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You don't lose Citadel upgrades at the end of a cycle. In that sense any settlement you win still gives you progress, because you still get meta resources from it (the food supplies/machinery/artifacts that you use to buy upgrades). You also keep your level increases/experience.
You don't have to replay anything 200 times. Each Seal you reforge extends the time between Blightstorms, so if you are using those as your measure of progression you keep that extension. For example. the Bronze Seal increases the time for each cycle from 32 to 40 years, and so on.
Not every product in the world is design for you.
I also don't play "massive city game" at all because it lack freshness.
This is rogue like, I am pro and fans of rogue ish game .
And the reason we enjoy this game is because it do a nice marriage.
I don't blame you, every other top difficulty and rogue ish game forum, is flooded of "this game is better if easier or if non rogue ish"
Oh and reset of the worldmap was covered in tutorial.