Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


The game is not about getting dream plan and victory.
Is about using the option you get provided and still win
I unfortunately don't know the exact details. There's people around here that know more about it than i do, so lets hope they come tell us.
What i do know:
-The early cornerstones are programmed to be likely to give you food sources. At least 1 for certain i believe.
-The buildings are in some sort of categories, and the blueprint you get is from a selection of those categories. I once read someone tried reloading and rerolling many times and concluded on a particular pick, there were only like a dozen buildings available for him to get.
I doubt its based on time, more likely on how many picks you have had so far. But i aint certain.
All of the below statements are my own experience and on P16 and higher.(own on GOG since EA)
Camps and farms are sadly NOT guaranteed by pick 5.
I had 2 or 3 days ago a run where not a single camp or farm was among the blueprints.
Not even greenhouse. And not even the traders sold them.
Basicly i could not produce enough food this way. (With the early too many farm fields i got a bit overjoyed and allowed a larger population than usual.)
It can happen with all the plank producing buildings as well. (And not getting any cornerstone neither.)-> I lost a game because i could not really keep up with the plank demand. No plank prod boosting cornerstone, no planks in the chests. The traders only sold 3 times out of the 20-24 times the appeared. (300% boost to traders) I bought them all up, but again could not keep up.
There are also maps where the surrounding glades lack food nodes. (Currently i have one where farm fields are abudant, but only 2 large roots 5 small herb nodes and 2 egg nodes are in all the glades nearby. That is 4 dangerous, and 6 small glades)
At other times there are no mines or no stone/clay etc.
edit: yes sometimes i checksavescum
ok here are 10 games worth of bp sets I just got in experimental. interpret that as you will
shoutout to Jhaz who shared all of this info
don't ask me what master collection is. I don't know and don't care enough to figure it out
This is what I dislike, influencing the random with weight bias against certain option
Now, you might be having the thought "I always worked just fine with random picks", but I will say, you did not, they have always worked like this, and you have always thought it was good.
I totally feel what samseng sais. Often you have games where what you see is a random pick out of an x number of options. This gives the suggestion all options have equal chance. It sucks if that is not the case and its not shown. Of course in the age of lootboxes we have all learned not to expect equal chances when it seems you would. But that still sucks and there are different solutions. for example by simply having 2 rolls and you having to luck out on both rolls to get the really rare option. That sort of stuff. You can implement chances and different chances for different things perfectly well without hiding it.
I would like it if AtS could make this transparent. I don't know if its feasible with the way it is, maybe theres an algoritm with 20 variables and 300 lines of code behind it, that can't be explained to the player. Maybe its pretty simple and they could make it transparent simply by showing the pool of blueprints in the screen or something, or the different collections that can be chosen and which collection the blueprints you got are from. Something like that. Not hugely important, but i think it would make samseng happy and me too :)
But it is obvious that in AtS, we can't have equal chances for every blueprint without accepting that RNG would simply make a percentage of games unwinnable.
OK I agree true random is not best case here.
I always thought cornerstone has weight control, never expect blueprint too.
Now I enlightened again and happy how developer implemented this.
Like what upstair mentioned, I just hope in game there is an explanation about this.
Even better, do it like those "loot box freemium games" and show the exact percentage of each things
You look at resources, cornerstones and blueprints and you make picks. Often you may pick parts of a production chain in hopes of completing that production chain later.
Now i have a rough idea of what buildings are in the game and how many buildings contain the recipe i need, or i could look up that info. But apearently you can't get every building, only the ones that fit the races you have in your game. I don't know which buildings are limited like that. And on top of that, the randomness isn't true random. So i am actually gambling to find a recipe later without having a clue what my chances are to get it.
I just shared my experience. I think what happens/can happen is that if you load in a game you are in, the set might change. Or something else is behind it not sure.(Although if i knew what each collection of the BP "sets" contain i probably could come up with some better ideas. But i am lazy to code dive:) )
About plank producing i just shared my experience, because it is beside food production, the most crucial resource as well, imho.
Care to elaborate on this?
Do you mean, that certain building blueprints can only come up, if you have the appropriate race in the village you are playing? Not all, but some?
Exactly.
Some buildings can appear in every game, while others are tied to a race and only appear in games where you have that race.
Then this service building WILL NOT APPEAR if you don't have this race.