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This is pretty normal feeling because the "real game" required you to be much more adaptive for winning.
There are resource for everything, but you still need to carefully choose what order to take, and what blueprint to pick. Depend current biome, racial preference.
The very 1st 2 settlement i play after tutorial kinda scratch my head too. Once i "get it" suddenly is a masterpiece legendary.
You lose nothing by losing anyway, so just experiment and fire it away for learning
After you win few rounds and got understanding what to do in the game, or around passive level 4, then can start Veteran
And yes, I came into this game with a city builder minding, but it does not apply at all since you need to follow orders, not build just to build to gather resources
Then it won't end well.
The point of the game is, get enough reputation, win and move on.
Settler is overly easy it will make you feel comfort zone and barely able to improve your skill.
Pioneer is already a "easier than normal" difficulty
Also, depend how much "rogue ish game" experience you have in the past.
Strong rogue ish game player who never played city builder, won't have problem in this game because is just a different game play mechanic.
"typical city builder gamer" on the other hand, will going to complain a lot stupid things that is actually "the normal mechanic of rogue ish".
Example, you cannot "plan your building and dream setup" due to the flickery random blue print, resource found in map, event you will face, reward you get etc etc.
Is all about "how you plan to mitigate the risk while working toward victory"
I found that to be a very good difficulty curve. Of course if you feel like the current difficulty is too easy then feel free to bump it up, but this is for players who are having problems.
Go Against the Storm, don't wait for it to pass. It never does.
Make use of traders to get things you don't have. Eventually you will unlock trade routes to help u get more amber yo be able to buy more stuff from traders.
It's fine to start at lower difficulty and work your way up as you feel confortable.
This is true aside from calling it stupid, but it's hard to blame them since the game is promoted on Steam (in the description, not the trailer) as a city-builder not a roguelike, and the tutorial gives you all the resources you need to complete the orders. So it's a misconception that is being encouraged for some reason.
That said, I have seen at least one review claiming that the game is a relaxing city-builder. There are still many "review" sites that just exist to generate trash content after looking at the promo screenshots and maybe playing a game for 5 minutes.
1 - If you're running out of resources, that generally means you're not cutting into new glades fast enough. Also worth noting is that dangerous glades contain far, far better resources than small glades so you'll want to prioritize dangerous glades when you can. Most dangerous glade events tend to be pretty forgiving as well, and even if you run out of time on one it's not going to destroy your city. I have the game set to pause when I open a glade, so I always know immediately when I've cut into one and can look over what I've found.
2 - Do your best to have enough basic shelters for everyone, and try to have everyone doing SOMETHING, even if it's not the most optimal thing. Every resource is good for something, and even if you don't have a use for some resources (for example, dyes, wine, or incense), those resources often can be used in glade events or simply traded for amber for things you do need, so having some of those resources laying around can be very helpful (but make sure you limit the production of them so they don't consume all your supplies). I personally try to only have 1 idle villager so I have someone to build buildings for me and even then I'll have said villager assigned to hauling or working at a lower priority building if I'm not building anything.
3. Remember that villagers walk to hearths to take breaks, and have to drop off/pick up goods at the nearest warehouse. Houses don't ever get visited, so feel free to tuck them into places further from both while production buildings get the better spots.
4. Take your time climbing the difficulty settings of the game, and don't feel pressured to keep ticking up the difficulty at the expense of fun. There's a lot of different strategies you can use to win a run, so take your time learning and trying different things. I personally play at Viceroy difficulty and am currently eyeing the prestige difficulties, but I'm still working on being better at setting up service buildings as well as building additional hearths when I need to (namely, quicker than I have been in the past).
No it isn't. The entirety of the promotion blurb at the top of the Store page is as follows:
I see city-builder there. I don't see randomness or roguelite or anything of the kind. And as mentioned, the tutorials reinforce this impression. Under the second paragraph of About this Game if you bother reading down that far, it finally gets to mentioning roguelite. By then it's already used citybuilder multiple times. Basically it's misleadingly leaning into the citybuilder side as the focus, when it's more a roguelite with citybuilder elements than the other way around.
I see we have got another one of those "the text is literally in front of my eyes but I refuse to read it, therefore the game is wrong" cases lol.