all eventually make sense because its brilliant! You have to go through the levels and you learn as you go. Like Ive only just unlocked factions so Im only just learning what they are about. I am very observant and now that youve identified what those buildings are, I see they are the ones listed under "city" so they are distinguished in there. All part of the learning and fun :steamhappy:
Last edited by Starseed; Nov 13, 2022 @ 4:42am
Originally posted by ZirzoR:
TL:DR

Services are buildings which contain things that your people use to increase their resolve that isn't food/housing/clothing.

Ale,Wine,Scrolls,Weapons,Incense, etc.

Which is: Education, Leisure, Brawling, Wining & Dining, Religion, Cleanliness, etc.

Which also is: Taverns, Explorer's league, Guild hall, Clan hall, Monastery, Temple, Bathhouse, etc.

Hopefully saying it atleast 4 times makes it somewhat obvious of what it is.
Once again, in order to not confuse Starseed, I'm going to chime in.
I did forget Religion. There are 5 services, but Ale, Wine, Scrolls, Weapons, Incense, and Cosmetics are not services. They are called by the game "luxury items" in their tool tips. They get packaged into "luxury goods" and are used to provide services.

So, the economy is as follows:
-> luxury items -> Service Building -> provide a service

Examples:
Ale, Weapons -> Tavern -> Leisure, Fighting
Wine -> Guild Hall -> Luxury
Scrolls, Incense -> Temple -> Education, Religion
Weapons, Scrolls -> Explorer's Guild -> Fighting, Education
Ale, Incense -> Monastery -> Leisure, Religion
Cosmetics -> Bathhouse -> Cleanliness

This is not exhaustive. Service buildings also provide a buff if they are staffed up to a certain point. These are not services. These are different, and I forget what the game words them as. Perks maybe?

Humans now, for example, will only use Religion and Leisure as services of choice. If you take a Tavern, they will not Fight. However, they will drink in leisure. This building fulfills one of their service needs. If you need to fulfill one of each of your race's services, keep this in mind.

Beavers like luxury, education, and leisure. Lizards like fighting, and religion. Harpies like fighting, education, and cleanliness.

So, luxury items are not services themselves, and can be used for different things: Trade, providing services in a service building, fulfilling orders, and also solving some events. Service buildings do not provide services by themselves. They requires specific luxury items to provide those services. The secondary effects are not services. So to provide your people service you need a service building that provides a service they like, and the luxury items to provide said service.
Starseed Nov 13, 2022 @ 1:52pm 
Originally posted by CPT Chthonbeard the Pirate:
Originally posted by ZirzoR:
TL:DR

Services are buildings which contain things that your people use to increase their resolve that isn't food/housing/clothing.

Ale,Wine,Scrolls,Weapons,Incense, etc.

Which is: Education, Leisure, Brawling, Wining & Dining, Religion, Cleanliness, etc.

Which also is: Taverns, Explorer's league, Guild hall, Clan hall, Monastery, Temple, Bathhouse, etc.

Hopefully saying it atleast 4 times makes it somewhat obvious of what it is.
Once again, in order to not confuse Starseed, I'm going to chime in.
I did forget Religion. There are 5 services, but Ale, Wine, Scrolls, Weapons, Incense, and Cosmetics are not services. They are called by the game "luxury items" in their tool tips. They get packaged into "luxury goods" and are used to provide services.

So, the economy is as follows:
-> luxury items -> Service Building -> provide a service

Examples:
Ale, Weapons -> Tavern -> Leisure, Fighting
Wine -> Guild Hall -> Luxury
Scrolls, Incense -> Temple -> Education, Religion
Weapons, Scrolls -> Explorer's Guild -> Fighting, Education
Ale, Incense -> Monastery -> Leisure, Religion
Cosmetics -> Bathhouse -> Cleanliness

This is not exhaustive. Service buildings also provide a buff if they are staffed up to a certain point. These are not services. These are different, and I forget what the game words them as. Perks maybe?

Humans now, for example, will only use Religion and Leisure as services of choice. If you take a Tavern, they will not Fight. However, they will drink in leisure. This building fulfills one of their service needs. If you need to fulfill one of each of your race's services, keep this in mind.

Beavers like luxury, education, and leisure. Lizards like fighting, and religion. Harpies like fighting, education, and cleanliness.

So, luxury items are not services themselves, and can be used for different things: Trade, providing services in a service building, fulfilling orders, and also solving some events. Service buildings do not provide services by themselves. They requires specific luxury items to provide those services. The secondary effects are not services. So to provide your people service you need a service building that provides a service they like, and the luxury items to provide said service.
Thank you for going into detail for me. My confusion was where I consider the other buildings to be services too, like even a weaver or a smithery provides a "service" whereas I saw the taverns, monastery etc as luxuries Was just my way of thinking. But I totally understand it now, and I do see they are separate under the "city" building menu bar so any in there are placeable within the hearth .. I got so close, by the time one came up as an option to get it was late in game and I placed it but didnt have the resources to build it hahaha...next time! When you do upgrade the hearth does it increase the burning time of the fuel because mine does go out pretty past. I just chose an upgrade that increases burning by 2% depending on the level of impatience tho. The issue I had before, I managed to resolve by placing another woodcutter to keep up with the demand, but thats only possible if you have the spare workers. Its much harder to keep that hearth burning on the marshlands because you dont get alot of wood.
Originally posted by Starseed:
Originally posted by CPT Chthonbeard the Pirate:
Once again, in order to not confuse Starseed, I'm going to chime in.
I did forget Religion. There are 5 services, but Ale, Wine, Scrolls, Weapons, Incense, and Cosmetics are not services. They are called by the game "luxury items" in their tool tips. They get packaged into "luxury goods" and are used to provide services.

So, the economy is as follows:
-> luxury items -> Service Building -> provide a service

Examples:
Ale, Weapons -> Tavern -> Leisure, Fighting
Wine -> Guild Hall -> Luxury
Scrolls, Incense -> Temple -> Education, Religion
Weapons, Scrolls -> Explorer's Guild -> Fighting, Education
Ale, Incense -> Monastery -> Leisure, Religion
Cosmetics -> Bathhouse -> Cleanliness

This is not exhaustive. Service buildings also provide a buff if they are staffed up to a certain point. These are not services. These are different, and I forget what the game words them as. Perks maybe?

Humans now, for example, will only use Religion and Leisure as services of choice. If you take a Tavern, they will not Fight. However, they will drink in leisure. This building fulfills one of their service needs. If you need to fulfill one of each of your race's services, keep this in mind.

Beavers like luxury, education, and leisure. Lizards like fighting, and religion. Harpies like fighting, education, and cleanliness.

So, luxury items are not services themselves, and can be used for different things: Trade, providing services in a service building, fulfilling orders, and also solving some events. Service buildings do not provide services by themselves. They requires specific luxury items to provide those services. The secondary effects are not services. So to provide your people service you need a service building that provides a service they like, and the luxury items to provide said service.
Thank you for going into detail for me. My confusion was where I consider the other buildings to be services too, like even a weaver or a smithery provides a "service" whereas I saw the taverns, monastery etc as luxuries Was just my way of thinking. But I totally understand it now, and I do see they are separate under the "city" building menu bar so any in there are placeable within the hearth .. I got so close, by the time one came up as an option to get it was late in game and I placed it but didnt have the resources to build it hahaha...next time! When you do upgrade the hearth does it increase the burning time of the fuel because mine does go out pretty past. I just chose an upgrade that increases burning by 2% depending on the level of impatience tho. The issue I had before, I managed to resolve by placing another woodcutter to keep up with the demand, but thats only possible if you have the spare workers. Its much harder to keep that hearth burning on the marshlands because you dont get alot of wood.
Upgrading the hearth does not increase the fuel burn rate. Building a second heart though will cost you more fuel as it has it's own fuel burn rate. Keep that in mind as you expand that each hearth needs fuel, so you have to keep up with demand.

If you are having fuel problems, a short term solution is to put a beaver in for your MAIN fire keeper. The fire keepers of your other hearths don't matter, only the main for the bonus. This will make fuel burn slower as the beavers are frugal in their flames. It's one of the weaker bonuses, but good if you need it in a pinch. A better way to go is to get coal any way you can. Even converting coal in a kiln is better than burning wood directly. If you have +1 to coal production, making coal in a bakery suddenly becomes (barely) economical. The best source of coal though is a coal mine if you can manage it, or a perk from burning cysts. Burn 3 cysts to get 20 coal, 3 flame fuel costs 9 coal, so you net 11 coal which is 11 hearth minutes of fuel.



Originally posted by ZirzoR:
Originally posted by CPT Chthonbeard the Pirate:

I never said that the luxury items are counted as services, I meant that any building that uses said items is a service building, maybe that wasn't obvious enough.
The way you worded it was a little confusing, I'm sorry if you felt I was putting words in your mouth. I just wanted everything to be clear for Starseed, as he was getting confused. No worries man. I'm thinking of writing a guide on various mechanics in the game, as well as the various economic production lines you could have. E.g. I just did a run making food with rain collector -> clay pit -> ranch -> butcher -> cookhouse. Turning inedible reeds into eggs and meat made the most of a tiny patch of farmland I had and allowed me to focus on other things.
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Date Posted: Nov 12, 2022 @ 10:49pm
Posts: 9