Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The conditions shows only the primary resources. Your resource nodes however also provide secondary resources. Leather is a secondary from meat nodes. The devs read here too, maybe they can take this as a suggestion to add this info to the conditions screen. (they are that cool yes, they read everything and often take requests)
The archaologist hut surely is a blueprint. It is available at the start of the game when you're in the scarlet orchard biome Its main function is to tell you where you can find the excavation sites. Though you can choose to gain some perks instead of that information. https://hoodedhorse.com/wiki/Against_the_Storm/Scarlet_Orchard
Abandoning a game in the cycle costs you the years in the cycle that you spent on it with a minimum of 3. Also its a tarnish on your record of course. No more 100% winrate ;)
Yes the game is in it's design more suited for the perfectionist gamer who likes to micro the ♥♥♥♥ out of his games. The amount of mechanics however isn't that bad, of course you will need to get used to them a bit. Thats why they are introduced gradually, so you learn them 1 by 1. There won't be much more mechanics though, its not like the tech tree is full of new mechanics all the way to level 20. They are all in the bottom part.
What's the point of the training missions? I get to build a settlement that doesn't actually produce anything in the overall game? Why would I want to do that? I def don't want to spend precious upgrade material on something that useless that I won't use.
And the seals make no sense, either. I know there's no endgame, exactly (tho there are rooguelites, etc that do), but am I just turning them in at the end of the cycle for a few Citadel upgrade items? Last time I think I turned one in and got 9 breads. Woo.
You don't turn them in. You finish a seal, you get longer cycles, i.e. more time before the next storm, which means more time for your next cycle. And yes, some more ressources.
Plus, seal games are different. Some people like that variety
So the cycle is longer. What does that get you? One more settlement per, probably? I'm not sure how that helps, since, to my mind, the first settlement of a cycle is pretty much identical to the last settlement of a cycle. I don't get anything at the end of one, other than the like 9 breads from the seal fragments, which would probably be like 2 more with a longer cycle.
I guess you can travel out farther, is that the idea?
The seals require a number of shards. Each settlement rewards you with shards depending on the difficulty level. So you will need more settlements or settlements on higher difficulties to close higher level seals. The extra years you gain make this possible. When you get up to higher seals you may find that the number of years is a limiting factor for getting enough shards.
You will also find exclamation marks on the world map. These are map events and they reward you with caravan bonusses for the remainder of the cycle. In short cycles like you have now, those are not that great and you are better of collecting lots of reserve embarkation points. For the latest seals, you will have enough years that you can do many settlements and collect many of those caravan bonusses.
For my current cycle for the adamantine seal (in QHT) i have the following caravan bonusses:
-30 grain
-30 eggs
-40 veggies
-30 amber
-20 pipes
-3 parts
-15 packs of provision
-30 oil
-30 sea marrow
-5 citizens
-3 wildfire essence
-20 tools
-40 stones
-20 planks
And 22 more years to find even more !
Collecting as much of these as you can is fun.
Being able to travel further is ONE of the perks... Keep in mind that a longer cycle means more attempts to get seals, more upgrade materials earnt per cycle, more settlements to trade with and that's aside from the idea that the further out you go the higher the rewards become (albeit at higher difficulty too ofc)....
Eventually; having to build those first 3 settlements are a bit of a slog, ngl; because you would have to play REALLY bad to actually lose them and you end up just "going through the motions" even if you play them on higher difficulty... ofc you can still get a loss if you happen to play on prestige and get REALLY bad rng...
Training missions are just that, training; they're practice without actually messing with the run you're currently on. The Seals extend the length of time you have before the Blightstorm hits, meaning each run can go on longer and you can go farther away from the city to hit farther Seals; the fragments are required to actually ATTEMPT to finish a Seal and any extras convert to upgrade resources at the end of a given run.