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If you have not, try getting immovable viceroy (Win a game where you do not open ANY glades)
Try the challenge where you can only win after opening 30 glades in a single game.
Or the challenge to win by year 3.
These force you to play in different styles, and may help you shake things up and make it different. If not, feel free to take a break. Burnout is real, and no game should start to feel like a chore.
Basically at low difficulty, the roguelike essence of the game does not really come out.
Settle towns near map modifiers that alter the game.
For you I highly suggest upping the difficulty to Viceroy and aiming for challenging markers on the map. When I made those changes, it forced me to learn more about the game and improve. Recently I did one of the "seal events" (not sure what to call it) and managed to break the Seal on Viceroy. That was a VERY different experience from every other map and modifier I had encountered.
It's up to you though. If you don't find the game fun anymore, there is no shame in playing something else.
Upping up just make game more challenging=stressfull while at the same time you still have same level of randomness which become repetive for him.
I suggest, take a break or play less in a scale you play today like less/day or week etc.
Maybe devs will bring another DLC focusing more on new events instead of bringing bloat to number of buildings and resources then you will have something more to experience in own prefered pace.
At no point in this thread did OP say they are playing for low stress / relaxation. Their complaint is that every map feels the same which has made the game feel stale. While that is broadly true (the layout is nearly the same), the RNG of each glade, cornerstone, and modifiers can greatly change the feel of each map.
Depending on the difficulty they are currently playing on, increasing the difficulty will introduce more negative modifiers. I suspect that currently the OP uses the same "strategy" in every map. If they are going into every game running "Plan A" successfully, yeah the game will get dull. If they turn up the difficulty and "Plan A" is no longer viable due to negative modifiers, this forces them to change their plan. For instance if they usually win with a "trade strategy" and now they can't, maybe they'll try a complex food strat and find some enjoyment in that.
I certainly find that's my perspective as well. I'm just burned out because it all feels the same, it being more difficult won't increase my fun level; or the feeling that it's all the same.