Against the Storm

Against the Storm

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Question about Achievement "Paradise" and "Higher Need"
1) Ensure all villager needs fulfill at the same time
2) Ensure all villager service need fulfill at the same time.

What if I intentionally kill off almost all villager, left only 2 human for example.
Then I feed them porridge, biscuit, pie, religion + leisure.

Does this count complete both achievement at the same time ?
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Showing 1-15 of 18 comments
Clawyer Feb 7, 2024 @ 1:15am 
You need to have three species and you need to fulfill all their needs.

But yes, you can reduce the number of villagers to make this easier. Just don't accidentally lose ;)
Samseng Yik Feb 7, 2024 @ 1:26am 
Also, if I just want to run a settlement solely for this achievement.
Before the victory or complete lose, is there an indicator that I "completed this achievement".

So if I know I completed the achievement, I can just abandon the settlement and still can get this deeds done ?
HouseOfTheRat Feb 7, 2024 @ 1:55am 
I don't think achievements pop mid-game, no. You have to complete the settlement. What I don't know is whether or not you still get the achievements if you fail the settlement.
Hauw2x Feb 7, 2024 @ 5:04am 
It's a tricky achievement. Not hard, but tricky
What you need is just a lower P game (preferably P1) and fulfill every single need during storm, with hostility as high as possible, so you don't accidentally finish the game. Depending on the forest mysteries, it could be borderline impossible, or trivial.
Samseng Yik Feb 7, 2024 @ 6:40am 
So Bever, fox have 3 luxury needs.
It will be much harder if I have them in settlement?
Chris!! Feb 7, 2024 @ 8:47am 
What you have to look for is overlap with needs, for example with service needs even if you avoid having Foxes and Beavers you will end up with Harpies having two service needs not shared by Humans and Lizards. As long as you don't have both Beavers and Foxes (or run Beaver Lizard Harpy) you only have 5 of the 6 different service needs in the game to worry about.

I think the easiest for service needs is Human Beaver Lizard, since you don't have to make Tea then. For overall it's probably Human Beaver Harpy so you don't have to make Skewers and Training Weapons.
Samseng Yik Feb 7, 2024 @ 9:31am 
So I draw a graph and use some excel sheet,
I notice no matter how, at least 3 service buildings are needed with little room of error.

Human Lizard harpy
- Monastery
- Tea Doctor
- Forum/Temple
Last edited by Samseng Yik; Feb 7, 2024 @ 9:55am
Alexander Feb 7, 2024 @ 10:02am 
Originally posted by Hauw2x:
What you need is just a lower P game (preferably P1) and fulfill every single need during storm, with hostility as high as possible, so you don't accidentally finish the game.
...or just play in the Seal biome, and resolve management won't be an issue :steamhappy:
And yes, P1 in the Seal biome is ideal for getting these achievements.

Originally posted by Samseng Yik:
So I draw a graph and use some excel sheet,
I notice no matter how, at least 3 service buildings are needed with little room of error.
The only thing you absolutely need is at least one service building for each service need your villagers have. That's the only thing you can't buy. It is best to produce the goods which are consumed by at least two races you have (assuming each race takes roughly 1/3 of the total population), but trade is your way out in case of suboptimal blueprint rolls. As always.

BTW you might think that the fewer villagers you have the easier it is to satisfy them. It is not the case. You'll need at least 3 service buildings anyway, and upgrading 3 hearths to level 3 will boost your production to the moon, creating surplus that 1) makes sure a single unsatisfied villager won't ruin your achievement right before another batch of goods is delivered to the warehouse and 2) makes sure you can by everything you can't produce.
arjensmit79 Feb 7, 2024 @ 10:15am 
In the end its not really difficult actually.

-Keep population limited so they don't make insane amount of reputation when you get that going and they are easier to keep balanced between red and blue until then. like 25ish
-Focus on creating trade value so you can buy everything from traders.
-Buy every food and service good from every traders. When you have the value to buy them out, call traders as many as you can. You want at least 2 of each good per citizen that will consume it.
-Turn off consumptions. This gives negative resolve. Hopefully you are producing something that you can give them to counter that without using your the stockpile you are gathering.
-On the blueprint part, the key is indeed in the service buildings. You will need 3 of them but there are different possible sets of 3 that together provide all the services. Getting these 3 blueprints is where you are most likely to fail. So prioritize them from the start.
-When you enable all the consumptions, make sure noone is working on any tasks longer than 2 minutes.

With that, you should achieve your goal within max 3 minutes after enabling all consumptions. If you have like 25ish people, ~5 reputation to go on the bar should be more than plenty to last those 3 minutes. So the remainder of the rep bar can be used to turn in juicy orders and get blueprints. Meaning you can even do this on settler.

Edit: Oh yes, this is a bit outdated. You have seal biome now ofc. So then indeed you can just fill that reputation bar and have as much population as you like.
Last edited by arjensmit79; Feb 7, 2024 @ 10:24am
Samseng Yik Feb 7, 2024 @ 10:41am 
I think I am just going to do it with veteran difficulty.
Basically play as usual. But focus more on service building from blueprint reward, reroll until get it.
Trade away the useless stuff and buy luxury item and food.
Limit everyone do not consume anything.
Once everything collected, start allow them to consume everything.
Keep population not too high, maybe each race around 10 max
Samseng Yik Feb 7, 2024 @ 10:42am 
I don't understand why you all talking about seal Forest?
What is the helpful thing in seal forest to help this objective and achievement?
arjensmit79 Feb 7, 2024 @ 11:18am 
Helpful is that in a normal game, part of the challenge is preventing a premature win by resolve. This means we need to keep reputation low during the game, hence not getting all theblueprints we could and possibly not turning in all orders. We keep our population low. We need to carefully manage our resolve to not go blue before we want it.

In sealed forest, the game doesn't end when the reputation bar fills up.

Instead of just "trade away useless stuff" i would say "setup an efficient production line for packs of tradegoods or luxuries.
Last edited by arjensmit79; Feb 7, 2024 @ 11:21am
el Darkness Feb 7, 2024 @ 11:20am 
In seal forest you will not win by accident through Resolve. When you have 25+ villagers all in the blue, Resolve generates Reputation VERY fast. You may win before all your villagers will get all their needs fullfilled and thus fail the challenge.
Last edited by el Darkness; Feb 7, 2024 @ 11:20am
Samseng Yik Feb 7, 2024 @ 10:57pm 
I did around with Human Harpy Beaver, Pioneer solely for this achievement.
I have Market (Tea, Wine), Forum (Edu, Leisure), Monastery (Leisure, Religion)
I prepared Rain Coat.
I also gathered all different food
Pickle, Jerky, Biscuit, Pie, Porridge, I save all food to ensure at least 100 for each type.

I allow all consumption for the last 3 bar of reputation.
I see everyone resolve sky rocket to 50+.
Win the game, did not got the achievement, I am going to scream.

Is there any hidden requirement ?
At last few second before winning, I press ESC, and check the tracked objective.
It shown 0/24 Paradise and 0/7 Higher Need

What did I go wrong ?
Last edited by Samseng Yik; Feb 7, 2024 @ 10:58pm
el Darkness Feb 8, 2024 @ 12:02am 
Originally posted by Samseng Yik:
I did around with Human Harpy Beaver, Pioneer solely for this achievement.
I have Market (Tea, Wine), Forum (Edu, Leisure), Monastery (Leisure, Religion)
I prepared Rain Coat.
I also gathered all different food
Pickle, Jerky, Biscuit, Pie, Porridge, I save all food to ensure at least 100 for each type.

I allow all consumption for the last 3 bar of reputation.
I see everyone resolve sky rocket to 50+.
Win the game, did not got the achievement, I am going to scream.

Is there any hidden requirement ?
At last few second before winning, I press ESC, and check the tracked objective.
It shown 0/24 Paradise and 0/7 Higher Need

What did I go wrong ?
There are 2 things you could have did differently.
1 leave yourself more reputation needed before victory (prestige1 may be correct difficulty)
2 play on sealed forest, there you will not win by accident

I am not aware of any hidden requirements. Most likely you have won too soon and not everyone had his need taken care of.
Last edited by el Darkness; Feb 8, 2024 @ 12:04am
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Date Posted: Feb 7, 2024 @ 1:03am
Posts: 18