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Well done man! Took me 98 years to get the pre-patch 1.5 "Feeling Lucky" achievement. Not gonna lie, felt good getting it in before the rework... but I definitely understand their desire to reduce the pain of the achievement
Damn, you don't look a single day over 87.
The number varies based on which species you chose.
You can check this tracker
https://feeling-lucky.vercel.app/
also it is hard to get to 26 since there is a time cap with unrest
Warning: extremely boring because you have to send new trade routes every 3 minutes or impatience will start building again. But you gotta do what you gotta do for them achievements. Took me nearly 50 years and that's the new, easier version...
If the roll is truly random, if would take on average just 3 games to get the Rainpunk Foundry.
8 draws per game out of 26-27 picks and whatever you get from blueprints and merchants.
If the Rainpunk has a lower chance to be brought back from expeditions compared to other blueprints, then that's just devious.
Getting the Rainpunk Foundry would then be 1.5 to 3% out of the remaining 16. If I add those, the chance is about 15%. So it would take about 7 games of 8 pulls.
Of course that's assuming you can get the Foundry without having the Finesmith.
I may have to reconsider.
Or you can just play the game, eventually it will happen naturally.
6th expedition, at 13/27 industry buildings.
https://steamcommunity.com/sharedfiles/filedetails/?id=3380977940
They created a separate new deed to make it easier to get the steam achievement.
If you feel you should have the new deed unlocked I think you can modify your save file
MetaSave.save in c:\Users\-user-\AppData\LocalLow\Eremite Games\Against the Storm\
I never got the old deed so it now looks like this for me
{
"model": "Deed Homestead and Foundry",
"amount": 0,
"floatAmount": 0.0,
"inGameProgress": 0,
"inGameFloatProgress": 0.0,
"tracked": false,
"completed": false,
"shown": false,
"rewarded": false,
"isLegacy": false
},
{
"model": "Deed Foundry in Bay",
"amount": 1,
"floatAmount": 0.0,
"inGameProgress": 0,
"inGameFloatProgress": 0.0,
"tracked": false,
"completed": true,
"shown": true,
"rewarded": true,
"isLegacy": false
}
I'm guessing the amount, completed and rewarded tags are what matter.