Against the Storm

Against the Storm

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scurvee Feb 9, 2024 @ 11:57am
Closing the seals impatience bugged?
Twice now I've lost closing the third seal because I couldn't complete the last seal which (probably as design) totally blindsided me with three goals that hadn't been worked on at all and I had to radically change production.

Here's the thing - in the beginning the Queen's impatience thing works normally, it goes down as you gain reputation points, finish contracts, etc. However, once you've hit maximum reputation the impatience level stops being effected by anything. You can't lower it with contracts, you can't choose "turn into queen" on any construction projects either. In fact there doesn't seem to be ANY way to stop impatience from building up and you losing once you've maxed out your reputation.

This makes seal closing quest strategy very weird as it's probably a bad idea to raise your reputation at ALL until like near the end game so you have the option to lower impatience.

Is this a bug or as design?
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Showing 1-7 of 7 comments
mostly willing Feb 9, 2024 @ 12:31pm 
this is intended. rep gain stops lowering impatience once you max out your rep bar. there'd be no semblance of difficulty if you could just keep going indefinitely.
el Darkness Feb 9, 2024 @ 1:46pm 
Currently (maybe this will change) all objectives to reforge a seal are the same every time (well, there is a change depending on difficulty). You can use that knowledge to start working on a last objective before you technically know it.
HouseOfTheRat Feb 9, 2024 @ 2:28pm 
Originally posted by scurvee:
This makes seal closing quest strategy very weird as it's probably a bad idea to raise your reputation at ALL until like near the end game so you have the option to lower impatience.

What you are trying to say here is that you are playing too conservatively. You are on a timer. Even if you focus on managing impatience with reputation, you will almost certainly end up getting more impatience through increased hostility and losing villagers.

The best thing to do is start working towards all seal objectives that you can from the start, like el D said.
scurvee Feb 9, 2024 @ 7:19pm 
Cool I guess I just need to get good. :D

One minor tweak to the AI - such as a circle with a line through it indicating the reputation gain won't do anything on orders and caches at that point would make this seem less like a mistake.
schnappkatze Feb 10, 2024 @ 1:37am 
Originally posted by scurvee:
One minor tweak to the AI - such as a circle with a line through it indicating the reputation gain won't do anything on orders and caches at that point would make this seem less like a mistake.

You could put that in the feedback section of the forum, the dev pretty often implements suggestions by the community of they think they make sense.


I also lost recently the first time to impatience since a long time ago on a seal map since I underestimated it, even called a trader early. Normally I like having a decent amount of it to keep hostility down, but the seal maps have to be played quite different. One of the few times when I find the human hearth bonus actually useful.
小龙马 Feb 10, 2024 @ 3:55am 
I think there is an item that you can bought from trader to lower the impatience....it look like a coinbag...

We can also manage the impatience by not submitting the completed order if the impatience is lower than 1.0.

If you have human on your start of your seal run, you can put them to slow down the impatience as well

There is a saying goes, "If you gonna sh!t soon, only then you start to dig hole, all will be too late"
Last edited by 小龙马; Feb 10, 2024 @ 3:55am
Samseng Yik Feb 10, 2024 @ 4:01am 
Perhaps you should really watch some video how to play seal.
Or just read 2 topic from me about p15 p20 .

I see that you miss the point of seal forest, but don't want to admit it.
You just win by sniping the objective.

The game is always play by rushing.
You maxing reputation, impatience go max mean you are really turtle slow manager who don't even know spending your time managing your people toward objective or not.

Every glade opening, event handling, production, must have working toward either victory or survival.

Like the previous comment said.
You probably not even know what you doing toward victory, I presume the usual classical typical city game builder mostly just hoarding resource for non sense purpose.

True player put every resource into victory direction, a player who win the game when total 100 resource is a better manager.
A player who only hoard resource, putting manpower producing what you "don't need" has no understanding of priority
Last edited by Samseng Yik; Feb 10, 2024 @ 4:05am
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Date Posted: Feb 9, 2024 @ 11:57am
Posts: 7