Against the Storm

Against the Storm

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AirToob Mar 3, 2024 @ 3:07am
Discovered fast de-assignment of beaver woodcutters during storm (to reduce hostility)
There's a little red cross in the top centre of the screen (where the speed control is), clicking that instantly removes all the beavers from the woodcutting camps. So I can wait until the last second before the storm and then get them all out with one click. And after the storm I can use the same button multiple times (once per beaver) to put the beavers back again.

People probably know this already, but I found it so useful that I'll post it anyway.
Originally posted by DraZguL:
Oh.. actually woodcutting don't increase resolve of the beaver's : )

They give you a increase chance to double the production.
To increase the resolve you can put them in engineering building (such as mine for exemple) they get some blue round effect around them.

For the resolve you mostly need to provide their needs:
The beaver's house for example
The complex foods' (biscuit or pickled goods),
The coats
Or the service need : leisure, education or luxury.

I recommend to you to read a bit info from the wiki:
https://hoodedhorse.com/wiki/Against_the_Storm/Villagers#Resolve

Sorry for my English. I hope you understand.

Good read !
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Showing 1-15 of 17 comments
el Darkness Mar 3, 2024 @ 3:24am 
I prefer to do it manually, this way I will unemploy exactly as much woodcutters as I want, not a single more. :) There is no point in unassigning more workers if it will not reduce hostility.
AirToob Mar 3, 2024 @ 6:06am 
Originally posted by el Darkness:
I prefer to do it manually, this way I will unemploy exactly as much woodcutters as I want, not a single more. :) There is no point in unassigning more workers if it will not reduce hostility.
Sorry, newbie here. I thought that *any* woodcutting during the storm increased hostility, but that's not what you seem to be saying.

Would you mind explaining how you tell whether unemploying (say) 4 woodcutters is all you need to reduce hostility whereas (say) leaving 2 woodcutters working doesn't reduce hostility?
el Darkness Mar 3, 2024 @ 6:23am 
I should have been clearer.

Hover your mouse over Hostility, you will see a kist of factors affecting it. If I am not mistaken, a woodcutters will give you 24 points of Hostility. If you get 100 points of Hostility then your Hostility Level will increase, this is something you want to manipulate. There is no difference between having 1 and 99 points of Hostility, but there is a difference between 80 and 104. Sometimes all you need to do is remove 2 woodcutters to decrease Hostility Level.
hardy_conrad Mar 3, 2024 @ 6:40am 
Well you get hostility all the time, not just during the storm. But it's a lot worse during the storm because of the various negative forest mysteries. Anyway nope I didn't know about this! Actually rather interesting, thanks for pointing it out.
AirToob Mar 3, 2024 @ 7:25am 
Originally posted by el Darkness:
I should have been clearer.

Hover your mouse over Hostility, you will see a kist of factors affecting it. If I am not mistaken, a woodcutters will give you 24 points of Hostility. If you get 100 points of Hostility then your Hostility Level will increase, this is something you want to manipulate. There is no difference between having 1 and 99 points of Hostility, but there is a difference between 80 and 104. Sometimes all you need to do is remove 2 woodcutters to decrease Hostility Level.
Ah, so! Thanks.
AirToob Mar 3, 2024 @ 7:34am 
While we're talking about beavers, I was doing well in my current low-difficulty game but failed because the queen got too impatient, and that was because I was stuck on an order that required happy beavers, a resolve of 18/20 that I could never get to 20. General conditions seemed right (several hearths, parks) and general resolve was improving steadily, but not for beavers. Any advice on improving resolve of beavers greatly welcomed!

e.g

Apart from woodcutting, is there anywhere else they work which would increase their resolve? Or conversely, workplaces to avoid?

Would having some of them going on working during the story, as Darkness suggests, have made the important difference?

MTIA...
saurce Mar 3, 2024 @ 8:33am 
Originally posted by AirToob:
While we're talking about beavers, I was doing well in my current low-difficulty game but failed because the queen got too impatient, and that was because I was stuck on an order that required happy beavers, a resolve of 18/20 that I could never get to 20. General conditions seemed right (several hearths, parks) and general resolve was improving steadily, but not for beavers. Any advice on improving resolve of beavers greatly welcomed!

e.g

Apart from woodcutting, is there anywhere else they work which would increase their resolve? Or conversely, workplaces to avoid?

Would having some of them going on working during the story, as Darkness suggests, have made the important difference?

MTIA...
Dont forget you can favor a specific race to boost their resolve temporarily. You have to expand their window (on the top left corner of your screen). Once you expand it, on the right-hand side of the expanded window is a circular icon (I think it's a hand, or two hands clasping in a handshake). If you hover over it, it'll show the effects it has on resolve for your villagers at the time if you activate. Click on the circle to activate.

Be careful though: there's a 60 second cooldown period. Make sure you dont get stuck with unfavored races that drop to zero resolve as a result.

Temporarily favoring one race over the others is a great way to snag those resolve-based orders.
Last edited by saurce; Mar 3, 2024 @ 8:36am
A developer of this app has indicated that this post answers the original topic.
DraZguL Mar 3, 2024 @ 8:45am 
Oh.. actually woodcutting don't increase resolve of the beaver's : )

They give you a increase chance to double the production.
To increase the resolve you can put them in engineering building (such as mine for exemple) they get some blue round effect around them.

For the resolve you mostly need to provide their needs:
The beaver's house for example
The complex foods' (biscuit or pickled goods),
The coats
Or the service need : leisure, education or luxury.

I recommend to you to read a bit info from the wiki:
https://hoodedhorse.com/wiki/Against_the_Storm/Villagers#Resolve

Sorry for my English. I hope you understand.

Good read !
Last edited by DraZguL; Mar 3, 2024 @ 8:52am
HouseOfTheRat Mar 3, 2024 @ 9:13am 
Originally posted by DraZguL:
Oh.. actually woodcutting don't increase resolve of the beaver's : )

They give you a increase chance to double the production.
To increase the resolve you can put them in engineering building (such as mine for exemple) they get some blue round effect around them.

For the resolve you mostly need to provide their needs:
The beaver's house for example
The complex foods' (biscuit or pickled goods),
The coats
Or the service need : leisure, education or luxury.

I recommend to you to read a bit info from the wiki:
https://hoodedhorse.com/wiki/Against_the_Storm/Villagers#Resolve

Sorry for my English. I hope you understand.

Good read !

I recommend to everyone actually looking at the game UI, because all that information is right there in the species panel, in better, more concise form, along with other important info. Same goes for OP's "discovery", and the fact that woodcutting does not in fact boost beaver resolve. The game really does an good job of feeding you all the necessary information almost everywhere.
kory Mar 3, 2024 @ 11:43am 
Its also worth noting that that button will be green is assigning another woodcutter will not push you up a hostility level, and the button will be red if another woodcutter will do another hostility level.
That Fish Guy Mar 3, 2024 @ 12:00pm 
Think of hostility like a bus station....
That Fish Guy Mar 3, 2024 @ 12:04pm 
I would recommend 2024 stop discouraging community discussion, if he doesn't like reading it skip these threads or get off the forum. Nothing wrong with sharing observations with the community. And the UI does miss things, like fields being plowed during the storm (it mentions reeping during drizzle and sowing during clearance, but never what effect working a farm during a storm will have)
AirToob Mar 3, 2024 @ 10:07pm 
Originally posted by DraZguL:
Oh.. actually woodcutting don't increase resolve of the beaver's : )

They give you a increase chance to double the production.
To increase the resolve you can put them in engineering building (such as mine for exemple) they get some blue round effect around them.

For the resolve you mostly need to provide their needs:
The beaver's house for example
The complex foods' (biscuit or pickled goods),
The coats
Or the service need : leisure, education or luxury.

I recommend to you to read a bit info from the wiki:
https://hoodedhorse.com/wiki/Against_the_Storm/Villagers#Resolve

Sorry for my English. I hope you understand.

Good read !
Thanks - much appreciated!
DraZguL Mar 3, 2024 @ 10:25pm 
Originally posted by AirToob:
Thanks - much appreciated!

Np :steamthumbsup:
AirToob Mar 3, 2024 @ 10:26pm 
Originally posted by kory:
Its also worth noting that that button will be green is assigning another woodcutter will not push you up a hostility level, and the button will be red if another woodcutter will do another hostility level.
That's really helpful, thanks.
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Date Posted: Mar 3, 2024 @ 3:07am
Posts: 17