Against the Storm

Against the Storm

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TrueAlcove Nov 10, 2022 @ 10:35am
Rate of consumption?
As title, does anybody have some insight to share about the rate (precise, or estimate) of the consumption speed of raw food, complex food, service item, etc.? Thanks in advance :)

I guess I am constantly curious about "okie how many workers do I need to put into this building so that this item will be (in theory) forever abundant"? For me it typically takes me a game-year (~10 minutes game-time) to truly figure out, and an estimate in advance will be delicious :p
Originally posted by alexshiro:
it's one of each per break, and the break times are in the encyclopedia under species
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alexshiro Nov 10, 2022 @ 10:51am 
it's one of each per break, and the break times are in the encyclopedia under species
Last edited by alexshiro; Nov 10, 2022 @ 9:46pm
Tam Nov 10, 2022 @ 10:55am 
If I'm not wrong they consume one piece of food (complex if possible if not then raw) and one service per break. Beavers and humans have 2 min between breaks and Harpies and LIzards have 1 min and 40 sec between breaks. I believe Beavers and Humans take longer breaks, not sure were I got this from though.
madzai Nov 10, 2022 @ 1:41pm 
It woulb be really cool if Consumption Tab show total average food consumtion per day.
Aestrea Nov 10, 2022 @ 3:21pm 
Originally posted by madzai:
It woulb be really cool if Consumption Tab show total average food consumtion per day.

That would be pretty hard because there are items that alter the length of each year. No matter how long their break is, just kinda average that all of them will consume something in 2 minutes for each villager you have within the production time and waive off the logistical time with their breaks.
TrueAlcove Nov 10, 2022 @ 8:54pm 
Thank you all very much!! Very grateful to be reminded the key simple fact :p
madzai Nov 10, 2022 @ 11:12pm 
Originally posted by Aestrea:
Originally posted by madzai:
It woulb be really cool if Consumption Tab show total average food consumtion per day.

That would be pretty hard because there are items that alter the length of each year. No matter how long their break is, just kinda average that all of them will consume something in 2 minutes for each villager you have within the production time and waive off the logistical time with their breaks.

Sorry, i mean "year" not "day". And IMO it pretty easy - the game obsviusly know the lenght of each season and can add them togther. Then just caclucate how in average single unit consume during that time for each species. And add those number togther multiplied by number of units in each species.
TrueAlcove Nov 13, 2022 @ 8:49pm 
By the way, I find a subtle thing that I want to ask if it's obvious: if a species prefers several types of available complex foods, then they will consume 1 of each per rest, right?

In other words, by restricting their access to all but one of the complex food available, the rate of food consumption will be the slowest?

(Yes, I know that I sound like an ♥♥♥♥♥♥♥ manager ...)
Last edited by TrueAlcove; Nov 13, 2022 @ 8:56pm
Originally posted by madzai:
Originally posted by Aestrea:

That would be pretty hard because there are items that alter the length of each year. No matter how long their break is, just kinda average that all of them will consume something in 2 minutes for each villager you have within the production time and waive off the logistical time with their breaks.

Sorry, i mean "year" not "day". And IMO it pretty easy - the game obsviusly know the lenght of each season and can add them togther. Then just caclucate how in average single unit consume during that time for each species. And add those number togther multiplied by number of units in each species.
The game's idea of a year is not all 3 seasons combined. If you change the length of a season, you will notice that migrants start to come at odd times during the seasons. This is because they come once a year, which is 10 minutes long, regardless of the length of the seasons.

This does however make it even easier to calculate how many breaks each race takes per season with a few exceptions: First, we don't know exactly how long each break is. Second, a person will not take a break until after they finish a job, no matter how long the job takes, so if they start a job that would take 5 minutes when they would otherwise take a break in 15 seconds, they will not take a break for the next 5 minutes. Due to these factors, the average break time can vary quite a bit.
Tam Nov 14, 2022 @ 2:07am 
Originally posted by TrueAlcove:
By the way, I find a subtle thing that I want to ask if it's obvious: if a species prefers several types of available complex foods, then they will consume 1 of each per rest, right?

In other words, by restricting their access to all but one of the complex food available, the rate of food consumption will be the slowest?

(Yes, I know that I sound like an ♥♥♥♥♥♥♥ manager ...)
As far as I'm aware they only consume one service and one Food per break, otherwise your foodconsumption would double or tripple when you can offer more than one complex food (maybe I'm wrong on this).
When it comes to forbidding foods or services: For raw food it does not matter but for complex food or services you get a malus on resolve if you have the items your villagers desire but deny them (no malus if no items is in storage). If I remember rigth that malus is a -3 to -5 per complex food/service you deny.
So if you only allow one service and complex food at a time you will get up to -12/-20 in resolve.
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Date Posted: Nov 10, 2022 @ 10:35am
Posts: 9