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What you are trying to say here is that you are playing too conservatively. You are on a timer. Even if you focus on managing impatience with reputation, you will almost certainly end up getting more impatience through increased hostility and losing villagers.
The best thing to do is start working towards all seal objectives that you can from the start, like el D said.
One minor tweak to the AI - such as a circle with a line through it indicating the reputation gain won't do anything on orders and caches at that point would make this seem less like a mistake.
You could put that in the feedback section of the forum, the dev pretty often implements suggestions by the community of they think they make sense.
I also lost recently the first time to impatience since a long time ago on a seal map since I underestimated it, even called a trader early. Normally I like having a decent amount of it to keep hostility down, but the seal maps have to be played quite different. One of the few times when I find the human hearth bonus actually useful.
We can also manage the impatience by not submitting the completed order if the impatience is lower than 1.0.
If you have human on your start of your seal run, you can put them to slow down the impatience as well
There is a saying goes, "If you gonna sh!t soon, only then you start to dig hole, all will be too late"
Or just read 2 topic from me about p15 p20 .
I see that you miss the point of seal forest, but don't want to admit it.
You just win by sniping the objective.
The game is always play by rushing.
You maxing reputation, impatience go max mean you are really turtle slow manager who don't even know spending your time managing your people toward objective or not.
Every glade opening, event handling, production, must have working toward either victory or survival.
Like the previous comment said.
You probably not even know what you doing toward victory, I presume the usual classical typical city game builder mostly just hoarding resource for non sense purpose.
True player put every resource into victory direction, a player who win the game when total 100 resource is a better manager.
A player who only hoard resource, putting manpower producing what you "don't need" has no understanding of priority