Against the Storm

Against the Storm

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ecchiRhino Aug 31, 2024 @ 2:57am
Underwhelmed by the New DLC: Feels Like Just Another EA Update
The DLC feels a bit underwhelming, more like one of the larger updates from the Early Access period, like the Fox update. Even though I consider ATS an S-tier roguelike, this doesn't really motivate me to jump back into the game.
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Showing 1-15 of 38 comments
Ikarax Aug 31, 2024 @ 3:50am 
2
Then don't buy.
They can't permanently update the game for free.
Calmon Aug 31, 2024 @ 4:36am 
Just give good Devs what they deserve: money to continue creating good stuff!
Nefrarya Aug 31, 2024 @ 6:12am 
Originally posted by Ikarax:
Then don't buy.
They can't permanently update the game for free.

...and / or changing it up like a live service game. So many players these days have no concept of a standalone, finished game.
Samseng Yik Aug 31, 2024 @ 6:45am 
I would rather developer make DLC like this.
You have few votes how you prefer developer moving forward
a) do not release any new content, because doing nothing = not disappointing people like you
b) make a DLC with new mechanic (like this one)
c) foreverly serve you, doing everything for free and never go to any future project

You don't need to buy a DLC everytime it release.
Example as much as I like The Last Spell and Chrono Ark, I am not going back to the game each time a DLC release.
Instead, I will only go back to the game after every 2 or 3 DLC. By that time It should be sometimes in the middle and give very refreshing experience
ecchiRhino Aug 31, 2024 @ 7:28am 
Originally posted by Samseng Yik:
I would rather developer make DLC like this.
You have few votes how you prefer developer moving forward
a) do not release any new content, because doing nothing = not disappointing people like you
b) make a DLC with new mechanic (like this one)
c) foreverly serve you, doing everything for free and never go to any future project

You don't need to buy a DLC everytime it release.
Example as much as I like The Last Spell and Chrono Ark, I am not going back to the game each time a DLC release.
Instead, I will only go back to the game after every 2 or 3 DLC. By that time It should be sometimes in the middle and give very refreshing experience

or d) make a big DLC that changes most aspects of the game. I know it's less common in indie games, but The Binding of Isaac, Oxygen Not Included, Grim Dawn, and soon Factorio have huge DLCs that bring in tons of players. In this case, I don't see that happening.
allfold Aug 31, 2024 @ 9:12am 
I'd buy it now if it was available, might want to get your eyes checked.
MrButtermancer Aug 31, 2024 @ 10:39am 
They provided free updates of substance for a LONG TIME. Most developers would have tried to subsidize that with a live-service model and all the garbage associated with that. They did not. But they're still a business, and still need money.

So they're releasing an expansion, and asking for an entirely reasonable amount of money in exchange, especially given we weren't nickel-and-dimed in the base game which is frankly inexpensive and I repeat they have released frequent and sizable updates for.

This is fine. We haven't been mistreated at all. They need some money in the tank to keep running, and they have a stellar track record. Don't want it, don't buy it, but don't be entitled about it. They didn't charge us for foxes. A LOT of studios would have charged us for foxes. They're trying to do right by us.
Last edited by MrButtermancer; Aug 31, 2024 @ 10:40am
Lil brekky Aug 31, 2024 @ 4:00pm 
doesn't the DLC come with a free mechanic patch? so that base game owners still get fishing?

and then the DLC is gonna have
- new species & buildings & foods
- new zone & unique exploration mechanic

like... what else could the dlc for a game like this possibly be?
dhitch89 Aug 31, 2024 @ 6:32pm 
Originally posted by ecchiRhino:
or d) make a big DLC that changes most aspects of the game. I know it's less common in indie games, but The Binding of Isaac, Oxygen Not Included, Grim Dawn, and soon Factorio have huge DLCs that bring in tons of players. In this case, I don't see that happening.
I'm not sure that the game really needs that though, considering how successful it's been overall. Sure, it'd be nice to have, but it hardly feels like it's necessary either.

At least, in the sense of overhauling the game this late into its development cycle.
ChaoticMentality Aug 31, 2024 @ 6:59pm 
i'm hoping we get cloaks extended out to a commodity need category for a better middle ground between foods and services rather than just a new fish based food and alternate things to do with geysers besides just putting a pump on them like rice patties and aquaculture extending out glade events so theres more ways to get resolve from exploration than fighting ghosts or using crowbars as stamps to mail stuff to the queen
prpl_mage Sep 1, 2024 @ 5:17am 
The game had its full release just a few months back. It's kinda much to ask of the devs to make a huge overhaul for the DLC. But maybe something like that will come later?

The frogs was the race that the comminity voted against, or rather they voted for the foxes, during the EA period. So now that they community have had their say they decided to finish that concept into a working race and release it together with new biomes, buildings and related mechanics etc. It sounds like the perfect DLC for the people who want that content.

If the DLC was just "there are 2 more biomes that you will randomly get, good luck!" Then I'd get the disappointment.
Pollux Sep 1, 2024 @ 8:19am 
idk, i just feel like the game is boring after a dozen maps and could really use a significant shake up rather than just more of the same. For me, i put the game away because although it was enthralling to learn, it wasnt truly fun to play.

-Every town is always three races, with 1-2 being random. (This is really boring. I would LOVE some levels that had a different number of races)

-Lore is that the world is full of dangerous things to encounter, but there is NO town defense, or military at all (its boring when you are just assigning people jobs to 'defeat' every event)

- Really really random building outputs... like you want wine? You have four options for building blueprints that create wine... However three are 2 star outputs and one is 3 star, there is no 0 or 1 star wine building. Even weirder, every wine building is Brewing Spec (Human) but none of the wine buildings are human skinned... two are beaver ONLY and will literally not spawn blueprints if you dont have beavers (Cellar/Tinctuary), one is Harpy (alch hut) and one is Fox (distillery)... its jsut like... who came up with this? Who would say "lets have four different options but make them all equally mismatched"

-services are also bass-ackwards. "luxury" is a service used by beavers and foxes... but completely unintuitively the two service buildings that provide luxury are Beaver and Human(???) aligned. ...
That is strange because "Leisure" is the service that both Beavers and Humans desire... but again, for reasons, they made the two leisure service buildings Human and Harpy(???).
Which again is strange because, "Education" is the service Harpies and Beavers want... (and im sure you see where this is going) but it is, again for some unknown reason, only provided by Harpy, Lizard(???) and Human (???) themed service buildings...
Which means, for those keeping track at home, only ONE service of the three that the beavers crave is able to be provided by a beaver building... its all just so randomly designed that it appears stupid, imo.
Maj. Crimes Sep 1, 2024 @ 8:23am 
Originally posted by Pollux:
-Lore is that the world is full of dangerous things to encounter, but there is NO town defense, or military at all (its boring when you are just assigning people jobs to 'defeat' every event)

Hard pass, this game doesnt need military at all.
dhitch89 Sep 1, 2024 @ 9:05am 
Originally posted by Pollux:
its all just so randomly designed that it appears stupid, imo.
The randomness is supposed to be the fun part of the gameplay. Similar to how in many roguelikes - which AtS is at heart, as much/more than it is a city-builder - you have no clue what powers or items you'll find until you get there, and having to make due with what you get makes each run feel unique/thrilling (or so is the intention).

^But if that's not fun for you, then that's just not for you. Yet that's not really a fault of the game tbh.
Last edited by dhitch89; Sep 1, 2024 @ 9:12am
:RuneScapeguy: Sep 1, 2024 @ 11:51am 
one must respect the toad.
the toadman will lead us to victory.
with the toad we are strong.

with the toad, we will win.
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Date Posted: Aug 31, 2024 @ 2:57am
Posts: 38