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You have two options:
1. Pay a lot of food, and every camp worker gets -22 resolve. Solution: unassign all camp workers.
2. Pay training gear, tools, and stone and suffer 300 extra hostility. Solution: go with option 1 instead.
I feel we are talking about different events....
https://hoodedhorse.com/wiki/Against_the_Storm/Viceroy_-_P20_Glade_Events#Infected_Drainage_Mole
He is talking about the normal one:) Not the infected one.
That is what causes confusion
Makes sense!
Nah, that was just me forgetting the correct term until I looked it up.
P20 I find very stressful anyway, with the restricted blueprints etc. . Got Harpies for a third race, and they left every time (which raised impatience).
Ticked along all the way, took about 12 glades to get 4 caches but then all the way to the last seal. 2 forbidden glades in reach, small warehouses positioned, bought a huge pack of useful stuff from the last trader in preperation....
1 x (bury these guys, yey)
1 x fire spirit. Which needed the holy flame I'd just sold, or a single container, any sort. Or which I had none, and no building capable of making them.
Just finish last order or two, reducing impatience enough I can call a trader early.... also no containers.
Ended up plowing though to open a third forbidden glade (encountering another 6 caches en route, none with containers, 2 ruined buildings, which couldn't give me any either) to get to some sort of grub that I had to feed or whatever.
At which point it's back into storm season, people leaving, impatience ticks over.... into grace period..... and the first task completes! Back off grace! More people keep leaving! Out of fuel! Back onto grace period!
And so with 2 minutes left on that last far flung task for the last seal, I run out of time.
And so ends another titanium seal run..... :(
I think that one was down to bad luck more than anything. But I'm going to take a break from this game for a bit.
I think you are making quite a few mistakes with the seal.
Opening 12 glades alone is quite a bad move. Usually just by looking at the map you can already have a general idea which one will contain the seal. (You have usually 1 or 2 glades where it is highly likely it will be.)
So you usually open up one glade to figure it out for 100%, and then you had that way minimizing glade opening. In my games i usually have the seal opened as the third glade.
- If you do not get any caches, you DO NOT LOOK FOR THEM. -> that is a very important thing. Elsewise your hostility will just get out of hand. And depending on the forest misteries you face it can really hurt. (like the level 7 mistery triggering on hostility level 3 because of the special forest mystery.)
- Make or buy the pack of crops, provisions or building materials...Install 8 rainpunk engines, even if you do not use them, it is a very easily achievable objective, since most of the traders will bring with them either resources to make them, or the pipes themselves. I actually built 6(!) crude workstations installed the rain engines in them and other buildings, then completed seal, destroy buildings get back the wood. (pipes will be lost.) You lose like 20-30 amber worth this way, but it is still preferable to the 30 hostility a glade opening gives, not to mention the tree hostility.
- Level 2 should be easy, since you likely have the standing level already, or reputation points.
- Level 3, amber delivery is the easiest, but service and complex is also an option. (Though for me it was a close call between ambers and tools/pipes/parts i had the smithy cornerstone along with the smelter.:P)
- Level 4 is actually a tricky one. On almost every single seal try beside adamantine i won with the Fire essence victory. But on Forbidden essence i could not get it up high enough, because i did not have much resolve giving cornerstones, i just had one giving like 3, and one human paper giving for humans another 3. (So buying papers on this map to get extra resolve for them here is a very good tactic!) Also no guild house spawned, and even though i had the explorers...there was one single ruin in the glades i opened. So i had to go for forbidden glades. I had originally opened 1 small glade and 2 dangerous ones (one contained the seal the other one was required to access). Thereafter i opened another dangerous one as i knew there will be fertile soil there. But that was it. I waited to figure out what kind of blueprints i got and when i realized i have no chance to do fire essence or essence of corruption, i went for the two forbidden glades, that i could access from a single small glades. I had to open 2 additional small glades to access. I built up a second blight post, bought some additional stuff i thought i might need and opened up the glades. And went for completion:)
I also had harpies, and basicly they left my village three times during my play...I lost like 16 harpies cuz of this, but i got the no impatience growth if villager leaves...so it was not an issue.
edit: i lost harpies because i really could not satisfy their needs for a long time. There was hardly any paste or jerky sold. I could not really make either, as i had no insect production and nothing i could make dye out of. Jerkywise...i had no production building to make any. I bought what i could but it was not enough. Clothes and boots, usually i could only buy one of them as the other one was not sold by the trader. Once i got the temple building things got a little easier as i could get the harpies need for education fulfilled. But even at the very end i could not really make much of what they required. Was able to make boots, clothes (as my final two blueprints were clothier and cobbler), and use the temple. but that was it. Bad luck with rewards, blueprints, and the traders did not bring many blueprints neither.
Yes, I had it located early (it was my third glade), and opened another 6 (mostly small ones) for 3 parallel orders before I needed to crack the forbidden ones.
I got three in my first few glades.... :p Hence I went for the orders requiring glades.
Fair point, but expensive....
2 and three were easy as I'd been trading hard, and got a (less provisions needed for trade route) cornerstone.
I don't know that one. I get the forbidden glades, ultra-high resolve, or burn blight cysts. And no way to garauntee blight cysts without getting one of the glade events that spawns them....
Lucky darn you :P
I got no service templates beyond the market and the brawling house (and had no races wanting to use it)
Thanks for taking the time to go through and give tips.
Fair point, but expensive? -> 20-30 amber to complete the first seal, instead of getting a large number of hostility is not expensive. When you have to constantly deal with 2-3 additional levels of hostility, because you opened additional 3-6 glades to get that one cache, you are basicly spending a lot of resources to deal with that extra hostility. YEARLY. So that 20-30 amber you use to not needing to open an additional glade, becomes pretty fast a very solid investment. Not to mention that if you open 4-5 glades-> it also costs you 24-30 amber, and HOSTILITY. So which is expensive?:)
Fire essence is basicly the "ultra high" resolve.
But it requires either service buildings or appropriate cornerstones. (Or favouring, as i seldom use it, i just remembered:P I dont like the favouring mechanism but that is just me:P)
I had temple and clan house....-> is why i could not really go for resolve win neither. I could reduce hostility though. Temple+oil burning is probably the best way. As you both get prod faster, and you also reduce hostility. If i recall well a simple press/druid hut production is able to keep up with burning 2 units of oil.
Could not make neither jerky nor paste. I think though that maybe with favouring the races one by one i could have hit the required resolve marker, but it woudl have required alternating between favouring the races so alltogether about 300*3 seconds= 900 seconds, which is 15 minutes. Instead of the two forbidden glades.
On this map the no impatience growth cornerstone is very powerful. (Hidden from the queen i think its name is.) Also there is another one that can help you a lot. That is the one where you get impatience reduction of 30% for 180 seconds with every completed trade route (Frequent Caravans). -> Human +3-4 trade routes finished means no impatience gain.
I would say these are two very important cornerstones on this map, and any kind of resolve gaining/hostility reducing cornerstones.
Getting in a single year 20 cysts to burn is not that hard neither, if you have the appropriate waters. If you turn both switches to maximum they will generate about 3-5 cysts per year. So having 6 buildings using water should be enough. Though you will need 2 blight posts to burn them.
Also market has treatment-> HARPIES use this.
Market also has leisure->as per your reply you had likely foxen or beavers or humans, one of them DOES use it. (Or if you had beavers and humans actually 2:P)
Clan house->+2 recolve from all meat based complex foods->jerky and paste, that means you would get 6 resolve from jerky and 8 resolve from paste. Again Harpies:P And pies, or skewers are also useful. Since you should have human or foxes.
So Clan house whereas not as effective with resolve it should have provided 2-4 extra resolve as well. But the double bonus for gathering should have still worked wonders.