Against the Storm

Against the Storm

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GoMeYo Apr 25, 2024 @ 12:53pm
I'll never beat viceroy
I'm level 18, and have some upgrades, but viceroy difficulty is impossible. the hostility ramps up way too fast
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Showing 1-15 of 21 comments
Shadeon Apr 25, 2024 @ 1:01pm 
If hostility is ramping up too quickly, there's a few main factors that could have influenced this:

How many villagers do your settlements have on average? My ideal cap is usually around 30, any more than that and not only are you adding to hostility unnecessarily (each villager adds to hostility), but you also have more mouths to feed and high resolve threshold may be harder to achieve.

How many glades on average do you open per settlement? Small glades add 15 hostility whilst dangerous/forbidden adds 30 (based on Viceroy and higher difficulties). I usually try to prioritise opening dangerous glades if possible (whilst avoiding smalls if I can), and only a few at that.

Remember that each woodcutter assigned adds to hostility temporarily, so remember to remove them during the storm (unless removing them does not achieve lowering hostility by at least one level, in which case you can keep them assigned).
Skallagrim Apr 25, 2024 @ 4:44pm 
If you are level 18 already and still have problem with viceroy, then chances are you have some major misunderstanding on how to approach the game. I suggest you go find a video of someone beating ~P5 or so and see what's the big difference in their gameplay versus yours.

I don't recommend looking for P20 gameplays. It's quite a bit different than viceroy such that a lot of the things don't translate well.
Last edited by Skallagrim; Apr 25, 2024 @ 4:52pm
hardy_conrad Apr 25, 2024 @ 8:07pm 
Good advice. Learn to walk before you run.
Samseng Yik Apr 26, 2024 @ 4:22am 
Perhaps you play the game with totally wrong point.
How many years you usually win "non viceroy" ?
Standard skill player take 7 to 8 years even at max difficulty.

The game require very calculative approach to play well.
Everything you do have to consider for "help you with quicker".
Population is purely mainly for needed job instead of take without braining
Hauw2x Apr 26, 2024 @ 5:45am 
I'm not sure if this is serious or just being sarcastic
That Fish Guy Apr 26, 2024 @ 11:49am 
Originally posted by Hauw2x:
I'm not sure if this is serious or just being sarcastic
I'm giving the benefit of faith that it's serious, especially if you set yourself into a rut of bad mechanics (opening small glades, over populating) even "easy" seeds on lower difficulties can be very difficult, it might feel impossible to do viceroy if you're unintentionally making the game more difficult for yourself.
HouseOfTheRat Apr 26, 2024 @ 12:19pm 
Originally posted by Hauw2x:
I'm not sure if this is serious or just being sarcastic
Why wouldn't it be serious?
Hauw2x Apr 26, 2024 @ 3:57pm 
Originally posted by 2024:
Originally posted by Hauw2x:
I'm not sure if this is serious or just being sarcastic
Why wouldn't it be serious?

Because after 5 games I realize that some negative modifiers aren't all that negative
For example the ones that made sacrifice cost more
Some of the nastier ones have a counter for example providing houses or complex food

So all in all, hostility reduction still comes at a premium, but not THAT much if you roll a map without hostile enough modifier (pun intended)

And reaching to level 18 in veteran is quite a lot of games
HouseOfTheRat Apr 26, 2024 @ 4:41pm 
Cool, that tells us how you feel about the game but does nothing to answer the question.
endymionologist Apr 26, 2024 @ 5:52pm 
The higher difficulties force a more limited playstyle. Personally I think the game is at its most enjoyable at Pioneer: I can open all the glades, explore all the events, build a sprawling village... The spike enjoyment of winning a game I was likely to lose is missing, but that's a momentary thing, it doesn't often make up for the absence of continual fun.
Don't play Viceroy until the lower settings bore you, is my advice.
Hauw2x Apr 26, 2024 @ 7:03pm 
Originally posted by 2024:
Cool, that tells us how you feel about the game but does nothing to answer the question.

But I did. OP thinks that hostility is everything. It's not. I just explained to him that you can bear negative hostility if the modifier isn't hostile enough

Besides that there's not much to explain, because of limited information

Hostility ramps up too fast = maybe because he takes too much villager or takes too long to expand. It could be a lot of things, as you can see, we need more information
pi73r Apr 27, 2024 @ 2:27am 
Originally posted by That Fish Guy:
Originally posted by Hauw2x:
I'm not sure if this is serious or just being sarcastic
I'm giving the benefit of faith that it's serious, especially if you set yourself into a rut of bad mechanics (opening small glades, over populating) even "easy" seeds on lower difficulties can be very difficult, it might feel impossible to do viceroy if you're unintentionally making the game more difficult for yourself.
Opening small glades might be bad at p10+, not viceroy.
HouseOfTheRat Apr 27, 2024 @ 5:24am 
Originally posted by Hauw2x:
Originally posted by 2024:
Cool, that tells us how you feel about the game but does nothing to answer the question.

But I did. OP thinks that hostility is everything. It's not. I just explained to him that you can bear negative hostility if the modifier isn't hostile enough

Besides that there's not much to explain, because of limited information

Hostility ramps up too fast = maybe because he takes too much villager or takes too long to expand. It could be a lot of things, as you can see, we need more information

No you didn't, twice now. The question was why wouldn't OP be serious, now how to deal with hostility.

Everyone has their own difficulty wall that they hit eventually. OP's is at Viceroy. Viceroy may be trivial for prestige players, but it is a very significant bump in difficulty up from Settler. OP's attitude won't help them progress (and then there is the level 18 thing), but there is nothing strange or funny about being someone stuck at Viceroy.

If OP is still playing and they do want to progress into Viceroy and beyond, I recommend following Skallagrim's advice.
John Hadley Apr 27, 2024 @ 3:49pm 
If you are stuck and can't win at viceroy you are probably not building enough of an economy to thrive. Its important to earn money in the game so that you can trade for what you need to speed up your completion of queens orders especially, but also glade events. To have a thriving economy and make sure you can finish all types of queen's orders you need a building that can produce packs of trade goods such as a weaver or lumber mill and a building that can produce packs of luxury goods like a carpenter or artisan. Don't pass them up when they are available. You need these more than you need any other buildings, including farms or camps, even if you don't have any building yet that can produce either luxury or trade goods for you to package up. You can frequently buy stacks of raw materials from traders and make them into packs then sell them back to another trader to easily earn double to triple your investment. You will also be able to package up whatever you happen to loot from caches to turn it into money.

Wealth makes the world go around. If you have money and packs of goods you can complete some of the queens orders directly or you can trade with traders so you can buy other materials to help you complete queens orders, open abandoned caches, or complete glade events. All of those are sources of simple and complex foods even if you don't have buildings to make the foods yourself and more materials to process to make more money. Loot, process, sell, buy materials to perpetuate this economic cycle. You want to be an economic titan.

Lastly, don't really be too concerned when people leave late in the game. By the time you get to around year 5+ you may not be able to keep some settlers from leaving due to hostility. You should not neglect housing all of them and upgrading your hearths and do what you can to keep them around during the storm, but ultimately you don't even care if a few people leave or die. You care less the higher the year is because you start gaining way more people than you will lose every year. You get 0.3 points of impatience for each one that leaves or dies, so unless you lose more than 10 people total you can still last at least 10 years as long as you don't fail to complete too many of your queen's orders which prevents you from getting access to buildings soon enough to get your economy rolling and as long as you gain some reputation from opening caches and completing dangerous glade events. Keep the losses to no more than 1-3 each storm after year 5 and you'll probably be just fine.
John Hadley Apr 27, 2024 @ 4:30pm 
Also, don't overlook species comfortable jobs and species housing for low resolve species. You don't generally need to worry about that so much with humans or beavers but you frequently might have to turn off your woodcutters during the storm to reduce hostility as much as possible at viceroy level and move some lizards, harpies, or foxes into jobs that give them +5 resolve to keep their species happy enough to stay around when you get into mid and late years or when you have to do a glade event that gives a temporary hit to resolve for a few minutes, then when the storm is over or the resolve challenge gone you can have them go back to woodcutting or other tasks that they need to do that are not in buildings that give them the resolve bonus. Lizards get resolve from working in hearths, kilns, temples and some other service buildings. Harpies get it from working in clothier, weaver, and herbalist camp i think. I don't know about foxes as I haven't played much with foxes. Don't neglect this because this bonus is a massive +5 resolve if you put everyone in the species in a comfortable job, but even if you put only a few you can pick up 1 or 2 points quickly and temporarily that might be the difference between leaving and staying.

Your settlers lose 6 resolve during a storm for 1 hostility level but only 2 during non-storm seasons, so prepare to try to open new glades and handle glade events right after the storm so you don't end up with resolve and hostility hits from storms and glade events at the same time.
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Date Posted: Apr 25, 2024 @ 12:53pm
Posts: 21