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The ones that use Beers, Brawling Gear, Scrolls, Incense, Wine and Cosmetics
And religion.
I did forget Religion. There are 5 services, but Ale, Wine, Scrolls, Weapons, Incense, and Cosmetics are not services. They are called by the game "luxury items" in their tool tips. They get packaged into "luxury goods" and are used to provide services.
So, the economy is as follows:
-> luxury items -> Service Building -> provide a service
Examples:
Ale, Weapons -> Tavern -> Leisure, Fighting
Wine -> Guild Hall -> Luxury
Scrolls, Incense -> Temple -> Education, Religion
Weapons, Scrolls -> Explorer's Guild -> Fighting, Education
Ale, Incense -> Monastery -> Leisure, Religion
Cosmetics -> Bathhouse -> Cleanliness
This is not exhaustive. Service buildings also provide a buff if they are staffed up to a certain point. These are not services. These are different, and I forget what the game words them as. Perks maybe?
Humans now, for example, will only use Religion and Leisure as services of choice. If you take a Tavern, they will not Fight. However, they will drink in leisure. This building fulfills one of their service needs. If you need to fulfill one of each of your race's services, keep this in mind.
Beavers like luxury, education, and leisure. Lizards like fighting, and religion. Harpies like fighting, education, and cleanliness.
So, luxury items are not services themselves, and can be used for different things: Trade, providing services in a service building, fulfilling orders, and also solving some events. Service buildings do not provide services by themselves. They requires specific luxury items to provide those services. The secondary effects are not services. So to provide your people service you need a service building that provides a service they like, and the luxury items to provide said service.
If you are having fuel problems, a short term solution is to put a beaver in for your MAIN fire keeper. The fire keepers of your other hearths don't matter, only the main for the bonus. This will make fuel burn slower as the beavers are frugal in their flames. It's one of the weaker bonuses, but good if you need it in a pinch. A better way to go is to get coal any way you can. Even converting coal in a kiln is better than burning wood directly. If you have +1 to coal production, making coal in a bakery suddenly becomes (barely) economical. The best source of coal though is a coal mine if you can manage it, or a perk from burning cysts. Burn 3 cysts to get 20 coal, 3 flame fuel costs 9 coal, so you net 11 coal which is 11 hearth minutes of fuel.
The way you worded it was a little confusing, I'm sorry if you felt I was putting words in your mouth. I just wanted everything to be clear for Starseed, as he was getting confused. No worries man. I'm thinking of writing a guide on various mechanics in the game, as well as the various economic production lines you could have. E.g. I just did a run making food with rain collector -> clay pit -> ranch -> butcher -> cookhouse. Turning inedible reeds into eggs and meat made the most of a tiny patch of farmland I had and allowed me to focus on other things.