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Another thing: You can look at the seal and know what plague will be coming next storm so you can prepare for it. Kinda goes in tandem with the other point of course. At the start of the year, check your situation, check whats coming next storm and figure out if you are ready for that. It is not rare for me to spend an hour on pause at the start of a year while making notes and plans.
Of course there is the tower on the seal maps that seems to be kinda intended to counter plague problems when needed.
I dont' tend to have any set strategy on beating any given map , at the start of the game. A lot of the times , the way i beat the game (either via resolve , trading or just unlocking crates) is decided depending on what i roll on any given map (blueprints/cornerstones/forest events) , and most of the times , it's probably a mix of all that + order completion. I also tend to just simply....not pause the game a lot.
All that being said , i don't see how i could;ve avoided that situation , even if i knew it was comming.....other then not picking up so many people earlier in the game.
The tower could have helped , but i never got around to building it either, for the same reason i never gotten around to building the tavern : early game , with only crude workshop for fabrics and bricks. And even if i woul;ve built it , and let's say i could have used the hostility reducing effect in that given year , that's a one time thing , and this combo effects is really hard to beat. Rellying on the tower is not a long term strategy imo.
Oh, that's good to know!
Would not describe myself as an expert player: have 200 hours play with only 2 losses but only recently started plating at P20. Some thoughts.
1) For me, playing into 2 Forbidden Glades by year 3 seems super-aggressive (although maybe you mean Dangerous Glades?) and leaving yourself really vulnerable to bad outcomes.
2) Unless you got really unlucky losing villagers mid-purge, I don't see why a few losses would impact on your ability to control blight if you already have the fuel made up (three workers in the blight post from the start of Storm should always be enough to destroy the cysts in time, unless you had some bad modifiers from events or something?). I wonder whether you had a full crew of blight fighters ready, or missed them leaving (and / or didn't replace them).
3) I assume you prioritised getting specialist housing / hearth up to level 1. But beyond that, prioritise building things that give villagers specialist resolve boosts and / or getting water and engines on the go. Former doesn't seem very helpful from what you say about buildings / species but water engines in a few places would help. And if Darkness is guaranteed to trigger in year 3 then it always seems worth doing some prep like this (it's saved an early game Seal for me before).
4) This only works if you're narrowly below the resolve threshold, but toggling favour on and off can help. This is especially good for lizards as their resolve drops slowly, potentially allowing you to favour another species for longer while lizards are coming down, or prepping before the storm by favouring lizards and turning off just before to give a bit of extra time for their resolve to decrease. Probably would make little difference in this situation but might delay / avoid one or two departures.
Hard to say for sure without seeing the board state exactly. But from what you say, I don't think this was an unavoidable loss.
But since getting the cornerstone is counting on luck, I created a cult to solve this and set myself as prime example for others to learn.
Welcome to the cult of trader robbery, many person over-value the importance 1st trader.
In my eye, they are just fresh meat to chopped, and food to eat.
Robbing a trader at the beginning of year 2, give you few point impatience (Trust me, the losing game is not always caused by impatience), and nearly 200 resources + some BP and cornerstone.
Impatience is so good in my eye, I consider most players "bad managers" if they win the game with impatience less than 2.
Why ? Because if you have 6 or 7 impatience, you have greater hostility reduction.
Greater hostility reduction mean
- generate resolve earlier, thus if utilized, the game should already win at least 1 or 2 years earlier.
- Cutting down 1 level of hostility level
- You can utilize better the rebellious spirit (impatience reward productivity and resolve), which make people easier to generate reputation and survive storm.
About villager quantity, very carefully manage the qty to not reach a new hostility level threshold is the key.
If +1 level of hostility will reach dangerous storm modifier, hell bend to avoid it.
You only need villager who enough to fill up necessary job.
Example, if taking extra villager will give you blood flower in storm, hoho good luck man.
The so call "extra villager to produce food" just doesn't cut in as the blood flower will drain your food way faster, and that is on top of extra people = eat more food.
Taking too much is death sentence to run and Viceroy and above, unless you have very very good hostility reduction technique (non sacrifice)
In my eye, the queen assistance is "no use equal waste", this include food resource.
1. Yes , i meant dangerous , not forbiden.....and i have completed them. As i said , 1 of the even was the escaped convicts - that i solved by taking the people , while the 2nd one was the one with the ancient seal. I don't think i was playing particulary aggresive at all actually.
2. As i said , i had blightrot infestation as a modifier. Each leaving/dying villager spawns 4 more cysts. Once villagers start leaving , the corruption skyrockets , which in turn kills your people , which in turns spawns more cysts , and so on. Once a number of people have died , your ancient hearth also loses upgrades (and corruption resistance) and everything spirals out of control.
While it's rarely (if ever) insurmountable, the random aspect to the game is real. Sounds like you got some rough luck that time. That said there's an old story about a two golfers, it goes something like this. The first golfer makes a hole in one. The second tells him that's some great luck. The first one says "I know. And the funny thing is, the more I practice, the luckier I get!"