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The only such possibility I can think off, is you made robot and settle some glade events with it.
Then your last option will be get from trade and order reward.
About the stone, I suspect you still have no idea how to see "current biome resource" ?
Press ESC, look at the left about current biome detail.
No point select useless blueprint for a biome which don't have resource for it.
No, I didn't use it for any of those things.
As explained, be very mindful of your wildfire essences. Ideally you would want to build 2 extra hearths and automate 1 or 2 geysers. You won't have enough for that, so prioritize this reward in orders (common) and buy from traders if you see any. (rare).
I guess this is just learning by experience, but are there any general guidelines on products to make sure are always at a certain level to meet those orders?
No, solving all orders does not make you win.
You need to fill the reputation bar for a win. So make your people happy. The common way to do this without relying on RNG too much is this:
-Produce a single advanced food.
-Over the course of the game, Build 3 hearths, make sure they are all neighbourhoods
-Over the course of the game build your economy while solving orders.
-Build a monastry, guid house or tavern if you get it.
-Also build any service building that offers services wanted by your people
-By year 5ish, when you have done most of your orders and most of the above, start buying all service goods and advanced foods from the trader. Call in multiple traders to buy all their stuff. Do this at the start of the year or use consumption control to keep all your stuff until start of the year. When you release all the goods, everyone is happy and produces reputation, like 4 points per year.
So as you see, it doesn't really matter what you produce, as long as you generate value to trade. Packs of trade or luxury goods are best for that.