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Cirlces around the city are called difficulty rings, when you cross one, the minimal difficulty you can play have increased by one (you can always go back). It is wise to use all your years before attempting to reforge the seal, but if you cannot gain a significant benefit with your remaining years, you can attempt to reforge the seal earlier.
Supply box or rather Queens Resupply if I remember correctly are rewards for establishing a settlement next to negative modifier, rewards are always the same. For closest seal you only need 4 shards, the harder the seal (further away) the more shards you will need. All remaining shards will be sold at the end of cycle, so you can amass them, but usually if you are sure that you will have enough (it is hard not to get 4 shards) other rewards will be better.
I think all of the meta currencies can be earned but I do not know the rates.
Long live the queen!
2) By definition, you don't want to arrive at a seal right away, because - unless you choose to do it then and end the cycle early - you're supposed to embark on a seal from your last settlement. If you arrived midway and went another direction for the rest of that time, you might find yourself too far away to do it for that cycle, as a result.
3) Generally yeah, it's better to take the seal shards other than the other two, at least imo. They are used for seal events - needing a minimum of x number just to enter, in addition to your last settlement being within striking distance of the seal itself - but also for giving you resources at the end of a cycle.
3(a)/4) I don't recall if there is an exact ratio, but IIRC from my last cycle's end on a relatively new game, I had 5 seal shards which translated to 17 Food/6 Machinery/6 Artifacts given. And yeah, all three are resources you spend on citadel upgrades, which each one denoting what/how many you need.
Typically you "want" to take the extra embarkation points, as they can make your runs easier, especially the seal runs. However, if you are not going to end with enough fragments to meet the number you need for the seal, then the extra fragments are clearly good. extra fragments at the end exchange for citadel resources, but the exchange isnt all that good I think, so I typically do't focus it.
1) A description about seals in general
2) Requirements (minimum difficulty, plus # of seal fragments)
3) Reward (+X% Citadel resources)
4) Consequence (permanent +X years to Cycle duration)