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On its default settings, they will take packs of crops for bait when they are available
Yep is not worth it.
I would say fishey is terrible. perhaps the DLC adds somethign extra, but when fisheries (large ones) take up the more useful nodes place then it can cause game over.
I have yet to encounter a fishing pond...where i can get fish.:D
Ridiculous.
I had a map which ha 2 small and 3 large fishing nodes from the 5 large glades i opened. But not a single meat or egg node on them. Fisheries did not provide fish...so ....no way to make jerky:) (Not that i even got the frigging recipe. Tending to harpies needs got a lot harder since the update. I always hated them but now even more so. Especially their "PASTE" adding that to the field kitchen was a truely devilish thing.
I also compared them with the humans. Paste is just one point better than Biscuits.
Then only the service adds 2 more points 10 for harpies 8 for humans. Sadly since they start from a lower treshold it makes them die out most of the time for me. Or i actually just kill them. ) But if you compare them say with Beavers, pickled goods add 8 point, and Paste is a lot harder to make, simply cuz of...dye.)
They produce about resources about twice as fast as a camp (resources per worker minute)
Its always been Gathering > Farming. Now its FIshing > Gathering > Farming.
And the bait is very much worth it on a large pond.
3 food = 5 bait = 15 extra resources. 12 resources gained for the time needed to produce a pack of crops and some walking time is insane.
The only caveat is that pulling a large pond already provides so much resources that you don't really need to double it.
But thats all a bit off topic.
Is your issue solved tomo ? was it fishing ?
Did not know about the trend panel (O). Will check there if this happens in a future game. The one were I had the issue, is finished. I filled all spaces with workers producing packs of crops, and hit deliver as soon as the order was filled. Stopped producing these packs after that. Rarely produce it. Mostly only at the end, when forging a seal.
When I started playing this game a year or two ago, I observed that I often wondered where the first production of an item went. I didn't bother looking for answers, and thought that maybe the first gets trashed as part of a "learning curve". Next time I see this, I will hit O and check.
I hit O and chose Trends. The curve for training gear said that only 10 was produced.
I consider this a bug.
Say something needs to be transfered from A to B.
The worker is at the hearth and it is give the task to transport the item. The item now is "reserved" at place A. You don't see it there anymore. You also don't see it at B yet.
Then when the worker arrives at A, it actually picks up the goods. When he arrives at B, you see the goods in storage again.
We have had many reports of missing goods here. There always was an explanation for it. Many people including myself micromanage to the level where we would almost certainly notice when goods went missing. It is extremely unlikely there is any bug that is only on your machine. In other words: they really aren't dissapearing. There must be a good explanation, so we need to find that and not think its a bug :)
The packs of crops never showed up. I produced enough to fulfill the order, then no more production of this pack type. Number of packs in inventory stayed at 0 throughout the game, so the missing packs never showed up, and trends never indicated that they were produced.