Against the Storm

Against the Storm

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FizzMan Oct 21, 2024 @ 1:43am
Game gets repetitive after awhile?
I might have burned out on this game sadly XD

Seems as though every map has the exact same identical setup of random easy, medium, hard glades with the same sort of event template XD.

Is there anyway for me to enjoy this game again?
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Showing 1-14 of 14 comments
brown29knight Oct 21, 2024 @ 1:54am 
Have you tried any challenge runs?

If you have not, try getting immovable viceroy (Win a game where you do not open ANY glades)

Try the challenge where you can only win after opening 30 glades in a single game.

Or the challenge to win by year 3.

These force you to play in different styles, and may help you shake things up and make it different. If not, feel free to take a break. Burnout is real, and no game should start to feel like a chore.
arjensmit79 Oct 21, 2024 @ 3:08am 
Play a harder difficulty. Espescially at top prestige levels you can no longer just do the same thing because the amount of options to choose from are reduced dramatically.
Basically at low difficulty, the roguelike essence of the game does not really come out.

Settle towns near map modifiers that alter the game.
Last edited by arjensmit79; Oct 21, 2024 @ 3:09am
mostly willing Oct 21, 2024 @ 5:14am 
up the difficulty
NegativeZero Oct 21, 2024 @ 1:56pm 
Looks like you haven't even done viceroy yet. Gotta up the difficulty. See how far you can climb in prestige levels. Game plays different as you climb.
MadArtillery Oct 21, 2024 @ 2:07pm 
Ya I can see that. Whenever I don't get to reach a map modifier it can be pretty dull and eventually any game will burn out for you. Think this game will need a few more (actually good) dlc to really find the replayability it needs to be a semi forever game. If they can't up their dlc game though it definitely won't reach anything close to something like Rimworlds replayability.
gzd Oct 21, 2024 @ 5:18pm 
Yeah dude, we have been begging for the devs to add seggs and h-scenes but they don't seem interested in that at all. Smh. Would seriously spice things up if they were added.
Irish House Cat Oct 21, 2024 @ 5:23pm 
Judging by your post and that you have roughly 40 hours of gameplay, I am going to say you have the difficulty too low. I recently burned myself out of this game (as I have in the past) and will now drop it for 6-12 months and then come back.

For you I highly suggest upping the difficulty to Viceroy and aiming for challenging markers on the map. When I made those changes, it forced me to learn more about the game and improve. Recently I did one of the "seal events" (not sure what to call it) and managed to break the Seal on Viceroy. That was a VERY different experience from every other map and modifier I had encountered.

It's up to you though. If you don't find the game fun anymore, there is no shame in playing something else.
profil84 Oct 22, 2024 @ 10:21am 
Most suggest upping up the difficulty while guy say it feels burned cause of repetition even with randomness offered by the game while playing for relaxation on lower difficulties.
Upping up just make game more challenging=stressfull while at the same time you still have same level of randomness which become repetive for him.

I suggest, take a break or play less in a scale you play today like less/day or week etc.
Maybe devs will bring another DLC focusing more on new events instead of bringing bloat to number of buildings and resources then you will have something more to experience in own prefered pace.
el Darkness Oct 22, 2024 @ 2:07pm 
Upping the difficulty and/or taking break, both are good options. First will make game different, more challenging and more rewarding while second will let you do something else if that's what you need. Consider what ails you and act accordingly. Either way, I hope you will enjoy the game in the future (or find a different game that you enjoy).
fistleaf Oct 22, 2024 @ 6:55pm 
Try intentionally choosing buildings, orders and blueprints which you have never picked before. That will change your gameplay.
Irish House Cat Oct 23, 2024 @ 8:29am 
Originally posted by profil84:
Most suggest upping up the difficulty while guy say it feels burned cause of repetition even with randomness offered by the game while playing for relaxation on lower difficulties.
Upping up just make game more challenging=stressfull while at the same time you still have same level of randomness which become repetive for him.

At no point in this thread did OP say they are playing for low stress / relaxation. Their complaint is that every map feels the same which has made the game feel stale. While that is broadly true (the layout is nearly the same), the RNG of each glade, cornerstone, and modifiers can greatly change the feel of each map.

Depending on the difficulty they are currently playing on, increasing the difficulty will introduce more negative modifiers. I suspect that currently the OP uses the same "strategy" in every map. If they are going into every game running "Plan A" successfully, yeah the game will get dull. If they turn up the difficulty and "Plan A" is no longer viable due to negative modifiers, this forces them to change their plan. For instance if they usually win with a "trade strategy" and now they can't, maybe they'll try a complex food strat and find some enjoyment in that.
NegativeZero Oct 23, 2024 @ 6:25pm 
Presumably, most people are playing strategy games in large part because they enjoy the tactical and strategical approach to problem and puzzle solving that is involved. The lower difficulties of this game are so easy that there isn't much of anything to solve. Higher prestige levels force you to actually think and plan things out more.
Last edited by NegativeZero; Oct 23, 2024 @ 6:32pm
Wazzu Oct 23, 2024 @ 11:59pm 
Originally posted by profil84:
Most suggest upping up the difficulty while guy say it feels burned cause of repetition even with randomness offered by the game while playing for relaxation on lower difficulties.
Upping up just make game more challenging=stressfull while at the same time you still have same level of randomness which become repetive for him.

I suggest, take a break or play less in a scale you play today like less/day or week etc.
Maybe devs will bring another DLC focusing more on new events instead of bringing bloat to number of buildings and resources then you will have something more to experience in own prefered pace.

I certainly find that's my perspective as well. I'm just burned out because it all feels the same, it being more difficult won't increase my fun level; or the feeling that it's all the same.
el Darkness Oct 24, 2024 @ 12:14am 
For me the increase of difficulty made enormous difference. Even on Veteran you cannot just open Glades willy nilly, you need to consider Hostility. On Prestige 1 you need much more Reputation, Orders will not suffice to win. On P6 when buildings are more expensive you cannot just sell Parts and Fire essence or you will find lack of these items hurtfull. There are more changes that will spice things up.
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Date Posted: Oct 21, 2024 @ 1:43am
Posts: 14