Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How many villagers do your settlements have on average? My ideal cap is usually around 30, any more than that and not only are you adding to hostility unnecessarily (each villager adds to hostility), but you also have more mouths to feed and high resolve threshold may be harder to achieve.
How many glades on average do you open per settlement? Small glades add 15 hostility whilst dangerous/forbidden adds 30 (based on Viceroy and higher difficulties). I usually try to prioritise opening dangerous glades if possible (whilst avoiding smalls if I can), and only a few at that.
Remember that each woodcutter assigned adds to hostility temporarily, so remember to remove them during the storm (unless removing them does not achieve lowering hostility by at least one level, in which case you can keep them assigned).
I don't recommend looking for P20 gameplays. It's quite a bit different than viceroy such that a lot of the things don't translate well.
How many years you usually win "non viceroy" ?
Standard skill player take 7 to 8 years even at max difficulty.
The game require very calculative approach to play well.
Everything you do have to consider for "help you with quicker".
Population is purely mainly for needed job instead of take without braining
Because after 5 games I realize that some negative modifiers aren't all that negative
For example the ones that made sacrifice cost more
Some of the nastier ones have a counter for example providing houses or complex food
So all in all, hostility reduction still comes at a premium, but not THAT much if you roll a map without hostile enough modifier (pun intended)
And reaching to level 18 in veteran is quite a lot of games
Don't play Viceroy until the lower settings bore you, is my advice.
But I did. OP thinks that hostility is everything. It's not. I just explained to him that you can bear negative hostility if the modifier isn't hostile enough
Besides that there's not much to explain, because of limited information
Hostility ramps up too fast = maybe because he takes too much villager or takes too long to expand. It could be a lot of things, as you can see, we need more information
No you didn't, twice now. The question was why wouldn't OP be serious, now how to deal with hostility.
Everyone has their own difficulty wall that they hit eventually. OP's is at Viceroy. Viceroy may be trivial for prestige players, but it is a very significant bump in difficulty up from Settler. OP's attitude won't help them progress (and then there is the level 18 thing), but there is nothing strange or funny about being someone stuck at Viceroy.
If OP is still playing and they do want to progress into Viceroy and beyond, I recommend following Skallagrim's advice.
Wealth makes the world go around. If you have money and packs of goods you can complete some of the queens orders directly or you can trade with traders so you can buy other materials to help you complete queens orders, open abandoned caches, or complete glade events. All of those are sources of simple and complex foods even if you don't have buildings to make the foods yourself and more materials to process to make more money. Loot, process, sell, buy materials to perpetuate this economic cycle. You want to be an economic titan.
Lastly, don't really be too concerned when people leave late in the game. By the time you get to around year 5+ you may not be able to keep some settlers from leaving due to hostility. You should not neglect housing all of them and upgrading your hearths and do what you can to keep them around during the storm, but ultimately you don't even care if a few people leave or die. You care less the higher the year is because you start gaining way more people than you will lose every year. You get 0.3 points of impatience for each one that leaves or dies, so unless you lose more than 10 people total you can still last at least 10 years as long as you don't fail to complete too many of your queen's orders which prevents you from getting access to buildings soon enough to get your economy rolling and as long as you gain some reputation from opening caches and completing dangerous glade events. Keep the losses to no more than 1-3 each storm after year 5 and you'll probably be just fine.
Your settlers lose 6 resolve during a storm for 1 hostility level but only 2 during non-storm seasons, so prepare to try to open new glades and handle glade events right after the storm so you don't end up with resolve and hostility hits from storms and glade events at the same time.