Against the Storm

Against the Storm

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TonyShape 15 Thg01, 2023 @ 10:03am
How do you win games so quickly?
When i read threads here i see a lot of people saying they finish at 4-6 year. I finish always 10-11 year. And i have no problems with that, BUT...

I just finished "prestige 9" with affix when people die in the storm muliplied by years. I didn't get any passive against the forest hostility so i really had to sweat hard to pull out this victory. So the time was against me.

I didn't watch any guides etc, playing game in my way with food production\prepearing, amanities stabilisation and then rush to victory. But last game showed me that i maybe missunderstand something.

Can you give me some of your tips for fast victory or maybe some people on youtube with clear and cultural material?
Nguyên văn bởi Kalisa:
i typically play P20 these days and most of my games range from 6-9 years typically, but keep in mind post P15 years are alittle longer since night lasts 2x as long, it can also change if someone buys a cornerstone to increase a seasons length.
I typically open my first dangerous glades at the start of year 2 (or about 20 seconds before storm ends year 1) depending on what storm negitive i have, but i also usually embark with oil and amber so the trader shows up at the start of year 2 and i can usually buy things if im missing anything for the specific glade event, or some glade events i may just let trigger since the effect may be managable.
On pre Prestige difficulty though i can typically beat games by year 3-4, on the easiest difficulty i can sometimes win at the end of year 2 but thats pushing it, and only do that really to jump towns fast to get to specific modifiers on map. On these easier difficulties, i pop danger/forbidden glades like they are candy and just summon the trader as impatience is not a concern.
Most of my victory points on those rushes actually come from glade events or opening caches.

at P1+ by year 5 or 6 im well on my way to snowballing, my priorities are alittle different each game based on a bunch of things but i typically want to lock down a good multiplyer of food (typically ranch, farm, and either skewers, jerky, or both, hopfully finding some of these in early glades) Ranch can 2-4x your food u put in typically, 2x normally, 4x if u do a double proc, then you can again 2-4x that finished product again at a 3 star food facility. so 5 veggies turns into 10-20 meat, 20 on a proc, 5 meat turns into 10-20 jerky, 20 on proc, its multipliers like this that get insane with snowballs, especially if u get any + production.

Also dont forget to do trade routes, i always see people saying trade becomes really bad at higher prestige, the only thing that actually gets hit is selling directly to traders, trade routes using provisions is still extreamly strong and as you level your routes it starts to snowball like most systems in this game.

Edit: i typically always start with amber these days but before i had that unlocked i usually rushed getting afew provisions going before the storm of year 1 with a trader up so i can start doing trade runs before the trader would arrive at start of year 2.
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Đang hiển thị 16-24 trong 24 bình luận
Kalisa 16 Thg01, 2023 @ 11:32pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2919371448 and heres a game just finished at year 4 on P1, was still working on 2 glade events for another 2 victory points (1 shown in screenshot) this was actually a rough game as i was still sitting on a bunch of orders unfinished. Very possible to get 3 year games at this difficulty level, maybe even 2 years if u got really lucky perhaps?

Just posting these to show it is easily possible at least around vic/early prestige for quite fast games. Though i'll admit i dont typically like doing these rush games, was mostly just doing this last one to show sub 5 year games are certainly possible at least for early prestige levels.
These were done without any map modifier, some modifiers would make this far easier or far harder.
Lần sửa cuối bởi Kalisa; 16 Thg01, 2023 @ 11:42pm
TonyShape 17 Thg01, 2023 @ 6:37am 
Nguyên văn bởi Silberfuchs:
2nd year? THAT's fast.

I guess it's the result of knowing the game well paired with settler difficulty. You can expand uber fast without caring about hostility at all.
Kalisa explained kinda good everything in the answer pinned in this thread. Finished as fast on the first try following his idea of doing things.
Silchas 18 Thg01, 2023 @ 9:09am 
Nguyên văn bởi Kalisa:
Just wanted to share for those that were not sure it was possible, This here is a typical "settlement jump" game i do when moving across the map, so i set to easiest difficulty just to expand range quicky for hunting modifiers (since im finishing up achivements right now)

https://steamcommunity.com/sharedfiles/filedetails/?id=2919350872
for the record i had 1 order about ready to pop, 2 caches being opened, and another danger glade i was clearing for another 3.5 victory points within the next 3 min if game had continued. On harder difficulties i wouldnt have gone popping glades this quick usually though.
I have no idea how you managed that speed! :D

Just to check it out for myself I did a few speed attempts on easiest difficulty but I cannot finish faster than mid year 3 for the life of me. The year 3 finish is quite consistent though, so I guess I am perhaps overdoing infrastructure or something.

Colour me massively impressed at your skills!
madracc00n 18 Thg01, 2023 @ 9:32am 
They should change small glades to be like 5 hostility.Currently they are so bad.I usually finish 7-9 years,but i am climbing prestige rn.
Lần sửa cuối bởi madracc00n; 18 Thg01, 2023 @ 9:32am
TonyShape 18 Thg01, 2023 @ 10:04am 
Nguyên văn bởi madrac00n:
They should change small glades to be like 5 hostility.Currently they are so bad.I usually finish 7-9 years,but i am climbing prestige rn.
I think 10 would be more fair.
madracc00n 18 Thg01, 2023 @ 12:18pm 
Nguyên văn bởi TonyShape:
Nguyên văn bởi madrac00n:
They should change small glades to be like 5 hostility.Currently they are so bad.I usually finish 7-9 years,but i am climbing prestige rn.
I think 10 would be more fair.
Even 10 is probably not fair,since u get very little resources from them.And danger from danger glades is not an issue if u have 2-3 rare resources u can even start with them:like oil and coal.
Narandia 18 Thg01, 2023 @ 2:07pm 
Either value wouldn't quite work with multipliers. We'd either be looking at 6 (base of 2) or 9 (base of 3) on Viceroy. I could see 9 while adding a little bit extra to the small glades (more small glade events, maybe small ruins that can only be salvaged, or even unique events more like dangerous events, without penalty timers and minor work effects, if any).
DG 18 Thg01, 2023 @ 3:00pm 
Nguyên văn bởi Yogurt:
There are unfortunately many aspects of the game that are ignored due to difficulty progression.

I'd say the exact reverse is true. Many of the good mechanics in the game can be ignored without difficulty progression. Blight is the most obvious but there are plenty of others.
Bukkfrig 18 Thg01, 2023 @ 3:00pm 
There's still no reason to open small glades even if the Hostility was only 1.

Instead, there should be a reason. For instance, what if every small glade was guaranteed at least one small settlement or abandoned camp. (Then whatever balance adjustments around that, such as adjusting the cost and return for salvaging a camp, and chaning Orders to Welcome New People to require doing a few rather than just one.)
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