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But yes, you can reduce the number of villagers to make this easier. Just don't accidentally lose ;)
Before the victory or complete lose, is there an indicator that I "completed this achievement".
So if I know I completed the achievement, I can just abandon the settlement and still can get this deeds done ?
What you need is just a lower P game (preferably P1) and fulfill every single need during storm, with hostility as high as possible, so you don't accidentally finish the game. Depending on the forest mysteries, it could be borderline impossible, or trivial.
It will be much harder if I have them in settlement?
I think the easiest for service needs is Human Beaver Lizard, since you don't have to make Tea then. For overall it's probably Human Beaver Harpy so you don't have to make Skewers and Training Weapons.
I notice no matter how, at least 3 service buildings are needed with little room of error.
Human Lizard harpy
- Monastery
- Tea Doctor
- Forum/Temple
And yes, P1 in the Seal biome is ideal for getting these achievements.
The only thing you absolutely need is at least one service building for each service need your villagers have. That's the only thing you can't buy. It is best to produce the goods which are consumed by at least two races you have (assuming each race takes roughly 1/3 of the total population), but trade is your way out in case of suboptimal blueprint rolls. As always.
BTW you might think that the fewer villagers you have the easier it is to satisfy them. It is not the case. You'll need at least 3 service buildings anyway, and upgrading 3 hearths to level 3 will boost your production to the moon, creating surplus that 1) makes sure a single unsatisfied villager won't ruin your achievement right before another batch of goods is delivered to the warehouse and 2) makes sure you can by everything you can't produce.
-Keep population limited so they don't make insane amount of reputation when you get that going and they are easier to keep balanced between red and blue until then. like 25ish
-Focus on creating trade value so you can buy everything from traders.
-Buy every food and service good from every traders. When you have the value to buy them out, call traders as many as you can. You want at least 2 of each good per citizen that will consume it.
-Turn off consumptions. This gives negative resolve. Hopefully you are producing something that you can give them to counter that without using your the stockpile you are gathering.
-On the blueprint part, the key is indeed in the service buildings. You will need 3 of them but there are different possible sets of 3 that together provide all the services. Getting these 3 blueprints is where you are most likely to fail. So prioritize them from the start.
-When you enable all the consumptions, make sure noone is working on any tasks longer than 2 minutes.
With that, you should achieve your goal within max 3 minutes after enabling all consumptions. If you have like 25ish people, ~5 reputation to go on the bar should be more than plenty to last those 3 minutes. So the remainder of the rep bar can be used to turn in juicy orders and get blueprints. Meaning you can even do this on settler.
Edit: Oh yes, this is a bit outdated. You have seal biome now ofc. So then indeed you can just fill that reputation bar and have as much population as you like.
Basically play as usual. But focus more on service building from blueprint reward, reroll until get it.
Trade away the useless stuff and buy luxury item and food.
Limit everyone do not consume anything.
Once everything collected, start allow them to consume everything.
Keep population not too high, maybe each race around 10 max
What is the helpful thing in seal forest to help this objective and achievement?
In sealed forest, the game doesn't end when the reputation bar fills up.
Instead of just "trade away useless stuff" i would say "setup an efficient production line for packs of tradegoods or luxuries.
I have Market (Tea, Wine), Forum (Edu, Leisure), Monastery (Leisure, Religion)
I prepared Rain Coat.
I also gathered all different food
Pickle, Jerky, Biscuit, Pie, Porridge, I save all food to ensure at least 100 for each type.
I allow all consumption for the last 3 bar of reputation.
I see everyone resolve sky rocket to 50+.
Win the game, did not got the achievement, I am going to scream.
Is there any hidden requirement ?
At last few second before winning, I press ESC, and check the tracked objective.
It shown 0/24 Paradise and 0/7 Higher Need
What did I go wrong ?
1 leave yourself more reputation needed before victory (prestige1 may be correct difficulty)
2 play on sealed forest, there you will not win by accident
I am not aware of any hidden requirements. Most likely you have won too soon and not everyone had his need taken care of.