Against the Storm

Against the Storm

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tomoscar Oct 25, 2024 @ 9:26am
Produced goods lost
Incident description:
Working on an order that includes delivery of 2 packs of crops.

Makeshift Post
Call on 1 worker
Enable Produce pack of crops
Set limit to 2
Disable task during production of the 2 packs
Watch as the 2 packs are finished
Have the worker leave
Go to Storage of the Makeshift Post
Force delivery of the 2 packs.

The 2 packs does not show in the Orders tab, and is neither in local or central storage.
They have disappeared.

Has happened twice.

Continued production. After 1 round, 1 pack of the 2 produced went to the order, but shortly after disappeared. Something is draining my game from packs of crops.
Anyone have an idea of why this is happening?
Last edited by tomoscar; Oct 25, 2024 @ 9:41am
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Showing 1-9 of 9 comments
NegativeZero Oct 25, 2024 @ 10:42am 
Did you check the trends panel? It's an entire panel dedicated to tracking where items are being created and where they are being used. The default keybind for it is O.
Last edited by NegativeZero; Oct 25, 2024 @ 11:27am
arjensmit79 Oct 25, 2024 @ 11:20am 
Do you have a fishery active ?

On its default settings, they will take packs of crops for bait when they are available
Nordil(Hun) Oct 25, 2024 @ 11:41am 
Originally posted by arjensmit79:
Do you have a fishery active ?

On its default settings, they will take packs of crops for bait when they are available

Yep is not worth it.
I would say fishey is terrible. perhaps the DLC adds somethign extra, but when fisheries (large ones) take up the more useful nodes place then it can cause game over.
I have yet to encounter a fishing pond...where i can get fish.:D
Ridiculous.
I had a map which ha 2 small and 3 large fishing nodes from the 5 large glades i opened. But not a single meat or egg node on them. Fisheries did not provide fish...so ....no way to make jerky:) (Not that i even got the frigging recipe. Tending to harpies needs got a lot harder since the update. I always hated them but now even more so. Especially their "PASTE" adding that to the field kitchen was a truely devilish thing.
I also compared them with the humans. Paste is just one point better than Biscuits.
Then only the service adds 2 more points 10 for harpies 8 for humans. Sadly since they start from a lower treshold it makes them die out most of the time for me. Or i actually just kill them. ) But if you compare them say with Beavers, pickled goods add 8 point, and Paste is a lot harder to make, simply cuz of...dye.)
Last edited by Nordil(Hun); Oct 25, 2024 @ 11:44am
arjensmit79 Oct 25, 2024 @ 12:47pm 
I love fisheries.
They produce about resources about twice as fast as a camp (resources per worker minute)
Its always been Gathering > Farming. Now its FIshing > Gathering > Farming.

And the bait is very much worth it on a large pond.
3 food = 5 bait = 15 extra resources. 12 resources gained for the time needed to produce a pack of crops and some walking time is insane.
The only caveat is that pulling a large pond already provides so much resources that you don't really need to double it.

But thats all a bit off topic.

Is your issue solved tomo ? was it fishing ?
Last edited by arjensmit79; Oct 25, 2024 @ 12:49pm
tomoscar Oct 25, 2024 @ 2:36pm 
I did not have a fishing hut.
Did not know about the trend panel (O). Will check there if this happens in a future game. The one were I had the issue, is finished. I filled all spaces with workers producing packs of crops, and hit deliver as soon as the order was filled. Stopped producing these packs after that. Rarely produce it. Mostly only at the end, when forging a seal.

When I started playing this game a year or two ago, I observed that I often wondered where the first production of an item went. I didn't bother looking for answers, and thought that maybe the first gets trashed as part of a "learning curve". Next time I see this, I will hit O and check.
tomoscar Oct 25, 2024 @ 3:10pm 
I had a similar incident now. I was using 2 workers to produce training gear, 10 each. I did not want them to make more. After both had started production, I disabled the task training gear. When the first worker had finished, I dismissed him. Local storage said 10. After the second worker was finished, local storage said 20, although storage size is 10, and nobody had picked the first up. Only 10 ended in the central storage.
I hit O and chose Trends. The curve for training gear said that only 10 was produced.
I consider this a bug.
arjensmit79 Oct 25, 2024 @ 3:34pm 
Note that stuff also can seem to be lost while its in transit.
Say something needs to be transfered from A to B.
The worker is at the hearth and it is give the task to transport the item. The item now is "reserved" at place A. You don't see it there anymore. You also don't see it at B yet.
Then when the worker arrives at A, it actually picks up the goods. When he arrives at B, you see the goods in storage again.

We have had many reports of missing goods here. There always was an explanation for it. Many people including myself micromanage to the level where we would almost certainly notice when goods went missing. It is extremely unlikely there is any bug that is only on your machine. In other words: they really aren't dissapearing. There must be a good explanation, so we need to find that and not think its a bug :)
Last edited by arjensmit79; Oct 25, 2024 @ 3:37pm
tomoscar Oct 26, 2024 @ 8:38am 
@arjensmit79
The packs of crops never showed up. I produced enough to fulfill the order, then no more production of this pack type. Number of packs in inventory stayed at 0 throughout the game, so the missing packs never showed up, and trends never indicated that they were produced.
el Darkness Oct 26, 2024 @ 2:29pm 
How many you needed? Are you sure they have been moved from building internal storage? I know it is dumb question, but not once was I surprised by how many problems you can solve by asking a dumb question.
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Date Posted: Oct 25, 2024 @ 9:26am
Posts: 9